/tg/ Station 13 - Modules - TypesProc Details

The Sleeping Carp

Procs

dropKickKeelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
launchKickthis var is so that the strong punch is always aiming for the body part the user is targeting and not trying to apply to the chest before deviating this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
strongPunchGnashing Teeth: Harm Harm, consistent 20 force punch on every second harm punch, has a chance to crit

Proc Details

dropKick

Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor

launchKick

this var is so that the strong punch is always aiming for the body part the user is targeting and not trying to apply to the chest before deviating this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards

strongPunch

Gnashing Teeth: Harm Harm, consistent 20 force punch on every second harm punch, has a chance to crit