lobby
Vars | |
always_available | If true we will create this button every time the HUD is generated |
---|---|
always_shown | Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not |
Procs | |
New | Set the HUD in New, as lobby screens are made before Atoms are Initialized. |
SlowInit | Run sleeping actions after initialize |
collapse_button | Animates moving the button off-screen |
expand_button | Animates moving the button back into place |
Var Details
always_available
If true we will create this button every time the HUD is generated
always_shown
Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not
Proc Details
New
Set the HUD in New, as lobby screens are made before Atoms are Initialized.
SlowInit
Run sleeping actions after initialize
collapse_button
Animates moving the button off-screen
expand_button
Animates moving the button back into place