|WIN_NODE||Victory node - Get loot and exit|
|FAIL_NODE||Failure node - No loot, get damaged and exit.|
|FAIL_DEATH_NODE||Failure node - No loot and drone blown up.|
|GO_BACK_NODE||Return node - navigates to previous adventure node.|
|EXODRONE_IDLE||Drone is stationside - allow changing tools and such.|
|EXODRONE_TRAVEL||Drone is traveling from or to the exploration site|
|EXODRONE_BUSY||Drone is in adventure/event caused timeout|
|EXODRONE_EXPLORATION||Drone is at exploration site either idle or in simple event|
|EXODRONE_ADVENTURE||Drone is currently playing an adventure|
|EXPLORATION_SITE_RUINS||Some kind of ruined interior|
|EXPLORATION_SITE_TECHNOLOGY||Power, wires and machinery present.|
|EXPLORATION_SITE_STATION||It's a space station|
|EXPLORATION_SITE_ALIEN||It's ancient alien site|
|EXPLORATION_SITE_HABITABLE||Carbon-based life-forms can live here|
|EXPLORATION_SITE_SPACE||Site is in space|
|EXPLORATION_SITE_SURFACE||Site is located on planet/moon/whatever surface|
|EXPLORATION_SITE_SHIP||Site is a space ship|
|EXPLORATION_SITE_CIVILIZED||Site is civilized and populated, trading stations,cities etc. Lack of this trait means it's wilderness|
|ADVENTURE_EFFECT_TYPE_REMOVE||Adventure Effect Types|
|ADVENTURE_QUALITY_TYPE_RANDOM||Adventure Effect Value Types rolls value between low and high inclusive|
Adventure Effect Types
Adventure Effect Value Types rolls value between low and high inclusive
Drone is currently playing an adventure
Drone is in adventure/event caused timeout
Drone is at exploration site either idle or in simple event
Drone is stationside - allow changing tools and such.
Drone is traveling from or to the exploration site
It's ancient alien site
Site is civilized and populated, trading stations,cities etc. Lack of this trait means it's wilderness
Carbon-based life-forms can live here
Some kind of ruined interior
Site is a space ship
Site is in space
It's a space station
Site is located on planet/moon/whatever surface
Power, wires and machinery present.
Failure node - No loot and drone blown up.
Failure node - No loot, get damaged and exit.
Return node - navigates to previous adventure node.
Victory node - Get loot and exit