/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/bodyparts.dm

BODYPARTS_DEFAULT_MAXIMUMThe standard amount of bodyparts a carbon has. Currently 6, HEAD/L_ARM/R_ARM/CHEST/L_LEG/R_LEG
LIMB_MAX_HP_PROSTHESISLimb Health The max damage a limb can take before it stops taking damage. Used by the max_damage var.
LIMB_MAX_HP_ALIEN_LARVAXenomorph Limbs
LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCEDLimb Body Damage Coefficient A multiplication of the burn and brute damage that the limb's stored damage contributes to its attached mob's overall wellbeing. For instance, if a limb has 50 damage, and has a coefficient of 50%, the human is considered to have suffered 25 damage to their total health.
AUGGED_LIMB_EMP_BRUTE_DAMAGEThe brute damage an augged limb takes from an EMP.
AUGGED_LIMB_EMP_BURN_DAMAGEThe brute damage an augged limb takes from an EMP.
AUGGED_LIMB_EMP_PARALYZE_TIMEWhen hit by an EMP, the time an augged limb will be paralyzed for if its above the damage threshold.
AUGGED_LEG_EMP_KNOCKDOWN_TIMEWhen hit by an EMP, the time an augged leg will be knocked down for.
AUGGED_CHEST_EMP_STUN_TIMEWhen hit by an EMP, the time a augged chest will cause a hardstun for if its above the damage threshold.
AUGGED_CHEST_EMP_SHAKE_TIMEWhen hit by an EMP, the time an augged chest will cause the mob to shake() for.
AUGGED_HEAD_EMP_GLITCH_DURATIONWhen hit by an EMP, the time an augged head will make vision fucky for.

Define Details

AUGGED_CHEST_EMP_SHAKE_TIME

When hit by an EMP, the time an augged chest will cause the mob to shake() for.

AUGGED_CHEST_EMP_STUN_TIME

When hit by an EMP, the time a augged chest will cause a hardstun for if its above the damage threshold.

AUGGED_HEAD_EMP_GLITCH_DURATION

When hit by an EMP, the time an augged head will make vision fucky for.

AUGGED_LEG_EMP_KNOCKDOWN_TIME

When hit by an EMP, the time an augged leg will be knocked down for.

AUGGED_LIMB_EMP_BRUTE_DAMAGE

The brute damage an augged limb takes from an EMP.

AUGGED_LIMB_EMP_BURN_DAMAGE

The brute damage an augged limb takes from an EMP.

AUGGED_LIMB_EMP_PARALYZE_TIME

When hit by an EMP, the time an augged limb will be paralyzed for if its above the damage threshold.

BODYPARTS_DEFAULT_MAXIMUM

The standard amount of bodyparts a carbon has. Currently 6, HEAD/L_ARM/R_ARM/CHEST/L_LEG/R_LEG

LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED

Limb Body Damage Coefficient A multiplication of the burn and brute damage that the limb's stored damage contributes to its attached mob's overall wellbeing. For instance, if a limb has 50 damage, and has a coefficient of 50%, the human is considered to have suffered 25 damage to their total health.

LIMB_MAX_HP_ALIEN_LARVA

Xenomorph Limbs

LIMB_MAX_HP_PROSTHESIS

Limb Health The max damage a limb can take before it stops taking damage. Used by the max_damage var.