Ideally divisible by 16.
Ideally a number, but it
can be a string ("32x32"), so more exotic coders
will be sad if you use this in math.
A null statement to guard against EmptyBlock lint without necessitating the use of pass() Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.
The game's world.icon_size.
Ideally divisible by 16.
Ideally a number, but it
can be a string ("32x32"), so more exotic coders
will be sad if you use this in math.
The X/Width dimension of ICON_SIZE. This will more than likely be the bigger axis.
The Y/Height dimension of ICON_SIZE. This will more than likely be the smaller axis.
Sleep if we haven't been deleted Otherwise, return
Stringifies whatever you put into it.
Until a condition is true, sleep
subtypesof(), typesof() without the parent path
Takes a datum as input, returns its ref string