/tg/ Station 13 - Modules - TypesVar Details - Proc Details

parallax_home

Vars

animate_parallaxAre we animating parallax?
current_turfThe turf we are currently displaying "from"
displaying_layersAre we currently displaying any layers?
dont_animate_parallaxworld.time of when we can state animate()ing parallax again
draw_old_spaceIf we want to draw the old space layer
layers_to_drawHow many normal space layers we want to draw, in increasing order of "depth"
ownerThe client that owns us
parallax_animate_timersTimers for the area directional animation, one for each layer
parallax_layersLayers we are currently displaying
parallax_layers_cachedPallet of layers we CAN display if we choose to, depending on our client's prefs ensures quick removal/reinsertion doesn't cause cycling qdels
parallax_movedirDirection our current area wants to move parallax
perspectiveThe movable we are being drawn from the perspective of
perspective_areaThe area our perspective is currently in
submapThe submap we are displaying on
submap_textThe submap string to draw with, if any

Procs

check_parallaxDecides if parallax should be rendered or not, and sets things up accordingly

Var Details

animate_parallax

Are we animating parallax?

current_turf

The turf we are currently displaying "from"

displaying_layers

Are we currently displaying any layers?

dont_animate_parallax

world.time of when we can state animate()ing parallax again

draw_old_space

If we want to draw the old space layer

layers_to_draw

How many normal space layers we want to draw, in increasing order of "depth"

owner

The client that owns us

parallax_animate_timers

Timers for the area directional animation, one for each layer

parallax_layers

Layers we are currently displaying

parallax_layers_cached

Pallet of layers we CAN display if we choose to, depending on our client's prefs ensures quick removal/reinsertion doesn't cause cycling qdels

parallax_movedir

Direction our current area wants to move parallax

perspective

The movable we are being drawn from the perspective of

perspective_area

The area our perspective is currently in

submap

The submap we are displaying on

submap_text

The submap string to draw with, if any

Proc Details

check_parallax

Decides if parallax should be rendered or not, and sets things up accordingly