code/__DEFINES/blood.dm
BLOODY_FOOTPRINT_BASE_ALPHA | Minimum alpha of footprints |
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BLOOD_AMOUNT_PER_DECAL | How much blood a regular blood splatter contains |
BLOOD_ITEM_MAX | How much blood an item can have stuck on it |
BLOOD_POOL_MAX | How much blood a blood decal can contain |
BLOOD_FOOTPRINTS_MIN | How much blood a footprint need to at least contain |
BLOOD_STATE_HUMAN | Red blood |
BLOOD_STATE_XENO | Green xeno blood |
BLOOD_STATE_OIL | Black robot oil |
BLOOD_STATE_NOT_BLOODY | No blood is present |
DROP_BRAIN | Mobs will drop a brain |
DROP_ORGANS | Mobs will drop organs |
DROP_BODYPARTS | Mobs will drop bodyparts (arms, legs, etc.) |
DROP_ITEMS | Mobs will drop items |
DROP_ALL_REMAINS | Mobs will drop everything |
Define Details
BLOODY_FOOTPRINT_BASE_ALPHA
Minimum alpha of footprints
BLOOD_AMOUNT_PER_DECAL
How much blood a regular blood splatter contains
BLOOD_FOOTPRINTS_MIN
How much blood a footprint need to at least contain
BLOOD_ITEM_MAX
How much blood an item can have stuck on it
BLOOD_POOL_MAX
How much blood a blood decal can contain
BLOOD_STATE_HUMAN
Red blood
BLOOD_STATE_NOT_BLOODY
No blood is present
BLOOD_STATE_OIL
Black robot oil
BLOOD_STATE_XENO
Green xeno blood
DROP_ALL_REMAINS
Mobs will drop everything
DROP_BODYPARTS
Mobs will drop bodyparts (arms, legs, etc.)
DROP_BRAIN
Mobs will drop a brain
DROP_ITEMS
Mobs will drop items
DROP_ORGANS
Mobs will drop organs