code/__DEFINES/fish.dm
FISHING_DUD | Use in fish tables to denote miss chance. |
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FISHING_RANDOM_SEED | Used in the the hydro tray fishing spot to define a random seed reward |
FISHING_RANDOM_ORGAN | Used in the surgery fishing spot to define a random organ reward |
FISHING_MINIMUM_DIFFICULTY | The minimum value of the difficulty of the minigame (unless it reaches 0 than it's auto-win) Any lower than this and the fish will be way too lethargic for the minigame to be engaging in the slightest. |
FAV_BAIT_DIFFICULTY_MOD | Difficulty modifier when bait is fish's favorite |
DISLIKED_BAIT_DIFFICULTY_MOD | Difficulty modifier when bait is fish's disliked |
EXPERT_FISHER_DIFFICULTY_MOD | Difficulty modifier when our fisherman has the trait TRAIT_EXPERT_FISHER |
ROD_SLOT_BAIT | Slot defines for the fishing rod and its equipment |
FISHING_HOOK_WEIGHTED | Fishing hook trait that lessens the bounce from hitting the edges of the minigame bar. |
FISHING_HOOK_BIDIRECTIONAL | See FISHING_MINIGAME_RULE_BIDIRECTIONAL |
FISHING_HOOK_NO_ESCAPE | Prevents the user from losing the game by letting the fish get away. |
FISHING_HOOK_ENSNARE | Limits the completion loss of the minigame when the fsh is not on the bait area. |
FISHING_HOOK_KILL | Automatically kills the fish after a while, at the cost of killing it. |
FISHING_LINE_CLOAKED | Reduces the difficulty of the minigame |
FISHING_LINE_BOUNCY | Much like FISHING_HOOK_ENSNARE but for the fishing line. |
FISHING_LINE_STIFF | The sorta opposite of FISHING_LINE_BOUNCY. It makes it slower to gain completion and faster to lose it. |
FISHING_LINE_AUTOREEL | Skip the biting phase and go straight to the fishing phase. |
FISHING_MINIGAME_RULE_BIDIRECTIONAL | Keeps the bait from falling from gravity, instead allowing the player to move the bait down with right click. |
FISHING_MINIGAME_RULE_NO_ESCAPE | Prevents the player from losing the minigame when the completion reaches 0 |
FISHING_MINIGAME_RULE_KILL | Automatically kills the fish after a while, at the cost of killing it |
FISHING_MINIGAME_RULE_NO_EXP | Prevents the fishing skill from having an effect on the minigame and experience from being awarded |
FISHING_MINIGAME_RULE_ANTIGRAV | If enabled, the minigame will occasionally screw around and invert the velocity of the bait |
FISHING_MINIGAME_RULE_FLIP | Will filp the minigame hud for the duration of the effect |
FISHING_MINIGAME_AUTOREEL | Skip the biting phase and go straight to the minigame, avoiding the penalty for having slow reflexes. |
FISHING_MINIGAME_RULE_CAMO | The fish will fade in and out at intervals |
FISHING_MINIGAME_ACTIVE_EFFECTS | all the effects that are active and will last for a few seconds before triggering a cooldown |
FISHING_DEFAULT_HOOK_BONUS_ADDITIVE | The default additive value for fishing hook catch weight modifiers. |
FISHING_DEFAULT_HOOK_BONUS_MULTIPLICATIVE | The default multiplicative value for fishing hook catch weight modifiers. |
AQUARIUM_LAYER_STEP | The distance that should separate each layer of the aquarium |
AQUARIUM_MIN_OFFSET | Aquarium content layer offsets |
AQUARIUM_GLASS_LAYER | The layer of the glass overlay |
AQUARIUM_BORDERS_LAYER | The layer of the aquarium pane borders |
AQUARIUM_BELOW_GLASS_LAYER | Layer for stuff rendered below the glass overlay |
FISH_SIZE_TINY_MAX | Fish size thresholds for w_class. |
FISH_SIZE_TWO_HANDS_REQUIRED | size threshold for requiring two-handed carry |
MAX_FISH_DEVIATION_COEFF | The coefficient for maximum weight/size divergence relative to the averages. |
FISH_GRIND_RESULTS_WEIGHT_DIVISOR | The volume of the grind results is multiplied by the fish' weight and divided by this. |
FISH_FILLET_NUMBER_SIZE_DIVISOR | The number of fillets is multiplied by the fish' size and divided by this. |
FISH_WEIGHT_SLOWDOWN | The slowdown of the fish when carried begins at this value |
FISH_WEIGHT_SLOWDOWN_DIVISOR | The value of the slowdown equals to the weight divided by this (and then at the power of a sub-1 exponent) |
FISH_WEIGHT_SLOWDOWN_EXPONENT | The sub-one exponent that results in the final slowdown of the fish item |
