/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/access.dm

ACCESS_COMMANDCommand General Access, typically used for accessing the doors to the bridge, as well as being the general access that Tablet/Computer Programs check for "heads".
ACCESS_AI_UPLOADAccess to the AI Upload Room Doors as well as the AI satellite. Also used for controlling the machinery in the AI Upload (turrets, foam dispensers)
ACCESS_TELEPORTERAccess to the Teleporter Room, and some cargo crates.
ACCESS_EVAAccess to the EVA Storage Room, and some cargo crates.
ACCESS_RC_ANNOUNCEAccess to make an announcement through the Requests Console found in an office.
ACCESS_KEYCARD_AUTHAccess used for events (Red Alert, BSA, Emergency Maintenance) which require at least two people to swipe at the same time to authorize it
ACCESS_MINISATAccess for the "minisat", but is actually used for the small maintenance cubicle some AI satellites may have.
ACCESS_NETWORKAccess used to run the NTNet Tablet Application WireCarp, which allows you to diagnose and view NTNet logging.
ACCESS_GATEWAYAccess used to access the Gateway Room, which will further lead you to get to Away Missions.
ACCESS_ALL_PERSONAL_LOCKERSAccess used to override "personal control" on a personal locker, meaning you are able to open any of those lockers/wardrobes.
ACCESS_CHANGE_IDSAccess used for Access-Changing Programs, this one will unlock all options that can be ever given via that program.
ACCESS_CAPTAINAccess used for the Captain's personal quarters in mapping, as well as what allows one to order emergency shuttles.
ACCESS_HOPAccess used for the Head of Personnel's personal quarters in mapping, as well as the security console and other HoP-related things.
ACCESS_SECURITYSecurity's General Access. In mapping, grants access to spaces such as to the "meeting room" or firing range, as well as being the general access that Tablet/Computer Programs check for "heads". Also unlocks other types of security equipment.
ACCESS_BRIG_ENTRANCEAccess that ONLY grants access to the front doors of the Brig. Never use this more for anything than that, please.
ACCESS_BRIGAccess to brig cells, brig timers, permabrig, gulag, gulag teleporter, gulag shuttle, prisoner management console, and some security cargo crates.
ACCESS_ARMORYAccess to the armory, security incinerator (when present), and the execution/re-education chamber.
ACCESS_COURTAccess to the "secure" portion of the courtroom, like where the judge and everyone sits..
ACCESS_WEAPONSThe "Weapons Permit" Access, or the one that lets you walk past secbots without them charging at you as you hold your weaponry.
ACCESS_HOSAccess used for the Head of Security's personal quarters in mapping, as well as other HoS-related things.
ACCESS_DETECTIVEAccess for the detective to get into their office, the medical data console, and some other detective-related stuff.
ACCESS_ENGINEERINGEngineering General Access, grants access to the standard parts of engineering (as well as the Supermatter and related equipment).
ACCESS_ATMOSPHERICSAccess to Atmospherics Sections of the Engineering Department, as well as air alarms.
ACCESS_MAINT_TUNNELSAccess to all maintenance tunnels on the station. This overrides any "departmental maintenance" access, this has free roaming range everywhere.
ACCESS_ENGINE_EQUIPAccess to get into APCs, engineering equipment lockers, typically mapped in for key power rooms across the station, engineering vending machines, emitters, and some other stuff.
ACCESS_CONSTRUCTIONAccess to "construction" areas of the station. However, in mapping, it's used to get access to the front door and lathe room of the engineering department.
