boxing
Vars | |
boxing_traits | List of traits applied to users of this martial art. |
---|---|
honorable_boxer | Boolean on whether we are sportsmanlike in our tussling; TRUE means we have restrictions |
warning_cooldown | Balloon alert cooldown for warning our boxer to alternate their blows to get more damage |
Procs | |
check_block | Handles our blocking signals, similar to hit_reaction() on items. Only blocks while the boxer is in throw mode. |
check_streak | Unlike most instances of this proc, this is actually called in _proc/tussle() Returns a multiplier on our skill damage bonus. |
honor_check | Returns whether whoever is checked by this proc is complying with the rules of boxing. The boxer cannot block non-boxers, and cannot apply their scariest moves against non-boxers. |
skill_experience_adjustment | Handles our instances of experience gain while boxing. It also applies the exercised status effect. |
Var Details
boxing_traits
List of traits applied to users of this martial art.
honorable_boxer
Boolean on whether we are sportsmanlike in our tussling; TRUE means we have restrictions
warning_cooldown
Balloon alert cooldown for warning our boxer to alternate their blows to get more damage
Proc Details
check_block
Handles our blocking signals, similar to hit_reaction() on items. Only blocks while the boxer is in throw mode.
check_streak
Unlike most instances of this proc, this is actually called in _proc/tussle() Returns a multiplier on our skill damage bonus.
honor_check
Returns whether whoever is checked by this proc is complying with the rules of boxing. The boxer cannot block non-boxers, and cannot apply their scariest moves against non-boxers.
skill_experience_adjustment
Handles our instances of experience gain while boxing. It also applies the exercised status effect.