/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/construction/rcd.dm

RCD_DESIGN_MODEThe mode of operation to design an specific type of rcd design
RCD_TURFFor changing turfs
RCD_WINDOWGRILLEFull tile windows
RCD_AIRLOCKWindoors & Airlocks
RCD_STRUCTURELiterarly anything that is spawned on top of a turf such as tables, machines etc
RCD_WALLFRAMEFor wallmounts like air alarms, fire alarms & apc
RCD_DECONSTRUCTFor deconstructing an structure
RCD_DESIGN_PATHThe typepath of the structure the rcd is trying to build
RCD_HOLOGRAM_FADE_TIMETime taken for an rcd hologram to disappear
RCD_DESTRUCTIVE_SCAN_COOLDOWNDelay before another rcd scan can be performed in the UI
RCD_UPGRADE_FRAMESUpgrade for building machines
RCD_UPGRADE_SIMPLE_CIRCUITSUpgrade for installing circuitboards in air alarms, fire alarms, apc & cells in them
RCD_UPGRADE_SILO_LINKUpgrade for drawing iron from ore silo
RCD_UPGRADE_FURNISHINGUpgrade for building furnishing items
RCD_UPGRADE_ANTI_INTERRUPTUpgrade to stop construction effect from getting attacked
RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWNUpgrade to disable delay multiplier when building multiple structures
RCD_ALL_UPGRADESAll upgrades packed in 1 flag
RPD_UPGRADE_UNWRENCHUpgrades for the Rapid Pipe Dispenser to unwrench pipes
RCD_MEMORY_WALLThe memory constant for a wall
RCD_MEMORY_WINDOWGRILLEThe memory constant for full tile windows
RCD_MEMORY_COST_BUFFHow much less resources the RCD uses when reconstructing
RCD_RESULT_BYPASS_FREQUENT_USE_COOLDOWNIf set to TRUE in rcd_vals, will bypass the cooldown on slowing down frequent use

Define Details

RCD_AIRLOCK

Windoors & Airlocks

RCD_ALL_UPGRADES

All upgrades packed in 1 flag

RCD_DECONSTRUCT

For deconstructing an structure

RCD_DESIGN_MODE

The mode of operation to design an specific type of rcd design

RCD_DESIGN_PATH

The typepath of the structure the rcd is trying to build

RCD_DESTRUCTIVE_SCAN_COOLDOWN

Delay before another rcd scan can be performed in the UI

RCD_HOLOGRAM_FADE_TIME

Time taken for an rcd hologram to disappear

RCD_MEMORY_COST_BUFF

How much less resources the RCD uses when reconstructing

RCD_MEMORY_WALL

The memory constant for a wall

RCD_MEMORY_WINDOWGRILLE

The memory constant for full tile windows

RCD_RESULT_BYPASS_FREQUENT_USE_COOLDOWN

If set to TRUE in rcd_vals, will bypass the cooldown on slowing down frequent use

RCD_STRUCTURE

Literarly anything that is spawned on top of a turf such as tables, machines etc

RCD_TURF

For changing turfs

RCD_UPGRADE_ANTI_INTERRUPT

Upgrade to stop construction effect from getting attacked

RCD_UPGRADE_FRAMES

Upgrade for building machines

RCD_UPGRADE_FURNISHING

Upgrade for building furnishing items

RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWN

Upgrade to disable delay multiplier when building multiple structures

Upgrade for drawing iron from ore silo

RCD_UPGRADE_SIMPLE_CIRCUITS

Upgrade for installing circuitboards in air alarms, fire alarms, apc & cells in them

RCD_WALLFRAME

For wallmounts like air alarms, fire alarms & apc

RCD_WINDOWGRILLE

Full tile windows

RPD_UPGRADE_UNWRENCH

Upgrades for the Rapid Pipe Dispenser to unwrench pipes