ACCESS_TECH_STORAGEAccess to the technical storage room (contains all the boards and other miscellaneous engineering gear).
ACCESS_TCOMMSAccess to the telecomms satellite, machinery, and tablets.
ACCESS_AUX_BASEAccess to the Auxiliary Base Room, as well as the ability over launching it.
ACCESS_EXTERNAL_AIRLOCKSAccess to all external "space facing" airlocks on the station. Used such that people don't easily "jump ship", or restict free ingress/egress to only a few points on the station.
ACCESS_CEAccess for the Chief Engineer's personal quarters in mapping, as well as some other CE-related things.
ACCESS_MEDICALGeneral access to Medbay, like the front doors, the treatment center, the medical records console, defibrillator mounts, and more.
ACCESS_MORGUEAccess to the Morgue.
ACCESS_PHARMACYAccess to the Pharmacy, or the smaller room in medical with the multiple chem dispensers and pill pressers. The Chemist's main position.
ACCESS_SURGERYAccess to the surgery rooms.
ACCESS_PLUMBINGAllows access to the larger room for Chemistry plumbing machinery setups.
ACCESS_VIROLOGYAccess to the Virology portion of the medical department, as well as the virology crate.
ACCESS_PSYCHOLOGYAccess to the Psychologist's office.
ACCESS_CMOAccess for the Chief Medical Officer's personal quarters in mapping, as well as some other CMO-related things.
ACCESS_CARGOGeneral access for Cargo, allows for entry to Cargo Bay and Cargo's Office.
ACCESS_SHIPPINGAccess to the Shipping and Mailing Rooms on several maps.
ACCESS_MINERAL_STOREROOMAccess for a room where the ORM may be kept, or to release materials from the ORM.
ACCESS_MININGAccess to the "on-station" Mining Portion of the Cargo Department.
ACCESS_MINING_STATIONAccess to the "off-station" Mining Station, which contains gear dedicated for miners to do their job best, as well as seek shelter from the inhospitable elements.
ACCESS_VAULTAccess to the vault on the station, for accessing the station's budget, the nuke core, or the Ore Silo.
ACCESS_QMAccess for the Quartermaster's personal quarters in mapping, as well as some other QM-related things.
ACCESS_SCIENCEGeneral access for Science, allows for entry to the general hallways of Science, as well as the main lathe room.
ACCESS_RESEARCHAccess to the specialized research experimentation rooms within Science, as well as what gives access to lockers and access to TechWeb programs.
ACCESS_ORDNANCEAccess to the Ordnance Mixing Lab and the Ordnance Bomb Range.
ACCESS_ORDNANCE_STORAGEAccess to the Ordnance Storage Room, where all of the bomb-making gases are stored.
ACCESS_GENETICSAccess to the Genetics division of Science.
ACCESS_ROBOTICSAccess to the Robotics division of Science, as well as opening up silicon cyborgs and other simple robots.
ACCESS_XENOBIOLOGYAccess to the Xenobiology division of Science.
ACCESS_RDAccess for the Research Director's personal quarters in mapping, as well as some other RD-related things.
ACCESS_SERVICEGeneral access for Service, allows for entry to the Service Hallway.
ACCESS_THEATREAccess to the Theatre, as well as other vending machines related to the theatre. Sometimes also used as the "clown's" access in code.
ACCESS_CHAPEL_OFFICEAccess to the Chaplain's office.
ACCESS_CREMATORIUMAccess to the chapel's crematorium.
ACCESS_LIBRARYAccess to the curator's private rooms in the Library and the trophy display cases, as well as access both into and out of the Library via Maintenance.
ACCESS_BARAccess to the Bar, the Bar's Backroom, the bar sign, the bar robot portal, and the bar's vending machines. Some other bar-things too.
