/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/combat.dm

EMBEDDED_PAIN_CHANCEChance for embedded objects to cause pain (damage user)
EMBEDDED_ITEM_FALLOUTChance for embedded object to fall out (causing pain but removing the object)
EMBED_CHANCEChance for an object to embed into somebody when thrown (if it's sharp)
EMBEDDED_PAIN_MULTIPLIERCoefficient of multiplication for the damage the item does while embedded (this*item.w_class)
EMBEDDED_IMPACT_PAIN_MULTIPLIERCoefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
EMBED_THROWSPEED_THRESHOLDThe minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIERCoefficient of multiplication for the damage the item does when it falls out or is removed without a surgery (this*item.w_class)
EMBEDDED_UNSAFE_REMOVAL_TIMEA Time in ticks, total removal time = (this*item.w_class)
EMBEDDED_JOSTLE_CHANCEChance for embedded objects to cause pain every time they move (jostle)
EMBEDDED_JOSTLE_PAIN_MULTIPLIERCoefficient of multiplication for the damage the item does while
EMBEDDED_PAIN_STAM_PCTThis percentage of all pain will be dealt as stam damage rather than brute (0-1)
BOLT_TYPE_STANDARDGun has a bolt, it stays closed while not cycling. The gun must be racked to have a bullet chambered when a mag is inserted. Example: c20, shotguns, m90
BOLT_TYPE_OPENGun has a bolt, it is open when ready to fire. The gun can never have a chambered bullet with no magazine, but the bolt stays ready when a mag is removed. Example: Some SMGs, the L6
BOLT_TYPE_NO_BOLTGun has no moving bolt mechanism, it cannot be racked. Also dumps the entire contents when emptied instead of a magazine. Example: Break action shotguns, revolvers
BOLT_TYPE_LOCKINGGun has a bolt, it locks back when empty. It can be released to chamber a round if a magazine is in. Example: Pistols with a slide lock, some SMGs
SAWN_OFF_ACC_PENALTYaccuracy penalty of sawn off guns
SAWN_OFF_RECOILadded recoil of sawn off guns
AMMO_BOX_ONE_SPRITEammo box will always use provided icon state
AMMO_BOX_PER_BULLETammo box will have a different state for each bullet; <icon_state>-
AMMO_BOX_FULL_EMPTYammo box will have a different state for full and empty; <icon_state>-max_ammo and <icon_state>-0
SUPPRESSED_QUIETstandard suppressed
SUPPRESSED_VERYno message

Define Details

AMMO_BOX_FULL_EMPTY

ammo box will have a different state for full and empty; <icon_state>-max_ammo and <icon_state>-0

AMMO_BOX_ONE_SPRITE

ammo box will always use provided icon state

AMMO_BOX_PER_BULLET

ammo box will have a different state for each bullet; <icon_state>-

BOLT_TYPE_LOCKING

Gun has a bolt, it locks back when empty. It can be released to chamber a round if a magazine is in. Example: Pistols with a slide lock, some SMGs

BOLT_TYPE_NO_BOLT

Gun has no moving bolt mechanism, it cannot be racked. Also dumps the entire contents when emptied instead of a magazine. Example: Break action shotguns, revolvers

BOLT_TYPE_OPEN

Gun has a bolt, it is open when ready to fire. The gun can never have a chambered bullet with no magazine, but the bolt stays ready when a mag is removed. Example: Some SMGs, the L6

BOLT_TYPE_STANDARD

Gun has a bolt, it stays closed while not cycling. The gun must be racked to have a bullet chambered when a mag is inserted. Example: c20, shotguns, m90

EMBEDDED_IMPACT_PAIN_MULTIPLIER

Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)

EMBEDDED_ITEM_FALLOUT

Chance for embedded object to fall out (causing pain but removing the object)

EMBEDDED_JOSTLE_CHANCE

Chance for embedded objects to cause pain every time they move (jostle)

EMBEDDED_JOSTLE_PAIN_MULTIPLIER

Coefficient of multiplication for the damage the item does while

EMBEDDED_PAIN_CHANCE

Chance for embedded objects to cause pain (damage user)

EMBEDDED_PAIN_MULTIPLIER

Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)

EMBEDDED_PAIN_STAM_PCT

This percentage of all pain will be dealt as stam damage rather than brute (0-1)

EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER

Coefficient of multiplication for the damage the item does when it falls out or is removed without a surgery (this*item.w_class)

EMBEDDED_UNSAFE_REMOVAL_TIME

A Time in ticks, total removal time = (this*item.w_class)

EMBED_CHANCE

Chance for an object to embed into somebody when thrown (if it's sharp)

EMBED_THROWSPEED_THRESHOLD

The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)

SAWN_OFF_ACC_PENALTY

accuracy penalty of sawn off guns

SAWN_OFF_RECOIL

added recoil of sawn off guns

SUPPRESSED_QUIET

standard suppressed

SUPPRESSED_VERY

no message