/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/diseases.dm

DISEASE_SEVERITY_POSITIVEDiseases that buff, heal, or at least do nothing at all
DISEASE_SEVERITY_NONTHREATDiseases that may have annoying effects, but nothing disruptive (sneezing)
DISEASE_SEVERITY_MINORDiseases that can annoy in concrete ways (dizziness)
DISEASE_SEVERITY_MEDIUMDiseases that can do minor harm, or severe annoyance (vomit)
DISEASE_SEVERITY_HARMFULDiseases that can do significant harm, or severe disruption (brainrot)
DISEASE_SEVERITY_DANGEROUSDiseases that can kill or maim if left untreated (flesh eating, blindness)
DISEASE_SEVERITY_BIOHAZARDDiseases that can quickly kill an unprepared victim (fungal tb, gbs)
DISEASE_SEVERITY_UNCURABLEDiseases that are uncurable (hms)
DISEASE_CYCLES_POSITIVEPositive diseases should not self-cure by themselves, but if they do, they cure fast
DISEASE_CYCLES_NONTHREATRoughly 6 minutes for a harmless virus
DISEASE_CYCLES_MINORRoughly 5 minutes for a disruptive nuisance virus
DISEASE_CYCLES_MEDIUMRoughly 4 minutes for a medium virus
DISEASE_CYCLES_DANGEROUSRoughly 3 minutes for a dangerous virus
DISEASE_CYCLES_HARMFULRoughly 2 minutes for a harmful virus
DISEASE_CYCLES_BIOHAZARDRoughly 1 minute for a biohazard kill-death-evil-bad virus
DISEASE_RECOVERY_CONSTANTRecovery Constant - starting point, 'base' recovery when you get initially infected. / Minimum stage_prob is 1 for most advanced diseases. Don't raise it above that if you don't want those diseases to start naturally curing themselves.
DISEASE_RECOVERY_SCALINGRecovery Scaling - the divisor of the number of adjusted cycles at max_stages divided by Severity Guaranteed Cycles. / Raise to make over-time scaling more aggressive as you get further away from Severity Guaranteed Cycles. / Basically, once you hit Severity Guaranteed Cycles or equivalent, this will be your flat recovery chance, increasing by 1% for every Severity Guaranteed Cycles/this value cycles. So, if SGC = 30 and this = 3, every 10 cycles should give you another 1% per-cycle chance to recover.
DISEASE_PEAKED_RECOVERY_MULTIPLIERPeaked Recovery Multiplier - Once we hit max_stages, multiplicative bonus to recovery scaling. / Adjust to make it faster or slower to cure once the virus has reached its peak.
DISEASE_SLOWDOWN_RECOVERY_BONUSSlowdown Recovery Bonus - set this to the maximum extra chance per tick you want people to get to recover from spaceacillin or other slowdown/virus resistance effects
DISEASE_SLOWDOWN_RECOVERY_BONUS_DURATIONSlowdown Recovery Bonus Duration - set this to the maximum # of cycles you want things that cause slowdown/virus resistance to be able to add a bonus up to DISEASE_SLOWDOWN_RECOVERY_BONUS.______qdel_list_wrapper(list/L) / Scales down linearly over time.
DISEASE_MALNUTRITION_RECOVERY_PENALTYNegative Malnutrition Recovery Penalty / Flat penalty to recovery chance if malnourished or starving
DISEASE_SATIETY_RECOVERY_MULTIPLIERSatiety Recovery Multiplier - added chance to recover based on positive satiety / Multiplier of satiety/max_satiety if satiety is positive or zero. Increase to make satiety more valuable, decrease for less.
DISEASE_GOOD_SLEEPING_RECOVERY_BONUSGood Sleeping Recovery Bonus - additive benefits for various types of good sleep (blanket, bed, darkness, pillows.) / Raise to make each factor add this much chance to recover.
DISEASE_SLEEPING_RECOVERY_MULTIPLIERSleeping Recovery Multiplier - multiplies ALL recovery chance effects by this amount. / Set to 1 for no effect on recovery chances from sleeping.
DISEASE_FINAL_CURE_CHANCE_MULTIPLIERFinal Cure Chance Multiplier - multiplies the disease's cure chance to get the probability of moving from stage 1 to a final cure. / Must be greater than zero for diseases to self cure.
DISEASE_SYMPTOM_OFFSET_DURATIONSymptom Offset Duration - number of cycles over which sleeping/having spaceacillin or a slowdown effect can prevent symptoms appearing / Set to maximum # of cycles you want to be able to offset symptoms. Scales down linearly over time.
DISEASE_SYMPTOM_FREQUENCY_MODIFIERSymptom Frequency Modifier / Raise to make symptoms fire less frequently, lower to make them fire more frequently. Keep at 0 or above.
DISEASE_MINIMUM_CHEMICAL_CURE_CHANCEMinimum Chemical Cure Chance / Minimum per-cycle chance we want of being able to cure an advanced disease with the chemicals present.