ACCESS_KITCHENAccess to the Kitchen, the Kitchen's Coldroom, the kitchen's vending machines, and the food robot portal. Some other chef-things too.
ACCESS_HYDROPONICSAccess to the Botany Division of the station and some other Botanist things.
ACCESS_JANITORAccess to the Janitor's room, and some tablet apps for control of the station's janitorial equipment.
ACCESS_LAWYERAccess to the Lawyer's office.
ACCESS_AWAY_GENERAL
ACCESS_MECH_MINING
ACCESS_CENT_GENERAL
ACCESS_CENT_SPECOPSSpecial Ops. Captain's display case, Marauder and Seraph mechs. Remind me to separate to captain, centcom, and syndicate mech access later -SonofSpace
ACCESS_SYNDICATE
ACCESS_BLOODCULTBLOODCULT
ACCESS_ALERT_ADMINS
LOG_ID_ACCESS_CHANGELogging define for ID card access changes
ACCESS_FLAG_COMMON_NAMEDisplayed name for Common ID card accesses.
ACCESS_FLAG_COMMONBitflag for Common ID card accesses. See COMMON_ACCESS.
ACCESS_FLAG_COMMAND_NAMEDisplayed name for Command ID card accesses.
ACCESS_FLAG_COMMANDBitflag for Command ID card accesses. See COMMAND_ACCESS.
ACCESS_FLAG_PRV_COMMAND_NAMEDisplayed name for Private Command ID card accesses.
ACCESS_FLAG_PRV_COMMANDBitflag for Private Command ID card accesses. See PRIVATE_COMMAND_ACCESS.
ACCESS_FLAG_CAPTAIN_NAMEDisplayed name for Captain ID card accesses.
ACCESS_FLAG_CAPTAINBitflag for Captain ID card accesses. See CAPTAIN_ACCESS.
ACCESS_FLAG_CENTCOM_NAMEDisplayed name for Centcom ID card accesses.
ACCESS_FLAG_CENTCOMBitflag for Centcom ID card accesses. See CENTCOM_ACCESS.
ACCESS_FLAG_SYNDICATE_NAMEDisplayed name for Syndicate ID card accesses.
ACCESS_FLAG_SYNDICATEBitflag for Syndicate ID card accesses. See SYNDICATE_ACCESS.
ACCESS_FLAG_AWAY_NAMEDisplayed name for Offstation/Ruin/Away Mission ID card accesses.
ACCESS_FLAG_AWAYBitflag for Offstation/Ruin/Away Mission ID card accesses. See AWAY_ACCESS.
ACCESS_FLAG_SPECIAL_NAMEDisplayed name for Special accesses that ordinaryily shouldn't be on ID cards.
ACCESS_FLAG_SPECIALBitflag for Special accesses that ordinaryily shouldn't be on ID cards. See CULT_ACCESS.
WILDCARD_FLAG_ALLThis wildcraft flag accepts any access level.
WILDCARD_NAME_ALLName associated with the all wildcard bitflag.
WILDCARD_FLAG_COMMONAccess flags that can be applied to common wildcard slots.
WILDCARD_NAME_COMMONName associated with the common wildcard bitflag.
WILDCARD_FLAG_COMMANDAccess flags that can be applied to command wildcard slots.
WILDCARD_NAME_COMMANDName associated with the command wildcard bitflag.
WILDCARD_FLAG_PRV_COMMANDAccess flags that can be applied to private command wildcard slots.
WILDCARD_NAME_PRV_COMMANDName associated with the private command wildcard bitflag.
WILDCARD_FLAG_CAPTAINAccess flags that can be applied to captain wildcard slots.
WILDCARD_NAME_CAPTAINName associated with the captain wildcard bitflag.
WILDCARD_FLAG_CENTCOMAccess flags that can be applied to centcom wildcard slots.
WILDCARD_NAME_CENTCOMName associated with the centcom wildcard bitflag.
WILDCARD_FLAG_SYNDICATEAccess flags that can be applied to syndicate wildcard slots.
WILDCARD_NAME_SYNDICATEName associated with the syndicate wildcard bitflag.
WILDCARD_FLAG_AWAYAccess flags that can be applied to offstation wildcard slots.
WILDCARD_NAME_AWAYName associated with the offstation wildcard bitflag.
WILDCARD_FLAG_SPECIALAccess flags that can be applied to super special weird wildcard slots.
WILDCARD_NAME_SPECIALName associated with the super special weird wildcard bitflag.
WILDCARD_FLAG_FORCEDAccess flag that indicates a wildcard was forced onto an ID card.
WILDCARD_NAME_FORCEDName associated with the wildcard bitflag that covers wildcards that have been forced onto an ID card that could not accept them.
