/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/antagonists.dm

CHALLENGE_MIN_PLAYERSMin players requireed for nukes to declare war
PAYOFF_MINMinimum amount the pirates will demand
RESPONSE_MAX_TIMEHow long pirates will wait for a response before attacking
COME_BACK_FROM_CAPTURE_TIMEHow long till a spessman should come back after being captured and sent to the holding facility (which some antags use)
ELIMINATION_NEUTRALDoes not stop elimination hijacking but itself won't elimination hijack
ELIMINATION_ENABLEDNeeds to be present for shuttle to be elimination hijacked
ELIMINATION_PREVENTPrevents elimination hijack same way as non-antags
HERETIC_NO_HEART_ORGANDefines are used in /proc/has_living_heart() to report if the heretic has no heart period, no living heart, or has a living heart.
MAX_KNOWLEDGE_PRIORITYA define used in ritual priority for heretics.
IS_VALID_GHOUL_MOBChecks if the passed mob can become a heretic ghoul.
BLOB_FORCE_PLACEMENTForces the blob to place the core where they currently are, ignoring any checks.
BLOB_NORMAL_PLACEMENTNormal blob placement, does the regular checks to make sure the blob isn't placing itself in an invalid location
BLOB_RANDOM_PLACEMENTSelects a random location for the blob to be placed.
WIZARD_LOADOUT_CLASSICThe Classic Wizard wizard loadout.
WIZARD_LOADOUT_MJOLNIRMjolnir's Power wizard loadout.
WIZARD_LOADOUT_WIZARMYFantastical Army wizard loadout.
WIZARD_LOADOUT_SOULTAPSoul Tapper wizard loadout.
ALL_WIZARD_LOADOUTSConvenient list of all wizard loadouts for unit testing.
GRAND_RITUAL_FINALE_COUNTNumber of times you need to perform the grand ritual to complete it
GRAND_RITUAL_RUNES_WARNING_POTENCYThe crew will start being warned every time a rune is created after this many invocations.
GRAND_RITUAL_IMMINENT_FINALE_POTENCYThe crew will get a louder warning when this level of rune is created, and the next one will be special
LOG_SPELL_TYPEUsed in logging spells for roundend results
TRAITOR_FLAVOR_FILEFile to the traitor flavor
MALFUNCTION_FLAVOR_FILEFile to the malf flavor
HERETIC_INFLUENCE_FILEJSON string file for all of our heretic influence flavors
SPY_OBJECTIVE_FILEJSON file containing spy objectives
IS_TRAITORChecks if the given mob is a traitor
IS_CULTISTChecks if the given mob is a blood cultist
IS_CULTIST_OR_CULTIST_MOBChecks if the mob is a sentient or non-sentient cultist
IS_CHANGELINGChecks if the given mob is a changeling
IS_NUKE_OPChecks if the given mob is a nuclear operative
IS_HERETICChecks if the given mob is a heretic.
IS_HERETIC_MONSTERCheck if the given mob is a heretic monster.
IS_LUNATICCheck if the given mob is a lunatic
IS_HERETIC_OR_MONSTERChecks if the given mob is either a heretic, heretic monster or a lunatic.
IS_WIZARDChecks if the given mob is a wizard
IS_REVOLUTIONARYChecks if the given mob is a revolutionary. Will return TRUE for rev heads as well.
IS_HEAD_REVOLUTIONARYChecks if the given mob is a head revolutionary.
IS_MALF_AIChecks if the given mob is a malf ai.
IS_HUMAN_INVADERReturns true if the given mob has an antag datum which is assigned to a human antagonist who doesn't spawn on the space station
ANTAGONIST_PREVIEW_ICON_SIZEThe dimensions of the antagonist preview icon. Will be scaled to this size.
OBJECTIVE_ITEM_TYPE_NORMALCan appear in everything
OBJECTIVE_ITEM_TYPE_TRAITOROnly appears in traitor objectives
OBJECTIVE_ITEM_TYPE_SPYOnly appears for spy bounties
HIJACK_PROBChance that the traitor could roll hijack if the pop limit is met.
HIJACK_MIN_PLAYERSHijack is unavailable as a random objective below this player count.
MARTYR_PROBChance the traitor gets a martyr objective instead of having to escape alive, as long as all the objectives are martyr compatible.
KILL_PROBChance the traitor gets a kill objective. If this prob fails, they will get a steal objective instead.
DESTROY_AI_PROBIf a kill objective is rolled, chance that it is to destroy the AI.
MAROON_PROBIf the destroy AI objective doesn't roll, chance that we'll get a maroon instead. If this prob fails, they will get a generic assassinate objective instead.
TELECRYSTALS_DEFAULTHow many telecrystals a normal traitor starts with
TELECRYSTALS_PRELOADED_IMPLANTHow many telecrystals mapper/admin only "precharged" uplink implant
UPLINK_IMPLANT_TELECRYSTAL_COSTThe normal cost of an uplink implant; used for calcuating how many TC to charge someone if they get a free implant through choice or because they have nothing else that supports an implant.
UPLINK_SHARED_STOCK_UNIQUEItems with this stock key do not share stock with other items
UPLINK_SHARED_STOCK_KITSStock keys for items that share inventory stock
OBJECTIVE_STATE_INACTIVEIf the objective hasn't been taken yet
OBJECTIVE_STATE_ACTIVEIf the objective is active and ongoing
OBJECTIVE_STATE_COMPLETEDIf the objective has been completed.
OBJECTIVE_STATE_FAILEDIf the objective has failed.
OBJECTIVE_STATE_INVALIDIf the objective is no longer valid
OBJECTIVE_WEIGHT_VERY_UNLIKELYWeights for traitor objective categories
ANTAG_GROUP_ABDUCTORSAntag panel groups
CHANGELING_POWER_INNATEChangeling abilities with DNA cost = this are innately given to all changelings
CHANGELING_POWER_UNOBTAINABLEChangeling abilities with DNA cost = this are not obtainable by changelings - either used for secret unlockable or abstract abilities
LING_ABSORB_RECENT_SPEECHFor changelings, this is how many recent say lines are retained when absorbing a mob
SPY_DIFFICULTY_EASYCan easily be accomplished by any job without any specialized tools, people won't really miss these things
SPY_DIFFICULTY_MEDIUMRequires some specialized tools, knowledge, or access to accomplish, may require getting into conflict with the crew
SPY_DIFFICULTY_HARDVery difficult to accomplish, almost guaranteed to require crew conflict
BATTLE_ROYALE_CAMERA_NETCamera net used by battle royale objective

