/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/dynamic.dm

ONLY_RULESETThis is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
HIGH_IMPACT_RULESETOnly one ruleset with this flag will be picked.
LONE_RULESETThis ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
MIDROUND_RULESET_STYLE_HEAVYThis is a "heavy" midround ruleset, and should be run later into the round
MIDROUND_RULESET_STYLE_LIGHTThis is a "light" midround ruleset, and should be run early into the round
HIJACKED_NOTHINGNo round event was hijacked this cycle
HIJACKED_TOO_RECENTThis cycle, a round event was hijacked when the last midround event was too recent.
RULESET_STOP_PROCESSINGKill this ruleset from continuing to process
REQUIREMENTS_VERY_HIGH_THREAT_NEEDEDRequirements when something needs a lot of threat to run, but still possible at low-pop
ABDUCTOR_MAX_TEAMSMax number of teams we can have for the abductor ruleset
RULESET_FORCE_ENABLEDRuleset should run regardless of population and threat available
RULESET_FORCE_DISABLEDRuleset should not run regardless of population and threat available
RULESET_CATEGORY_DEFAULTRulesets selected by dynamic at default
RULESET_CATEGORY_NO_WITTING_CREW_ANTAGONISTSRulesets not including crew antagonists, non-witting referring to antags like obsessed which aren't really enemies of the station

Define Details

ABDUCTOR_MAX_TEAMS

Max number of teams we can have for the abductor ruleset

HIGH_IMPACT_RULESET

Only one ruleset with this flag will be picked.

HIJACKED_NOTHING

No round event was hijacked this cycle

HIJACKED_TOO_RECENT

This cycle, a round event was hijacked when the last midround event was too recent.

LONE_RULESET

This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.

MIDROUND_RULESET_STYLE_HEAVY

This is a "heavy" midround ruleset, and should be run later into the round

MIDROUND_RULESET_STYLE_LIGHT

This is a "light" midround ruleset, and should be run early into the round

ONLY_RULESET

This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.

REQUIREMENTS_VERY_HIGH_THREAT_NEEDED

Requirements when something needs a lot of threat to run, but still possible at low-pop

RULESET_CATEGORY_DEFAULT

Rulesets selected by dynamic at default

RULESET_CATEGORY_NO_WITTING_CREW_ANTAGONISTS

Rulesets not including crew antagonists, non-witting referring to antags like obsessed which aren't really enemies of the station

RULESET_FORCE_DISABLED

Ruleset should not run regardless of population and threat available

RULESET_FORCE_ENABLED

Ruleset should run regardless of population and threat available

RULESET_STOP_PROCESSING

Kill this ruleset from continuing to process