/tg/ Station 13 - Modules - TypesVar Details - Proc Details

screen

Vars

assigned_mapMap name assigned to this object. Automatically set by /client/proc/add_obj_to_map.
clear_with_screenIf FALSE, this will not be cleared when calling /client/clear_screen()
default_clickIf TRUE, clicking the screen element will fall through and perform a default "Click" call Obviously this requires your Click override, if any, to call parent on their own. This is set to FALSE to default to dissade you from doing this. Generally we don't want default Click stuff, which results in bugs like using Telekinesis on a screen element or trying to point your gun at your screen.
del_on_map_removalMark this object as garbage-collectible after you clean the map it was registered on.
hudA reference to the owner HUD, if any.
master_refA reference to the object in the slot. Grabs or items, generally, but any datum will do.

Procs

AdjacentScreen elements are always on top of the players screen and don't move so yes they are adjacent
fill_rectSets screen_loc to fill a rectangular area of the map.
get_mobReturns the mob this is being displayed to, if any
set_new_hudsetter used to set our new hud
set_positionSets screen_loc of this screen object, in form of point coordinates, with optional pixel offset (px, py).

Var Details

assigned_map

Map name assigned to this object. Automatically set by /client/proc/add_obj_to_map.

clear_with_screen

If FALSE, this will not be cleared when calling /client/clear_screen()

default_click

If TRUE, clicking the screen element will fall through and perform a default "Click" call Obviously this requires your Click override, if any, to call parent on their own. This is set to FALSE to default to dissade you from doing this. Generally we don't want default Click stuff, which results in bugs like using Telekinesis on a screen element or trying to point your gun at your screen.

del_on_map_removal

Mark this object as garbage-collectible after you clean the map it was registered on.

This could probably be changed to be a proc, for conditional removal. But for now, this works.

hud

A reference to the owner HUD, if any.

master_ref

A reference to the object in the slot. Grabs or items, generally, but any datum will do.

Proc Details

Adjacent

Screen elements are always on top of the players screen and don't move so yes they are adjacent

fill_rect

Sets screen_loc to fill a rectangular area of the map.

If applicable, "assigned_map" has to be assigned before this proc call.

get_mob

Returns the mob this is being displayed to, if any

set_new_hud

setter used to set our new hud

set_position

Sets screen_loc of this screen object, in form of point coordinates, with optional pixel offset (px, py).

If applicable, "assigned_map" has to be assigned before this proc call.