Define Details

ALL_WIZARD_LOADOUTS

Convenient list of all wizard loadouts for unit testing.

ANTAGONIST_PREVIEW_ICON_SIZE

The dimensions of the antagonist preview icon. Will be scaled to this size.

ANTAG_GROUP_ABDUCTORS

Antag panel groups

BATTLE_ROYALE_CAMERA_NET

Camera net used by battle royale objective

BLOB_FORCE_PLACEMENT

Forces the blob to place the core where they currently are, ignoring any checks.

BLOB_NORMAL_PLACEMENT

Normal blob placement, does the regular checks to make sure the blob isn't placing itself in an invalid location

BLOB_RANDOM_PLACEMENT

Selects a random location for the blob to be placed.

CHALLENGE_MIN_PLAYERS

Min players requireed for nukes to declare war

CHANGELING_POWER_INNATE

Changeling abilities with DNA cost = this are innately given to all changelings

CHANGELING_POWER_UNOBTAINABLE

Changeling abilities with DNA cost = this are not obtainable by changelings - either used for secret unlockable or abstract abilities

COME_BACK_FROM_CAPTURE_TIME

How long till a spessman should come back after being captured and sent to the holding facility (which some antags use)

DESTROY_AI_PROB

If a kill objective is rolled, chance that it is to destroy the AI.

ELIMINATION_ENABLED

Needs to be present for shuttle to be elimination hijacked

ELIMINATION_NEUTRAL

Does not stop elimination hijacking but itself won't elimination hijack

ELIMINATION_PREVENT

Prevents elimination hijack same way as non-antags

GRAND_RITUAL_FINALE_COUNT

Number of times you need to perform the grand ritual to complete it

GRAND_RITUAL_IMMINENT_FINALE_POTENCY

The crew will get a louder warning when this level of rune is created, and the next one will be special

GRAND_RITUAL_RUNES_WARNING_POTENCY

The crew will start being warned every time a rune is created after this many invocations.

HERETIC_INFLUENCE_FILE

JSON string file for all of our heretic influence flavors

HERETIC_NO_HEART_ORGAN

Defines are used in /proc/has_living_heart() to report if the heretic has no heart period, no living heart, or has a living heart.