FISH_WEIGHT_FORCE_DIVISOR | Used to calculate the force of the fish by comparing (1 + log(weight/this_define)) and the w_class of the item. |
FISH_WEIGHT_GRIND_TO_BITE_MULT | The multiplier used in the FISH_WEIGHT_BITE_DIVISOR define |
FISH_WEIGHT_BITE_DIVISOR | Used to calculate how many bites a fish can take and therefore the amount of reagents it has. |
GET_FISH_SLOWDOWN | Set of operations that calculate the slowdown of fish based on weight |
GET_FISH_WEIGHT_RANK | Gets a "rank" for fish weight to determine the force of the fish (or fish tank) basically, a gross estimate based on how weight generaly scales up (250, 500, 1000, 2000, 4000 etc...) for most fish |
NEW_FISH_BREEDING_TIMEOUT_MULT | The breeding timeout for newly instantiated fish is multiplied by this. |
NEW_FISH_LAST_FEEDING_MULT | The last feeding timestamp of newly instantiated fish is multiplied by this: ergo, they spawn 50% hungry. |
FISH_FLAG_SHOW_IN_CATALOG | This fish is shown in the catalog and on the wiki (this only matters as an initial, compile-time value) |
FISH_DO_FLOP_ANIM | This fish has a flopping animation done through matrices |
FISH_FLAG_PETTED | This fish has been petted in the last 30 seconds |
FISH_FLAG_EXPERIMENT_SCANNABLE | This fish can be scanned to complete fish scanning experiments |
FISH_FLAG_UPDATING_SIZE_AND_WEIGHT | It lets us know that fish/update_size_and_weight() is currently running. |
FISH_FLAG_OVERPOPULATED | Flag added when the population of this fish type exceeeds the stable population inside the aquarium |
FISH_FLAG_SAFE_TEMPERATURE | Flag added when in an aquarium which temperature is within its safe limits |
FISH_FLAG_SAFE_FLUID | Flag added when in an aquarium with the right fluid type. |
FISH_RARITY_BASIC | How likely one's to find a given fish from random fish cases. |
AQUARIUM_FLUID_FRESHWATER | Aquarium fluid variables. The fish' required fluid has to match this, or it'll slowly die. |
AQUARIUM_COMPANY | Fluff. The name of the aquarium company shown in the fish catalog |
ELECTROGENESIS_DURATION | how long between electrogenesis zaps |
ELECTROGENESIS_VARIANCE | a random range the electrogenesis cooldown varies by |
FISHING_MINIGAME_AREA | The height of the minigame slider. Not in pixels, but minigame units. |
FISH_SAFE_COOKING_DURATION | The fish needs to be cooked for at least this long so that it can be safely eaten |
FISH_PROPERTIES_FAV_BAIT | Defines for fish properties from the collect_fish_properties proc |
FISH_BAIT_TYPE | Define for favorite and disliked baits that aren't just item typepaths. |
FISH_WEIGHT_MULT_WITHOUT_BAIT | We multiply the weight of fish inside the loot table by this value if we are goofy enough to fish without a bait. |
FISH_SOURCE_FLAG_EXPLOSIVE_MALUS | Flag for fish sources. It makes large explosions less efficient at spawning fish. Meant for lazy fishing spots that cover multiple turfs (rivers, oceans etc.) |
FISH_SOURCE_FLAG_NO_BLUESPACE_ROD | The fish source is not elegible for random rewards from bluespace fishing rods |
FISH_SOURCE_FLAG_SKIP_CATCHABLES | If present, fish that can be caught from this source won't be included in the 'fish caught' score, unless present in other sources without this flag as well. |
FISH_AUTOWIKI_FILENAME | A macro to ensure the wikimedia filenames of fish icons are unique, especially since there're a couple fish that have quite ambiguous names/icon_states like "checkered" or "pike" |
FISH_SOURCE_AUTOWIKI_NAME | The list keys for the autowiki for fish sources |
FISH_SOURCE_AUTOWIKI_DUD | Special value for the name key that always comes first when the data is sorted, regardless of weight. |
FISH_SOURCE_AUTOWIKI_OTHER | Special value for the name key that always comes last |
FISH_SOURCE_AUTOWIKI_QUESTIONMARK | The filename for the icon for "other stuff" which we don't articulate about on the autowiki |
Define Details
AQUARIUM_BELOW_GLASS_LAYER
Layer for stuff rendered below the glass overlay
AQUARIUM_BORDERS_LAYER
The layer of the aquarium pane borders
AQUARIUM_COMPANY
Fluff. The name of the aquarium company shown in the fish catalog
AQUARIUM_FLUID_FRESHWATER
Aquarium fluid variables. The fish' required fluid has to match this, or it'll slowly die.
