/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/blood.dm

BLOODY_FOOTPRINT_BASE_ALPHAMinimum alpha of footprints
BLOOD_AMOUNT_PER_DECALHow much blood a regular blood splatter contains
BLOOD_ITEM_MAXHow much blood an item can have stuck on it
BLOOD_POOL_MAXHow much blood a blood decal can contain
BLOOD_FOOTPRINTS_MINHow much blood a footprint need to at least contain
BLOOD_TO_UNITS_MULTIPLIERBloodiness -> reagent units multiplier
DROP_BRAINMobs will drop a brain
DROP_ORGANSMobs will drop organs
DROP_BODYPARTSMobs will drop bodyparts (arms, legs, etc.)
DROP_ITEMSMobs will drop items
DROP_ALL_REMAINSMobs will drop everything
BLOOD_DATA_SYNTH_CONTENTIndexing a blood reagent data list with this returns how synthetic the blood is, used for blood worms to nerf common blood sources like monkeys.
IS_BLOOD_ALWAYS_SYNTHETICReturns whether this mob always has synthetic blood. Used to cap growth for blood worms from easily accessible sources of blood.

Define Details

BLOODY_FOOTPRINT_BASE_ALPHA

Minimum alpha of footprints

BLOOD_AMOUNT_PER_DECAL

How much blood a regular blood splatter contains

BLOOD_DATA_SYNTH_CONTENT

Indexing a blood reagent data list with this returns how synthetic the blood is, used for blood worms to nerf common blood sources like monkeys.

BLOOD_FOOTPRINTS_MIN

How much blood a footprint need to at least contain

BLOOD_ITEM_MAX

How much blood an item can have stuck on it

BLOOD_POOL_MAX

How much blood a blood decal can contain

BLOOD_TO_UNITS_MULTIPLIER

Bloodiness -> reagent units multiplier

DROP_ALL_REMAINS

Mobs will drop everything

DROP_BODYPARTS

Mobs will drop bodyparts (arms, legs, etc.)

DROP_BRAIN

Mobs will drop a brain

DROP_ITEMS

Mobs will drop items

DROP_ORGANS

Mobs will drop organs

IS_BLOOD_ALWAYS_SYNTHETIC

Returns whether this mob always has synthetic blood. Used to cap growth for blood worms from easily accessible sources of blood.