code/__DEFINES/colors.dm
ADMIN_COLOUR_PRIORITY | Only used by rare effects like greentext coloring mobs and when admins varedit color |
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TEMPORARY_COLOUR_PRIORITY | e.g. purple effect of the revenant on a mob, black effect when mob electrocuted |
WASHABLE_COLOUR_PRIORITY | Color splashed onto an atom (e.g. paint on turf) |
FIXED_COLOUR_PRIORITY | Color inherent to the atom (e.g. blob color) |
COLOUR_PRIORITY_AMOUNT | how many colour priority levels there are. |
ATOM_COLOR_TYPE_NORMAL | If this is a plain atom color |
ATOM_COLOR_TYPE_FILTER | If this is a color filter |
SATURATION_MULTIPLY | Multiply pixel's saturation by color's saturation. Paints accents while keeping dim areas dim. |
SATURATION_OVERRIDE | Always affects the original pixel's saturation and lightness. |
COLOR_TOOL_BLUE | Colors for grayscale tools |
COLOR_SAMPLE_YELLOW | Colors for xenobiology vatgrowing |
COLOR_THEME_MIDNIGHT | Main colors for UI themes |
COLOR_PERIWINKLEE | Colors for eigenstates |
COLOR_STARLIGHT | Starlight! |
LIGHT_COLOR_DEFAULT | Some defines to generalise colours used in lighting. |
LIGHT_COLOR_GREEN | Bright but quickly dissipating neon green. rgb(100, 200, 100) |
LIGHT_COLOR_NUCLEAR | Bright, pale "nuclear" green. rgb(120, 255, 120) |
LIGHT_COLOR_VIVID_GREEN | Vivid, slightly blue green. rgb(60, 240, 70) |
LIGHT_COLOR_ELECTRIC_GREEN | Electric green. rgb(0, 255, 0) |
LIGHT_COLOR_BLUE | Cold, diluted blue. rgb(100, 150, 250) |
LIGHT_COLOR_FAINT_BLUE | Faint white blue. rgb(222, 239, 255) |
LIGHT_COLOR_BLUEGREEN | Light blueish green. rgb(125, 225, 175) |
LIGHT_COLOR_CYAN | Diluted cyan. rgb(125, 225, 225) |
LIGHT_COLOR_FAINT_CYAN | Faint cyan. rgb(200, 240, 255) |
LIGHT_COLOR_BABY_BLUE | Baby Blue rgb(0, 170, 220) |
LIGHT_COLOR_ELECTRIC_CYAN | Electric cyan rgb(0, 255, 255) |
LIGHT_COLOR_LIGHT_CYAN | More-saturated cyan. rgb(64, 206, 255) |
LIGHT_COLOR_DARK_BLUE | Saturated blue. rgb(51, 117, 248) |
LIGHT_COLOR_PINK | Diluted, mid-warmth pink. rgb(225, 125, 225) |
LIGHT_COLOR_DIM_YELLOW | Dimmed yellow, leaning kaki. rgb(225, 225, 125) |
LIGHT_COLOR_BRIGHT_YELLOW | Bright yellow. rgb(255, 255, 150) |
LIGHT_COLOR_BROWN | Clear brown, mostly dim. rgb(150, 100, 50) |
LIGHT_COLOR_ORANGE | Mostly pure orange. rgb(250, 150, 50) |
LIGHT_COLOR_PURPLE | Light Purple. rgb(149, 44, 244) |
LIGHT_COLOR_LAVENDER | Less-saturated light purple. rgb(155, 81, 255) |
LIGHT_COLOR_HOLY_MAGIC | slightly desaturated bright yellow. |
LIGHT_COLOR_BLOOD_MAGIC | deep crimson |
LIGHT_COLOR_FIRE | Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) |
LIGHT_COLOR_LAVA | Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) |
LIGHT_COLOR_FLARE | Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) |
LIGHT_COLOR_INTENSE_RED | Vivid red. Leans a bit darker to accentuate red colors and leave other channels a bit dry. rgb(200, 25, 25) |
LIGHT_COLOR_SLIME_LAMP | Weird color, between yellow and green, very slimy. rgb(175, 200, 75) |
LIGHT_COLOR_TUNGSTEN | Extremely diluted yellow, close to skin color (for some reason). rgb(255, 214, 170) |
LIGHT_COLOR_HALOGEN | Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) |
LIGHT_COLOR_BUBBLEGUM | Nearly red. rgb(226, 78, 118) |
COLOR_PRIDE_RED | Colors for pride week |
COLOR_DISPLAY_RED | Colors for status/tram/incident displays |
DEFAULT_ASAY_COLOR | The default color for admin say, used as a fallback when the preference is not enabled |
AMBIENT_OCCLUSION | Icon filter that creates ambient occlusion |
GAUSSIAN_BLUR | Icon filter that creates gaussian blur |
Define Details
ADMIN_COLOUR_PRIORITY
Only used by rare effects like greentext coloring mobs and when admins varedit color
AMBIENT_OCCLUSION
Icon filter that creates ambient occlusion
ATOM_COLOR_TYPE_FILTER
If this is a color filter
ATOM_COLOR_TYPE_NORMAL
If this is a plain atom color
COLOR_DISPLAY_RED
Colors for status/tram/incident displays
COLOR_PERIWINKLEE
Colors for eigenstates
COLOR_PRIDE_RED
Colors for pride week
COLOR_SAMPLE_YELLOW
Colors for xenobiology vatgrowing
COLOR_STARLIGHT
Starlight!
