code/__DEFINES/ai.dm

SHOULD_RESIST | Monkey checks |
---|---|
MAX_PATHING_ATTEMPTS | Max pathing attempts before auto-fail |
AI_CONTROLLER_INCOMPATIBLE | Flags for ai_behavior new() |
AI_BEHAVIOR_REQUIRE_MOVEMENT | Does this task require movement from the AI before it can be performed? |
AI_BEHAVIOR_MOVE_AND_PERFORM | Does this task let you perform the action while you move closer? (Things like moving and shooting) |
BB_MONKEY_AGRESSIVE | Monkey AI controller blackboard keys |
HAUNTED_ITEM_ATTACK_HAUNT_CHANCE | Haunted item controller defines Chance for haunted item to haunt someone |
HAUNTED_ITEM_ESCAPE_GRASP_CHANCE | Chance for haunted item to try to get itself let go. |
HAUNTED_ITEM_TELEPORT_CHANCE | Chance for haunted item to warp somewhere new |
HAUNTED_ITEM_AGGRO_ADDITION | Amount of aggro you get when picking up a haunted item |
BB_TO_HAUNT_LIST | Blackboard keys for haunted items |
BB_HAUNT_TARGET | Actual mob the item is haunting at the moment |
BB_HAUNTED_THROW_ATTEMPT_COUNT | Amount of successful hits in a row this item has had |
BB_VENDING_CURRENT_TARGET | Vending machine AI controller blackboard keys |
BB_CUSTOMER_CURRENT_ORDER | Robot customer AI controller blackboard keys |
Define Details
AI_BEHAVIOR_MOVE_AND_PERFORM
Does this task let you perform the action while you move closer? (Things like moving and shooting)
AI_BEHAVIOR_REQUIRE_MOVEMENT
Does this task require movement from the AI before it can be performed?
AI_CONTROLLER_INCOMPATIBLE
Flags for ai_behavior new()
BB_CUSTOMER_CURRENT_ORDER
Robot customer AI controller blackboard keys
BB_HAUNTED_THROW_ATTEMPT_COUNT
Amount of successful hits in a row this item has had
BB_HAUNT_TARGET
Actual mob the item is haunting at the moment
BB_MONKEY_AGRESSIVE
Monkey AI controller blackboard keys
BB_TO_HAUNT_LIST
Blackboard keys for haunted items
BB_VENDING_CURRENT_TARGET
Vending machine AI controller blackboard keys
HAUNTED_ITEM_AGGRO_ADDITION
Amount of aggro you get when picking up a haunted item
HAUNTED_ITEM_ATTACK_HAUNT_CHANCE
Haunted item controller defines Chance for haunted item to haunt someone
HAUNTED_ITEM_ESCAPE_GRASP_CHANCE
Chance for haunted item to try to get itself let go.
HAUNTED_ITEM_TELEPORT_CHANCE
Chance for haunted item to warp somewhere new
MAX_PATHING_ATTEMPTS
Max pathing attempts before auto-fail
SHOULD_RESIST
Monkey checks