/tg/ Station 13 - Modules - TypesVar Details - Proc Details

bloodysoles

Component for clothing items that can pick up blood from decals and spread it around everywhere when walking, such as shoes or suits with integrated shoes.

Vars

bloody_shoesHow much of each grubby type we have on our feet
equipped_slotThe ITEM_SLOT_* slot the item is equipped on, if it is.
last_blood_stateThe type of the last grub pool we stepped in, used to decide the type of footprints to make
last_pickupThe world.time when we last picked up blood
parent_atomThe parent item but casted into atom type for easier use.
wielderEither the mob carrying the item, or the mob itself for the /feet component subtype

Procs

add_parent_to_footprintAdds the parent type to the footprint's shoe_types var
find_pool_by_blood_stateFind a blood decal on a turf that matches our last_blood_state
is_obscuredReturns true if the parent item is obscured by something else that the wielder is wearing
on_cleanCalled when the parent item is being washed
on_dropCalled when the parent item has been dropped
on_equipCalled when the parent item is equipped by someone
on_movedCalled when the wielder has moved
on_step_bloodCalled when the wielder steps in a pool of blood
share_bloodRun to equally share the blood between us and a decal
unregisterUnregisters from the wielder if necessary
update_iconRun to update the icon of the parent

Var Details

bloody_shoes

How much of each grubby type we have on our feet

equipped_slot

The ITEM_SLOT_* slot the item is equipped on, if it is.

last_blood_state

The type of the last grub pool we stepped in, used to decide the type of footprints to make

last_pickup

The world.time when we last picked up blood

parent_atom

The parent item but casted into atom type for easier use.

wielder

Either the mob carrying the item, or the mob itself for the /feet component subtype

Proc Details

add_parent_to_footprint

Adds the parent type to the footprint's shoe_types var

find_pool_by_blood_state

Find a blood decal on a turf that matches our last_blood_state

is_obscured

Returns true if the parent item is obscured by something else that the wielder is wearing

on_clean

Called when the parent item is being washed

on_drop

Called when the parent item has been dropped

Used to deregister our wielder

on_equip

Called when the parent item is equipped by someone

Used to register our wielder

on_moved

Called when the wielder has moved

Used to make bloody footprints on the ground

on_step_blood

Called when the wielder steps in a pool of blood

Used to make the parent item bloody

share_blood

Run to equally share the blood between us and a decal

unregister

Unregisters from the wielder if necessary

update_icon

Run to update the icon of the parent