code/__DEFINES/basic_mobs.dm
DEL_ON_DEATH | Basic mob flags Delete mob upon death |
---|---|
FLIP_ON_DEATH | Rotate mob 180 degrees while it is dead |
REMAIN_DENSE_WHILE_DEAD | Mob remains dense while dead |
FLAMMABLE_MOB | Mob can be set on fire |
IMMUNE_TO_FISTS | Mob never takes damage from unarmed attacks |
IMMUNE_TO_GETTING_WET | Mob is immune to getting wet |
PRECISE_ATTACK_ZONES | Disables the function of attacking random body zones |
TRAIT_BASIC_ATTACK_FORECAST | Temporary trait applied when an attack forecast animation has completed |
END_GLIDE_SPEED | Above this speed we stop gliding because it looks silly |
EAT_FOOD_COOLDOWN | hunger cooldown for basic mobs |
MOOK_ATTACK_NEUTRAL | mook attack status flags |
BB_BASIC_DEPRESSED | this mob suffers depression |
BB_RAPTOR_MOTHERLY | this mob will care for its young |
BB_RAPTOR_PLAYFUL | this mob will be playful around their owners |
BB_RAPTOR_COWARD | this mob will flee combat when it feels threatened |
BB_RAPTOR_BABY | our raptor baby target we will take care of |
BB_INJURED_RAPTOR | the raptor we will heal up |
BB_RAPTOR_EAT_COOLDOWN | the cooldown for next time we eat |
BB_RAPTOR_TROUGH_TARGET | our trough target |
Define Details
BB_BASIC_DEPRESSED
this mob suffers depression
BB_INJURED_RAPTOR
the raptor we will heal up
BB_RAPTOR_BABY
our raptor baby target we will take care of
BB_RAPTOR_COWARD
this mob will flee combat when it feels threatened
BB_RAPTOR_EAT_COOLDOWN
the cooldown for next time we eat
BB_RAPTOR_MOTHERLY
this mob will care for its young
BB_RAPTOR_PLAYFUL
this mob will be playful around their owners
BB_RAPTOR_TROUGH_TARGET
our trough target
DEL_ON_DEATH
Basic mob flags Delete mob upon death
EAT_FOOD_COOLDOWN
hunger cooldown for basic mobs
END_GLIDE_SPEED
Above this speed we stop gliding because it looks silly
FLAMMABLE_MOB
Mob can be set on fire
FLIP_ON_DEATH
Rotate mob 180 degrees while it is dead
IMMUNE_TO_FISTS
Mob never takes damage from unarmed attacks
IMMUNE_TO_GETTING_WET
Mob is immune to getting wet
MOOK_ATTACK_NEUTRAL
mook attack status flags
PRECISE_ATTACK_ZONES
Disables the function of attacking random body zones
REMAIN_DENSE_WHILE_DEAD
Mob remains dense while dead
TRAIT_BASIC_ATTACK_FORECAST
Temporary trait applied when an attack forecast animation has completed