COMMON_ACCESSDepartmental/general/common area accesses. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_COMMON)
COMMAND_ACCESSCommand staff/secure accesses, think bridge/armoury, ai_upload, notably access to modify ID cards themselves. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_COMMAND)
PRIVATE_COMMAND_ACCESSPrivate head of staff offices, usually only granted to most cards by trimming. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_PRV_COMMAND)
CAPTAIN_ACCESSCaptains private rooms. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_CAPTAIN)
CENTCOM_ACCESSCentcom area stuff. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_CENTCOM)
SYNDICATE_ACCESSSyndicate areas off station. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_SYNDICATE)
AWAY_ACCESSAway missions/gateway/space ruins. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_AWAY)
CULT_ACCESSWeird internal Cult access that prevents non-cult from using their doors. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_SPECIAL)
REGION_ALL_GLOBALName for the Global region.
REGION_ACCESS_ALL_GLOBALUsed to seed the accesses_by_region list in SSid_access. A list of every single access in the game.
REGION_ALL_STATIONName for the Station All Access region.
REGION_ACCESS_ALL_STATIONUsed to seed the accesses_by_region list in SSid_access. A list of all station accesses.
REGION_GENERALName for the General region.
REGION_ACCESS_GENERALUsed to seed the accesses_by_region list in SSid_access. A list of general service accesses that are overseen by the HoP.
REGION_SECURITYName for the Security region.
REGION_ACCESS_SECURITYUsed to seed the accesses_by_region list in SSid_access. A list of all security regional accesses that are overseen by the HoS.
REGION_MEDBAYName for the Medbay region.
REGION_ACCESS_MEDBAYUsed to seed the accesses_by_region list in SSid_access. A list of all medbay regional accesses that are overseen by the CMO.
REGION_RESEARCHName for the Research region.
REGION_ACCESS_RESEARCHUsed to seed the accesses_by_region list in SSid_access. A list of all research regional accesses that are overseen by the RD.
REGION_ENGINEERINGName for the Engineering region.
REGION_ACCESS_ENGINEERINGUsed to seed the accesses_by_region list in SSid_access. A list of all engineering regional accesses that are overseen by the CE.
REGION_SUPPLYName for the Supply region.
REGION_ACCESS_SUPPLYUsed to seed the accesses_by_region list in SSid_access. A list of all cargo regional accesses that are overseen by the HoP.
REGION_COMMANDName for the Command region.
REGION_ACCESS_COMMANDUsed to seed the accesses_by_region list in SSid_access. A list of all command regional accesses that are overseen by the Captain.
REGION_CENTCOMName for the Centcom region.
REGION_ACCESS_CENTCOMUsed to seed the accesses_by_region list in SSid_access. A list of all CENTCOM_ACCESS regional accesses.
PDA_PAINTING_REGIONSA list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists
REGION_AREA_STATIONAll regions that make up the station area. Helper define to quickly designate a region as part of the station or not. Access via SSid_access.station_regions.
TRY_ADD_ALLUsed in ID card access adding procs. Will try to add all accesses and utilises free wildcards, skipping over any accesses it can't add.
TRY_ADD_ALL_NO_WILDCARDUsed in ID card access adding procs. Will try to add all accesses and does not utilise wildcards, skipping anything requiring a wildcard.
FORCE_ADD_ALLUsed in ID card access adding procs. Will forcefully add all accesses.
ERROR_ON_FAILUsed in ID card access adding procs. Will stack trace on fail.