Define Details

DISEASE_CYCLES_BIOHAZARD

Roughly 1 minute for a biohazard kill-death-evil-bad virus

DISEASE_CYCLES_DANGEROUS

Roughly 3 minutes for a dangerous virus

DISEASE_CYCLES_HARMFUL

Roughly 2 minutes for a harmful virus

DISEASE_CYCLES_MEDIUM

Roughly 4 minutes for a medium virus

DISEASE_CYCLES_MINOR

Roughly 5 minutes for a disruptive nuisance virus

DISEASE_CYCLES_NONTHREAT

Roughly 6 minutes for a harmless virus

DISEASE_CYCLES_POSITIVE

Positive diseases should not self-cure by themselves, but if they do, they cure fast

DISEASE_FINAL_CURE_CHANCE_MULTIPLIER

Final Cure Chance Multiplier - multiplies the disease's cure chance to get the probability of moving from stage 1 to a final cure. / Must be greater than zero for diseases to self cure.

DISEASE_GOOD_SLEEPING_RECOVERY_BONUS

Good Sleeping Recovery Bonus - additive benefits for various types of good sleep (blanket, bed, darkness, pillows.) / Raise to make each factor add this much chance to recover.

DISEASE_MALNUTRITION_RECOVERY_PENALTY

Negative Malnutrition Recovery Penalty / Flat penalty to recovery chance if malnourished or starving

DISEASE_MINIMUM_CHEMICAL_CURE_CHANCE

Minimum Chemical Cure Chance / Minimum per-cycle chance we want of being able to cure an advanced disease with the chemicals present.

DISEASE_PEAKED_RECOVERY_MULTIPLIER

Peaked Recovery Multiplier - Once we hit max_stages, multiplicative bonus to recovery scaling. / Adjust to make it faster or slower to cure once the virus has reached its peak.

DISEASE_RECOVERY_CONSTANT

Recovery Constant - starting point, 'base' recovery when you get initially infected. / Minimum stage_prob is 1 for most advanced diseases. Don't raise it above that if you don't want those diseases to start naturally curing themselves.

DISEASE_RECOVERY_SCALING

Recovery Scaling - the divisor of the number of adjusted cycles at max_stages divided by Severity Guaranteed Cycles. / Raise to make over-time scaling more aggressive as you get further away from Severity Guaranteed Cycles. / Basically, once you hit Severity Guaranteed Cycles or equivalent, this will be your flat recovery chance, increasing by 1% for every Severity Guaranteed Cycles/this value cycles. So, if SGC = 30 and this = 3, every 10 cycles should give you another 1% per-cycle chance to recover.

DISEASE_SATIETY_RECOVERY_MULTIPLIER

Satiety Recovery Multiplier - added chance to recover based on positive satiety / Multiplier of satiety/max_satiety if satiety is positive or zero. Increase to make satiety more valuable, decrease for less.

DISEASE_SEVERITY_BIOHAZARD

Diseases that can quickly kill an unprepared victim (fungal tb, gbs)

DISEASE_SEVERITY_DANGEROUS

Diseases that can kill or maim if left untreated (flesh eating, blindness)

DISEASE_SEVERITY_HARMFUL

Diseases that can do significant harm, or severe disruption (brainrot)

DISEASE_SEVERITY_MEDIUM

Diseases that can do minor harm, or severe annoyance (vomit)

DISEASE_SEVERITY_MINOR

Diseases that can annoy in concrete ways (dizziness)

DISEASE_SEVERITY_NONTHREAT

Diseases that may have annoying effects, but nothing disruptive (sneezing)

DISEASE_SEVERITY_POSITIVE

Diseases that buff, heal, or at least do nothing at all

DISEASE_SEVERITY_UNCURABLE

Diseases that are uncurable (hms)

DISEASE_SLEEPING_RECOVERY_MULTIPLIER

Sleeping Recovery Multiplier - multiplies ALL recovery chance effects by this amount. / Set to 1 for no effect on recovery chances from sleeping.

DISEASE_SLOWDOWN_RECOVERY_BONUS

Slowdown Recovery Bonus - set this to the maximum extra chance per tick you want people to get to recover from spaceacillin or other slowdown/virus resistance effects

DISEASE_SLOWDOWN_RECOVERY_BONUS_DURATION

Slowdown Recovery Bonus Duration - set this to the maximum # of cycles you want things that cause slowdown/virus resistance to be able to add a bonus up to DISEASE_SLOWDOWN_RECOVERY_BONUS.______qdel_list_wrapper(list/L) / Scales down linearly over time.

DISEASE_SYMPTOM_FREQUENCY_MODIFIER

Symptom Frequency Modifier / Raise to make symptoms fire less frequently, lower to make them fire more frequently. Keep at 0 or above.

DISEASE_SYMPTOM_OFFSET_DURATION

Symptom Offset Duration - number of cycles over which sleeping/having spaceacillin or a slowdown effect can prevent symptoms appearing / Set to maximum # of cycles you want to be able to offset symptoms. Scales down linearly over time.