/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/basic_mobs.dm

DEL_ON_DEATHBasic mob flags Delete mob upon death
FLIP_ON_DEATHRotate mob 180 degrees while it is dead
REMAIN_DENSE_WHILE_DEADMob remains dense while dead
FLAMMABLE_MOBMob can be set on fire
IMMUNE_TO_FISTSMob never takes damage from unarmed attacks
IMMUNE_TO_GETTING_WETMob is immune to getting wet
PRECISE_ATTACK_ZONESDisables the function of attacking random body zones
TRAIT_BASIC_ATTACK_FORECASTTemporary trait applied when an attack forecast animation has completed
END_GLIDE_SPEEDAbove this speed we stop gliding because it looks silly
EAT_FOOD_COOLDOWNhunger cooldown for basic mobs
MOOK_ATTACK_NEUTRALmook attack status flags
BB_BASIC_DEPRESSEDthis mob suffers depression
BB_RAPTOR_MOTHERLYthis mob will care for its young
BB_RAPTOR_PLAYFULthis mob will be playful around their owners
BB_RAPTOR_COWARDthis mob will flee combat when it feels threatened
BB_RAPTOR_BABYour raptor baby target we will take care of
BB_INJURED_RAPTORthe raptor we will heal up
BB_RAPTOR_EAT_COOLDOWNthe cooldown for next time we eat
BB_RAPTOR_TROUGH_TARGETour trough target

Define Details

BB_BASIC_DEPRESSED

this mob suffers depression

BB_INJURED_RAPTOR

the raptor we will heal up

BB_RAPTOR_BABY

our raptor baby target we will take care of

BB_RAPTOR_COWARD

this mob will flee combat when it feels threatened

BB_RAPTOR_EAT_COOLDOWN

the cooldown for next time we eat

BB_RAPTOR_MOTHERLY

this mob will care for its young

BB_RAPTOR_PLAYFUL

this mob will be playful around their owners

BB_RAPTOR_TROUGH_TARGET

our trough target

DEL_ON_DEATH

Basic mob flags Delete mob upon death

EAT_FOOD_COOLDOWN

hunger cooldown for basic mobs

END_GLIDE_SPEED

Above this speed we stop gliding because it looks silly

FLAMMABLE_MOB

Mob can be set on fire

FLIP_ON_DEATH

Rotate mob 180 degrees while it is dead

IMMUNE_TO_FISTS

Mob never takes damage from unarmed attacks

IMMUNE_TO_GETTING_WET

Mob is immune to getting wet

MOOK_ATTACK_NEUTRAL

mook attack status flags

PRECISE_ATTACK_ZONES

Disables the function of attacking random body zones

REMAIN_DENSE_WHILE_DEAD

Mob remains dense while dead

TRAIT_BASIC_ATTACK_FORECAST

Temporary trait applied when an attack forecast animation has completed