HIJACK_MIN_PLAYERS

Hijack is unavailable as a random objective below this player count.

HIJACK_PROB

Chance that the traitor could roll hijack if the pop limit is met.

IS_CHANGELING

Checks if the given mob is a changeling

IS_CULTIST

Checks if the given mob is a blood cultist

IS_CULTIST_OR_CULTIST_MOB

Checks if the mob is a sentient or non-sentient cultist

IS_HEAD_REVOLUTIONARY

Checks if the given mob is a head revolutionary.

IS_HERETIC

Checks if the given mob is a heretic.

IS_HERETIC_MONSTER

Check if the given mob is a heretic monster.

IS_HERETIC_OR_MONSTER

Checks if the given mob is either a heretic, heretic monster or a lunatic.

IS_HUMAN_INVADER

Returns true if the given mob has an antag datum which is assigned to a human antagonist who doesn't spawn on the space station

IS_LUNATIC

Check if the given mob is a lunatic

IS_MALF_AI

Checks if the given mob is a malf ai.

IS_NUKE_OP

Checks if the given mob is a nuclear operative

IS_REVOLUTIONARY

Checks if the given mob is a revolutionary. Will return TRUE for rev heads as well.

IS_TRAITOR

Checks if the given mob is a traitor

IS_VALID_GHOUL_MOB

Checks if the passed mob can become a heretic ghoul.

IS_WIZARD

Checks if the given mob is a wizard

KILL_PROB

Chance the traitor gets a kill objective. If this prob fails, they will get a steal objective instead.

LING_ABSORB_RECENT_SPEECH

For changelings, this is how many recent say lines are retained when absorbing a mob

LOG_SPELL_TYPE

Used in logging spells for roundend results

MALFUNCTION_FLAVOR_FILE

File to the malf flavor

MAROON_PROB

If the destroy AI objective doesn't roll, chance that we'll get a maroon instead. If this prob fails, they will get a generic assassinate objective instead.

MARTYR_PROB

Chance the traitor gets a martyr objective instead of having to escape alive, as long as all the objectives are martyr compatible.

MAX_KNOWLEDGE_PRIORITY

A define used in ritual priority for heretics.

OBJECTIVE_ITEM_TYPE_NORMAL

Can appear in everything

OBJECTIVE_ITEM_TYPE_SPY

Only appears for spy bounties

OBJECTIVE_ITEM_TYPE_TRAITOR

Only appears in traitor objectives

OBJECTIVE_STATE_ACTIVE

If the objective is active and ongoing

OBJECTIVE_STATE_COMPLETED

If the objective has been completed.

OBJECTIVE_STATE_FAILED

If the objective has failed.

OBJECTIVE_STATE_INACTIVE

If the objective hasn't been taken yet

OBJECTIVE_STATE_INVALID

If the objective is no longer valid

OBJECTIVE_WEIGHT_VERY_UNLIKELY

Weights for traitor objective categories

PAYOFF_MIN

Minimum amount the pirates will demand

RESPONSE_MAX_TIME

How long pirates will wait for a response before attacking

SPY_DIFFICULTY_EASY

Can easily be accomplished by any job without any specialized tools, people won't really miss these things

SPY_DIFFICULTY_HARD

Very difficult to accomplish, almost guaranteed to require crew conflict

SPY_DIFFICULTY_MEDIUM

Requires some specialized tools, knowledge, or access to accomplish, may require getting into conflict with the crew

SPY_OBJECTIVE_FILE

JSON file containing spy objectives

TELECRYSTALS_DEFAULT

How many telecrystals a normal traitor starts with

TELECRYSTALS_PRELOADED_IMPLANT

How many telecrystals mapper/admin only "precharged" uplink implant

TRAITOR_FLAVOR_FILE

File to the traitor flavor

The normal cost of an uplink implant; used for calcuating how many TC to charge someone if they get a free implant through choice or because they have nothing else that supports an implant.

Stock keys for items that share inventory stock

Items with this stock key do not share stock with other items

WIZARD_LOADOUT_CLASSIC

The Classic Wizard wizard loadout.

WIZARD_LOADOUT_MJOLNIR

Mjolnir's Power wizard loadout.

WIZARD_LOADOUT_SOULTAP

Soul Tapper wizard loadout.

WIZARD_LOADOUT_WIZARMY

Fantastical Army wizard loadout.