|break_an_arm||Checks damage of a hulk's arm and applies bone wounds as necessary.|
Checks damage of a hulk's arm and applies bone wounds as necessary.
Called by specific atoms being attacked, such as walls. If an atom does not call this proc, than punching that atom will not cause arm breaking (even if the atom deals recoil damage to hulks). Arguments: arg1 is the arm to evaluate damage of and possibly break.