/tg/ Station 13 - Modules - TypesVar Details - Proc Details

economy

Vars

audit_logA list of strings containing a basic transaction history of purchases on the station. Added to any time when player accounts purchase something.
bank_accounts_by_idList of normal (no department ones) accounts' identifiers with associated datum accounts, for big O performance. A list of sole account datums can be obtained with flatten_list(), another variable would be redundant rn.
bank_accounts_by_jobA list of bank accounts indexed by their assigned job typepath.
bounty_modifierThe modifier multiplied to the value of bounties paid out.
budget_poolHow many credits does the in-game economy have in circulation at round start? Divided up by 6 of the 7 department budgets evenly, where cargo starts with nothing.
cached_processingList used to track partially completed processing steps Allows for proper yielding
civ_bounty_trackerHow many civilain bounties have been completed so far this shift? Affects civilian budget payout values.
dep_cardsList of the departmental budget cards in existance.
earning_reportContains the message to send to newscasters about price inflation and earnings, updated on price_update()
full_ancapEnables extra money charges for things that normally would be free, such as sleepers/cryo/beepsky. Take care when enabling, as players will NOT respond well if the economy is set up for low cash flows.
inflation_valueA var that displays the result of inflation_value for easier debugging and tracking.
mail_blockedMail Holiday: AKA does mail arrive today? Always blocked on Sundays.
mail_waitingNumber of mail items generated.
pack_price_modifierThe modifier multiplied to the value of cargo pack prices.
processing_partTracks what bit of processing we're on, so we can resume post yield in the right place
roundstart_paychecksHow many paychecks should players start out the round with?
station_targetA var that tracks how much money is expected to be on station at a given time. If less than station_total prices go up in vendors.
station_target_bufferA passively increasing buffer to help alliviate inflation later into the shift, but to a lesser degree.
station_totalA var that collects the total amount of credits owned in player accounts on station, reset and recounted on fire()
techweb_bountyDepartmental cash provided to science when a node is researched in specific configs.
temporary_totalTracks a temporary sum of all money in the system We need this on the subsystem because of yielding and such

Procs

departmental_payoutsDepartmental income payments are kept static and linear for every department, and paid out once every 5 minutes, as determined by MAX_GRANT_DPT. Iterates over every department account for the same payment.
get_dep_accountHandy proc for obtaining a department's bank account, given the department ID, AKA the define assigned for what department they're under.
inflation_valueProc that returns a value meant to shift inflation values in vendors, based on how much money exists on the station.
issue_paydaysIssues all our bank-accounts paydays, and gets an idea of how much money is in circulation
price_updateUpdates the the inflation_value, effecting newscaster alerts and the mail system.
track_purchaseProc that adds a set of strings and ints to the audit log, tracked by the economy SS.
update_vending_pricesIterates over the machines list for vending machines, resets their regular and premium product prices (Not contraband), and sends a message to the newscaster network.

Var Details

audit_log

A list of strings containing a basic transaction history of purchases on the station. Added to any time when player accounts purchase something.

bank_accounts_by_id

List of normal (no department ones) accounts' identifiers with associated datum accounts, for big O performance. A list of sole account datums can be obtained with flatten_list(), another variable would be redundant rn.

bank_accounts_by_job

A list of bank accounts indexed by their assigned job typepath.

bounty_modifier

The modifier multiplied to the value of bounties paid out.

budget_pool

How many credits does the in-game economy have in circulation at round start? Divided up by 6 of the 7 department budgets evenly, where cargo starts with nothing.

cached_processing

List used to track partially completed processing steps Allows for proper yielding

civ_bounty_tracker

How many civilain bounties have been completed so far this shift? Affects civilian budget payout values.

dep_cards

List of the departmental budget cards in existance.

earning_report

Contains the message to send to newscasters about price inflation and earnings, updated on price_update()

full_ancap

Enables extra money charges for things that normally would be free, such as sleepers/cryo/beepsky. Take care when enabling, as players will NOT respond well if the economy is set up for low cash flows.

inflation_value

A var that displays the result of inflation_value for easier debugging and tracking.

mail_blocked

Mail Holiday: AKA does mail arrive today? Always blocked on Sundays.

mail_waiting

Number of mail items generated.

pack_price_modifier

The modifier multiplied to the value of cargo pack prices.

processing_part

Tracks what bit of processing we're on, so we can resume post yield in the right place

roundstart_paychecks

How many paychecks should players start out the round with?

station_target

A var that tracks how much money is expected to be on station at a given time. If less than station_total prices go up in vendors.

station_target_buffer

A passively increasing buffer to help alliviate inflation later into the shift, but to a lesser degree.

station_total

A var that collects the total amount of credits owned in player accounts on station, reset and recounted on fire()

techweb_bounty

Departmental cash provided to science when a node is researched in specific configs.

temporary_total

Tracks a temporary sum of all money in the system We need this on the subsystem because of yielding and such

Proc Details

departmental_payouts

Departmental income payments are kept static and linear for every department, and paid out once every 5 minutes, as determined by MAX_GRANT_DPT. Iterates over every department account for the same payment.

get_dep_account

Handy proc for obtaining a department's bank account, given the department ID, AKA the define assigned for what department they're under.

inflation_value

Proc that returns a value meant to shift inflation values in vendors, based on how much money exists on the station.

If crew are somehow aquiring far too much money, this value will dynamically cause vendables across the station to skyrocket in price until some money is spent. Additionally, civilain bounties will cost less, and cargo goodies will increase in price as well. The goal here is that if you want to spend money, you'll have to get it, and the most efficient method is typically from other players.

issue_paydays

Issues all our bank-accounts paydays, and gets an idea of how much money is in circulation

price_update

Updates the the inflation_value, effecting newscaster alerts and the mail system.

track_purchase

Proc that adds a set of strings and ints to the audit log, tracked by the economy SS.

update_vending_prices

Iterates over the machines list for vending machines, resets their regular and premium product prices (Not contraband), and sends a message to the newscaster network.