Define Details

ACCESS_AI_UPLOAD

Access to the AI Upload Room Doors as well as the AI satellite. Also used for controlling the machinery in the AI Upload (turrets, foam dispensers)

ACCESS_ALERT_ADMINS

ACCESS_ALL_PERSONAL_LOCKERS

Access used to override "personal control" on a personal locker, meaning you are able to open any of those lockers/wardrobes.

ACCESS_ARMORY

Access to the armory, security incinerator (when present), and the execution/re-education chamber.

ACCESS_ATMOSPHERICS

Access to Atmospherics Sections of the Engineering Department, as well as air alarms.

ACCESS_AUX_BASE

Access to the Auxiliary Base Room, as well as the ability over launching it.

ACCESS_AWAY_GENERAL

ACCESS_BAR

Access to the Bar, the Bar's Backroom, the bar sign, the bar robot portal, and the bar's vending machines. Some other bar-things too.

ACCESS_BLOODCULT

BLOODCULT

ACCESS_BRIG

Access to brig cells, brig timers, permabrig, gulag, gulag teleporter, gulag shuttle, prisoner management console, and some security cargo crates.

ACCESS_BRIG_ENTRANCE

Access that ONLY grants access to the front doors of the Brig. Never use this more for anything than that, please.

ACCESS_CAPTAIN

Access used for the Captain's personal quarters in mapping, as well as what allows one to order emergency shuttles.

ACCESS_CARGO

General access for Cargo, allows for entry to Cargo Bay and Cargo's Office.

ACCESS_CE

Access for the Chief Engineer's personal quarters in mapping, as well as some other CE-related things.

ACCESS_CENT_GENERAL

ACCESS_CENT_SPECOPS

Special Ops. Captain's display case, Marauder and Seraph mechs. Remind me to separate to captain, centcom, and syndicate mech access later -SonofSpace

ACCESS_CHANGE_IDS

Access used for Access-Changing Programs, this one will unlock all options that can be ever given via that program.

ACCESS_CHAPEL_OFFICE

Access to the Chaplain's office.

ACCESS_CMO

Access for the Chief Medical Officer's personal quarters in mapping, as well as some other CMO-related things.

ACCESS_COMMAND

Command General Access, typically used for accessing the doors to the bridge, as well as being the general access that Tablet/Computer Programs check for "heads".

ACCESS_CONSTRUCTION

Access to "construction" areas of the station. However, in mapping, it's used to get access to the front door and lathe room of the engineering department.

ACCESS_COURT

Access to the "secure" portion of the courtroom, like where the judge and everyone sits..

ACCESS_CREMATORIUM

Access to the chapel's crematorium.

ACCESS_DETECTIVE

Access for the detective to get into their office, the medical data console, and some other detective-related stuff.

ACCESS_ENGINEERING

Engineering General Access, grants access to the standard parts of engineering (as well as the Supermatter and related equipment).

ACCESS_ENGINE_EQUIP

Access to get into APCs, engineering equipment lockers, typically mapped in for key power rooms across the station, engineering vending machines, emitters, and some other stuff.

ACCESS_EVA

Access to the EVA Storage Room, and some cargo crates.

ACCESS_EXTERNAL_AIRLOCKS

Access to all external "space facing" airlocks on the station. Used such that people don't easily "jump ship", or restict free ingress/egress to only a few points on the station.

ACCESS_FLAG_AWAY

Bitflag for Offstation/Ruin/Away Mission ID card accesses. See AWAY_ACCESS.

ACCESS_FLAG_AWAY_NAME

Displayed name for Offstation/Ruin/Away Mission ID card accesses.

ACCESS_FLAG_CAPTAIN

Bitflag for Captain ID card accesses. See CAPTAIN_ACCESS.

ACCESS_FLAG_CAPTAIN_NAME

Displayed name for Captain ID card accesses.

ACCESS_FLAG_CENTCOM

Bitflag for Centcom ID card accesses. See CENTCOM_ACCESS.

