parallax_home 
Vars | |
| animate_parallax | Are we animating parallax? |
|---|---|
| current_turf | The turf we are currently displaying "from" |
| displaying_layers | Are we currently displaying any layers? |
| dont_animate_parallax | world.time of when we can state animate()ing parallax again |
| draw_old_space | If we want to draw the old space layer |
| layers_to_draw | How many normal space layers we want to draw, in increasing order of "depth" |
| owner | The client that owns us |
| parallax_animate_timers | Timers for the area directional animation, one for each layer |
| parallax_layers | Layers we are currently displaying |
| parallax_layers_cached | Pallet of layers we CAN display if we choose to, depending on our client's prefs ensures quick removal/reinsertion doesn't cause cycling qdels |
| parallax_movedir | Direction our current area wants to move parallax |
| perspective | The movable we are being drawn from the perspective of |
| perspective_area | The area our perspective is currently in |
| submap | The submap we are displaying on |
| submap_text | The submap string to draw with, if any |
Procs | |
| check_parallax | Decides if parallax should be rendered or not, and sets things up accordingly |
Var Details
animate_parallax 
Are we animating parallax?
current_turf 
The turf we are currently displaying "from"
displaying_layers 
Are we currently displaying any layers?
dont_animate_parallax 
world.time of when we can state animate()ing parallax again
draw_old_space 
If we want to draw the old space layer
layers_to_draw 
How many normal space layers we want to draw, in increasing order of "depth"
owner 
The client that owns us
parallax_animate_timers 
Timers for the area directional animation, one for each layer
parallax_layers 
Layers we are currently displaying
parallax_layers_cached 
Pallet of layers we CAN display if we choose to, depending on our client's prefs ensures quick removal/reinsertion doesn't cause cycling qdels
parallax_movedir 
Direction our current area wants to move parallax
perspective 
The movable we are being drawn from the perspective of
perspective_area 
The area our perspective is currently in
submap 
The submap we are displaying on
submap_text 
The submap string to draw with, if any
Proc Details
check_parallax
Decides if parallax should be rendered or not, and sets things up accordingly