/tg/ Station 13 - Modules - TypesVar Details - Proc Details

durand_shield

Shield processing *An object to take the hit for us when using the Durand's defense mode. It is spawned in during the durand's initilization, and always stays on the same tile. Normally invisible, until defense mode is actvated. When the durand detects an attack that should be blocked, the attack is passed to the shield. The shield takes the damage, uses it to calculate charge cost, and then sets its own integrity back to max. Shield is automatically dropped if we run out of power or the user gets out.

Vars

chassisOur link back to the durand
switchingTo keep track of things during the animation

Procs

activateHandles activating and deactivating the shield.
make_invisibleSets invisibility to INVISIBILITY_MAXIMUM if defense mode is disabled

Var Details

chassis

Our link back to the durand

switching

To keep track of things during the animation

Proc Details

activate

Handles activating and deactivating the shield.

This proc is called by a signal sent from the mech's action button and relayed by the mech itself. The "forced" variable, signal_args[1], will skip the to-pilot text and is meant for when the shield is disabled by means other than the action button (like running out of power).

Arguments:

make_invisible

Sets invisibility to INVISIBILITY_MAXIMUM if defense mode is disabled

We need invisibility set to higher than 25 for the shield to not appear in the right-click context menu, but if we do it too early, we miss the deactivate animation. Hense, timer and this proc.