ACCESS_FLAG_CENTCOM_NAME

Displayed name for Centcom ID card accesses.

ACCESS_FLAG_COMMAND

Bitflag for Command ID card accesses. See COMMAND_ACCESS.

ACCESS_FLAG_COMMAND_NAME

Displayed name for Command ID card accesses.

ACCESS_FLAG_COMMON

Bitflag for Common ID card accesses. See COMMON_ACCESS.

ACCESS_FLAG_COMMON_NAME

Displayed name for Common ID card accesses.

ACCESS_FLAG_PRV_COMMAND

Bitflag for Private Command ID card accesses. See PRIVATE_COMMAND_ACCESS.

ACCESS_FLAG_PRV_COMMAND_NAME

Displayed name for Private Command ID card accesses.

ACCESS_FLAG_SPECIAL

Bitflag for Special accesses that ordinaryily shouldn't be on ID cards. See CULT_ACCESS.

ACCESS_FLAG_SPECIAL_NAME

Displayed name for Special accesses that ordinaryily shouldn't be on ID cards.

ACCESS_FLAG_SYNDICATE

Bitflag for Syndicate ID card accesses. See SYNDICATE_ACCESS.

ACCESS_FLAG_SYNDICATE_NAME

Displayed name for Syndicate ID card accesses.

ACCESS_GATEWAY

Access used to access the Gateway Room, which will further lead you to get to Away Missions.

ACCESS_GENETICS

Access to the Genetics division of Science.

ACCESS_HOP

Access used for the Head of Personnel's personal quarters in mapping, as well as the security console and other HoP-related things.

ACCESS_HOS

Access used for the Head of Security's personal quarters in mapping, as well as other HoS-related things.

ACCESS_HYDROPONICS

Access to the Botany Division of the station and some other Botanist things.

ACCESS_JANITOR

Access to the Janitor's room, and some tablet apps for control of the station's janitorial equipment.

ACCESS_KEYCARD_AUTH

Access used for events (Red Alert, BSA, Emergency Maintenance) which require at least two people to swipe at the same time to authorize it

ACCESS_KITCHEN

Access to the Kitchen, the Kitchen's Coldroom, the kitchen's vending machines, and the food robot portal. Some other chef-things too.

ACCESS_LAWYER

Access to the Lawyer's office.

ACCESS_LIBRARY

Access to the curator's private rooms in the Library and the trophy display cases, as well as access both into and out of the Library via Maintenance.

ACCESS_MAINT_TUNNELS

Access to all maintenance tunnels on the station. This overrides any "departmental maintenance" access, this has free roaming range everywhere.

ACCESS_MECH_MINING

ACCESS_MEDICAL

General access to Medbay, like the front doors, the treatment center, the medical records console, defibrillator mounts, and more.

ACCESS_MINERAL_STOREROOM

Access for a room where the ORM may be kept, or to release materials from the ORM.

ACCESS_MINING

Access to the "on-station" Mining Portion of the Cargo Department.

ACCESS_MINING_STATION

Access to the "off-station" Mining Station, which contains gear dedicated for miners to do their job best, as well as seek shelter from the inhospitable elements.

ACCESS_MINISAT

Access for the "minisat", but is actually used for the small maintenance cubicle some AI satellites may have.

ACCESS_MORGUE

Access to the Morgue.

ACCESS_NETWORK

Access used to run the NTNet Tablet Application WireCarp, which allows you to diagnose and view NTNet logging.

ACCESS_ORDNANCE

Access to the Ordnance Mixing Lab and the Ordnance Bomb Range.

ACCESS_ORDNANCE_STORAGE

Access to the Ordnance Storage Room, where all of the bomb-making gases are stored.

ACCESS_PHARMACY

Access to the Pharmacy, or the smaller room in medical with the multiple chem dispensers and pill pressers. The Chemist's main position.

ACCESS_PLUMBING

Allows access to the larger room for Chemistry plumbing machinery setups.