COLOR_THEME_MIDNIGHT
Main colors for UI themes
COLOR_TOOL_BLUE
Colors for grayscale tools
COLOUR_PRIORITY_AMOUNT
how many colour priority levels there are.
DEFAULT_ASAY_COLOR
The default color for admin say, used as a fallback when the preference is not enabled
FIXED_COLOUR_PRIORITY
Color inherent to the atom (e.g. blob color)
GAUSSIAN_BLUR
Icon filter that creates gaussian blur
LIGHT_COLOR_BABY_BLUE
Baby Blue rgb(0, 170, 220)
LIGHT_COLOR_BLOOD_MAGIC
deep crimson
LIGHT_COLOR_BLUE
Cold, diluted blue. rgb(100, 150, 250)
LIGHT_COLOR_BLUEGREEN
Light blueish green. rgb(125, 225, 175)
LIGHT_COLOR_BRIGHT_YELLOW
Bright yellow. rgb(255, 255, 150)
LIGHT_COLOR_BROWN
Clear brown, mostly dim. rgb(150, 100, 50)
LIGHT_COLOR_BUBBLEGUM
Nearly red. rgb(226, 78, 118)
LIGHT_COLOR_CYAN
Diluted cyan. rgb(125, 225, 225)
LIGHT_COLOR_DARK_BLUE
Saturated blue. rgb(51, 117, 248)
LIGHT_COLOR_DEFAULT
Some defines to generalise colours used in lighting.
Important note: colors can end up significantly different from the basic html picture, especially when saturated Bright light used by default in tubes and bulbs
LIGHT_COLOR_DIM_YELLOW
Dimmed yellow, leaning kaki. rgb(225, 225, 125)
LIGHT_COLOR_ELECTRIC_CYAN
Electric cyan rgb(0, 255, 255)
LIGHT_COLOR_ELECTRIC_GREEN
Electric green. rgb(0, 255, 0)
LIGHT_COLOR_FAINT_BLUE
Faint white blue. rgb(222, 239, 255)
LIGHT_COLOR_FAINT_CYAN
Faint cyan. rgb(200, 240, 255)
LIGHT_COLOR_FIRE
Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
LIGHT_COLOR_FLARE
Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
LIGHT_COLOR_GREEN
Bright but quickly dissipating neon green. rgb(100, 200, 100)
LIGHT_COLOR_HALOGEN
Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
LIGHT_COLOR_HOLY_MAGIC
slightly desaturated bright yellow.
LIGHT_COLOR_INTENSE_RED
Vivid red. Leans a bit darker to accentuate red colors and leave other channels a bit dry. rgb(200, 25, 25)
LIGHT_COLOR_LAVA
Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
LIGHT_COLOR_LAVENDER
Less-saturated light purple. rgb(155, 81, 255)
LIGHT_COLOR_LIGHT_CYAN
More-saturated cyan. rgb(64, 206, 255)
LIGHT_COLOR_NUCLEAR
Bright, pale "nuclear" green. rgb(120, 255, 120)
LIGHT_COLOR_ORANGE
Mostly pure orange. rgb(250, 150, 50)
LIGHT_COLOR_PINK
Diluted, mid-warmth pink. rgb(225, 125, 225)
LIGHT_COLOR_PURPLE
Light Purple. rgb(149, 44, 244)
LIGHT_COLOR_SLIME_LAMP
Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
LIGHT_COLOR_TUNGSTEN
Extremely diluted yellow, close to skin color (for some reason). rgb(255, 214, 170)
LIGHT_COLOR_VIVID_GREEN
Vivid, slightly blue green. rgb(60, 240, 70)
SATURATION_MULTIPLY
Multiply pixel's saturation by color's saturation. Paints accents while keeping dim areas dim.
SATURATION_OVERRIDE
Always affects the original pixel's saturation and lightness.
TEMPORARY_COLOUR_PRIORITY
e.g. purple effect of the revenant on a mob, black effect when mob electrocuted
WASHABLE_COLOUR_PRIORITY
Color splashed onto an atom (e.g. paint on turf)