/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/dcs/signals/signals_screentips.dm

COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGETA "Type-A" contextual screentip interaction. These are used for items that are defined by their behavior. They define their contextual text within themselves, not in their targets. Examples include syringes (LMB to inject, RMB to draw) and health analyzers (LMB to scan health/wounds, RMB for chems) Items can override add_item_context(), and call register_item_context() in order to easily connect to this. Called on /obj/item with a mutable screentip context list, the hovered target, and the mob hovering. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.
COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEMA "Type-B" contextual screentip interaction. These are atoms that are defined by what happens to them. These should define contextual text within themselves, and not in their operating tools. Examples include construction objects (LMB with glass to put in screen for computers). Called on /atom with a mutable screentip context list, the item being used, and the mob hovering. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.
CONTEXTUAL_SCREENTIP_SETTells the contextual screentips system that the list context was mutated.

Define Details

COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM

A "Type-B" contextual screentip interaction. These are atoms that are defined by what happens to them. These should define contextual text within themselves, and not in their operating tools. Examples include construction objects (LMB with glass to put in screen for computers). Called on /atom with a mutable screentip context list, the item being used, and the mob hovering. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.

COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET

A "Type-A" contextual screentip interaction. These are used for items that are defined by their behavior. They define their contextual text within themselves, not in their targets. Examples include syringes (LMB to inject, RMB to draw) and health analyzers (LMB to scan health/wounds, RMB for chems) Items can override add_item_context(), and call register_item_context() in order to easily connect to this. Called on /obj/item with a mutable screentip context list, the hovered target, and the mob hovering. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.

CONTEXTUAL_SCREENTIP_SET

Tells the contextual screentips system that the list context was mutated.