ACCESS_PSYCHOLOGY

Access to the Psychologist's office.

ACCESS_QM

Access for the Quartermaster's personal quarters in mapping, as well as some other QM-related things.

ACCESS_RC_ANNOUNCE

Access to make an announcement through the Requests Console found in an office.

ACCESS_RD

Access for the Research Director's personal quarters in mapping, as well as some other RD-related things.

ACCESS_RESEARCH

Access to the specialized research experimentation rooms within Science, as well as what gives access to lockers and access to TechWeb programs.

ACCESS_ROBOTICS

Access to the Robotics division of Science, as well as opening up silicon cyborgs and other simple robots.

ACCESS_SCIENCE

General access for Science, allows for entry to the general hallways of Science, as well as the main lathe room.

ACCESS_SECURITY

Security's General Access. In mapping, grants access to spaces such as to the "meeting room" or firing range, as well as being the general access that Tablet/Computer Programs check for "heads". Also unlocks other types of security equipment.

ACCESS_SERVICE

General access for Service, allows for entry to the Service Hallway.

ACCESS_SHIPPING

Access to the Shipping and Mailing Rooms on several maps.

ACCESS_SURGERY

Access to the surgery rooms.

ACCESS_SYNDICATE

ACCESS_TCOMMS

Access to the telecomms satellite, machinery, and tablets.

ACCESS_TECH_STORAGE

Access to the technical storage room (contains all the boards and other miscellaneous engineering gear).

ACCESS_TELEPORTER

Access to the Teleporter Room, and some cargo crates.

ACCESS_THEATRE

Access to the Theatre, as well as other vending machines related to the theatre. Sometimes also used as the "clown's" access in code.

ACCESS_VAULT

Access to the vault on the station, for accessing the station's budget, the nuke core, or the Ore Silo.

ACCESS_VIROLOGY

Access to the Virology portion of the medical department, as well as the virology crate.

ACCESS_WEAPONS

The "Weapons Permit" Access, or the one that lets you walk past secbots without them charging at you as you hold your weaponry.

ACCESS_XENOBIOLOGY

Access to the Xenobiology division of Science.

AWAY_ACCESS

Away missions/gateway/space ruins. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_AWAY)

CAPTAIN_ACCESS

Captains private rooms. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_CAPTAIN)

CENTCOM_ACCESS

Centcom area stuff. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_CENTCOM)

COMMAND_ACCESS

Command staff/secure accesses, think bridge/armoury, ai_upload, notably access to modify ID cards themselves. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_COMMAND)

COMMON_ACCESS

Departmental/general/common area accesses. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_COMMON)

CULT_ACCESS

Weird internal Cult access that prevents non-cult from using their doors. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_SPECIAL)

ERROR_ON_FAIL

Used in ID card access adding procs. Will stack trace on fail.

FORCE_ADD_ALL

Used in ID card access adding procs. Will forcefully add all accesses.

LOG_ID_ACCESS_CHANGE

Logging define for ID card access changes

PDA_PAINTING_REGIONS

A list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists

PRIVATE_COMMAND_ACCESS

Private head of staff offices, usually only granted to most cards by trimming. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_PRV_COMMAND)

REGION_ACCESS_ALL_GLOBAL

Used to seed the accesses_by_region list in SSid_access. A list of every single access in the game.

REGION_ACCESS_ALL_STATION

Used to seed the accesses_by_region list in SSid_access. A list of all station accesses.

REGION_ACCESS_CENTCOM

Used to seed the accesses_by_region list in SSid_access. A list of all CENTCOM_ACCESS regional accesses.

REGION_ACCESS_COMMAND

Used to seed the accesses_by_region list in SSid_access. A list of all command regional accesses that are overseen by the Captain.

REGION_ACCESS_ENGINEERING

Used to seed the accesses_by_region list in SSid_access. A list of all engineering regional accesses that are overseen by the CE.

