code/__DEFINES/blood.dm 
| BLOODY_FOOTPRINT_BASE_ALPHA | Minimum alpha of footprints |
|---|---|
| BLOOD_AMOUNT_PER_DECAL | How much blood a regular blood splatter contains |
| BLOOD_ITEM_MAX | How much blood an item can have stuck on it |
| BLOOD_POOL_MAX | How much blood a blood decal can contain |
| BLOOD_FOOTPRINTS_MIN | How much blood a footprint need to at least contain |
| BLOOD_TO_UNITS_MULTIPLIER | Bloodiness -> reagent units multiplier |
| DROP_BRAIN | Mobs will drop a brain |
| DROP_ORGANS | Mobs will drop organs |
| DROP_BODYPARTS | Mobs will drop bodyparts (arms, legs, etc.) |
| DROP_ITEMS | Mobs will drop items |
| DROP_ALL_REMAINS | Mobs will drop everything |
| BLOOD_DATA_SYNTH_CONTENT | Indexing a blood reagent data list with this returns how synthetic the blood is, used for blood worms to nerf common blood sources like monkeys. |
| IS_BLOOD_ALWAYS_SYNTHETIC | Returns whether this mob always has synthetic blood. Used to cap growth for blood worms from easily accessible sources of blood. |
Define Details
BLOODY_FOOTPRINT_BASE_ALPHA 
Minimum alpha of footprints
BLOOD_AMOUNT_PER_DECAL 
How much blood a regular blood splatter contains
BLOOD_DATA_SYNTH_CONTENT 
Indexing a blood reagent data list with this returns how synthetic the blood is, used for blood worms to nerf common blood sources like monkeys.
BLOOD_FOOTPRINTS_MIN 
How much blood a footprint need to at least contain
BLOOD_ITEM_MAX 
How much blood an item can have stuck on it
BLOOD_POOL_MAX 
How much blood a blood decal can contain
BLOOD_TO_UNITS_MULTIPLIER 
Bloodiness -> reagent units multiplier
DROP_ALL_REMAINS 
Mobs will drop everything
DROP_BODYPARTS 
Mobs will drop bodyparts (arms, legs, etc.)
DROP_BRAIN 
Mobs will drop a brain
DROP_ITEMS 
Mobs will drop items
DROP_ORGANS 
Mobs will drop organs
IS_BLOOD_ALWAYS_SYNTHETIC 
Returns whether this mob always has synthetic blood. Used to cap growth for blood worms from easily accessible sources of blood.