REGION_ACCESS_GENERAL

Used to seed the accesses_by_region list in SSid_access. A list of general service accesses that are overseen by the HoP.

REGION_ACCESS_MEDBAY

Used to seed the accesses_by_region list in SSid_access. A list of all medbay regional accesses that are overseen by the CMO.

REGION_ACCESS_RESEARCH

Used to seed the accesses_by_region list in SSid_access. A list of all research regional accesses that are overseen by the RD.

REGION_ACCESS_SECURITY

Used to seed the accesses_by_region list in SSid_access. A list of all security regional accesses that are overseen by the HoS.

REGION_ACCESS_SUPPLY

Used to seed the accesses_by_region list in SSid_access. A list of all cargo regional accesses that are overseen by the HoP.

REGION_ALL_GLOBAL

Name for the Global region.

REGION_ALL_STATION

Name for the Station All Access region.

REGION_AREA_STATION

All regions that make up the station area. Helper define to quickly designate a region as part of the station or not. Access via SSid_access.station_regions.

REGION_CENTCOM

Name for the Centcom region.

REGION_COMMAND

Name for the Command region.

REGION_ENGINEERING

Name for the Engineering region.

REGION_GENERAL

Name for the General region.

REGION_MEDBAY

Name for the Medbay region.

REGION_RESEARCH

Name for the Research region.

REGION_SECURITY

Name for the Security region.

REGION_SUPPLY

Name for the Supply region.

SYNDICATE_ACCESS

Syndicate areas off station. Do not use direct, access via SSid_access.get_flag_access_list(ACCESS_FLAG_SYNDICATE)

TRY_ADD_ALL

Used in ID card access adding procs. Will try to add all accesses and utilises free wildcards, skipping over any accesses it can't add.

TRY_ADD_ALL_NO_WILDCARD

Used in ID card access adding procs. Will try to add all accesses and does not utilise wildcards, skipping anything requiring a wildcard.

WILDCARD_FLAG_ALL

This wildcraft flag accepts any access level.

WILDCARD_FLAG_AWAY

Access flags that can be applied to offstation wildcard slots.

WILDCARD_FLAG_CAPTAIN

Access flags that can be applied to captain wildcard slots.

WILDCARD_FLAG_CENTCOM

Access flags that can be applied to centcom wildcard slots.

WILDCARD_FLAG_COMMAND

Access flags that can be applied to command wildcard slots.

WILDCARD_FLAG_COMMON

Access flags that can be applied to common wildcard slots.

WILDCARD_FLAG_FORCED

Access flag that indicates a wildcard was forced onto an ID card.

WILDCARD_FLAG_PRV_COMMAND

Access flags that can be applied to private command wildcard slots.

WILDCARD_FLAG_SPECIAL

Access flags that can be applied to super special weird wildcard slots.

WILDCARD_FLAG_SYNDICATE

Access flags that can be applied to syndicate wildcard slots.

WILDCARD_NAME_ALL

Name associated with the all wildcard bitflag.

WILDCARD_NAME_AWAY

Name associated with the offstation wildcard bitflag.

WILDCARD_NAME_CAPTAIN

Name associated with the captain wildcard bitflag.

WILDCARD_NAME_CENTCOM

Name associated with the centcom wildcard bitflag.

WILDCARD_NAME_COMMAND

Name associated with the command wildcard bitflag.

WILDCARD_NAME_COMMON

Name associated with the common wildcard bitflag.

WILDCARD_NAME_FORCED

Name associated with the wildcard bitflag that covers wildcards that have been forced onto an ID card that could not accept them.

WILDCARD_NAME_PRV_COMMAND

Name associated with the private command wildcard bitflag.

WILDCARD_NAME_SPECIAL

Name associated with the super special weird wildcard bitflag.

WILDCARD_NAME_SYNDICATE

Name associated with the syndicate wildcard bitflag.