AQUARIUM_GLASS_LAYER
The layer of the glass overlay
AQUARIUM_LAYER_STEP
The distance that should separate each layer of the aquarium
AQUARIUM_MIN_OFFSET
Aquarium content layer offsets
DISLIKED_BAIT_DIFFICULTY_MOD
Difficulty modifier when bait is fish's disliked
ELECTROGENESIS_DURATION
how long between electrogenesis zaps
ELECTROGENESIS_VARIANCE
a random range the electrogenesis cooldown varies by
EXPERT_FISHER_DIFFICULTY_MOD
Difficulty modifier when our fisherman has the trait TRAIT_EXPERT_FISHER
FAV_BAIT_DIFFICULTY_MOD
Difficulty modifier when bait is fish's favorite
FISHING_DEFAULT_HOOK_BONUS_ADDITIVE
The default additive value for fishing hook catch weight modifiers.
FISHING_DEFAULT_HOOK_BONUS_MULTIPLICATIVE
The default multiplicative value for fishing hook catch weight modifiers.
FISHING_DUD
Use in fish tables to denote miss chance.
FISHING_HOOK_BIDIRECTIONAL
See FISHING_MINIGAME_RULE_BIDIRECTIONAL
FISHING_HOOK_ENSNARE
Limits the completion loss of the minigame when the fsh is not on the bait area.
FISHING_HOOK_KILL
Automatically kills the fish after a while, at the cost of killing it.
FISHING_HOOK_NO_ESCAPE
Prevents the user from losing the game by letting the fish get away.
FISHING_HOOK_WEIGHTED
Fishing hook trait that lessens the bounce from hitting the edges of the minigame bar.
FISHING_LINE_AUTOREEL
Skip the biting phase and go straight to the fishing phase.
FISHING_LINE_BOUNCY
Much like FISHING_HOOK_ENSNARE but for the fishing line.
FISHING_LINE_CLOAKED
Reduces the difficulty of the minigame
FISHING_LINE_STIFF
The sorta opposite of FISHING_LINE_BOUNCY. It makes it slower to gain completion and faster to lose it.
FISHING_MINIGAME_ACTIVE_EFFECTS
all the effects that are active and will last for a few seconds before triggering a cooldown
FISHING_MINIGAME_AREA
The height of the minigame slider. Not in pixels, but minigame units.
FISHING_MINIGAME_AUTOREEL
Skip the biting phase and go straight to the minigame, avoiding the penalty for having slow reflexes.
FISHING_MINIGAME_RULE_ANTIGRAV
If enabled, the minigame will occasionally screw around and invert the velocity of the bait
FISHING_MINIGAME_RULE_BIDIRECTIONAL
Keeps the bait from falling from gravity, instead allowing the player to move the bait down with right click.
FISHING_MINIGAME_RULE_CAMO
The fish will fade in and out at intervals
FISHING_MINIGAME_RULE_FLIP
Will filp the minigame hud for the duration of the effect
FISHING_MINIGAME_RULE_KILL
Automatically kills the fish after a while, at the cost of killing it
FISHING_MINIGAME_RULE_NO_ESCAPE
Prevents the player from losing the minigame when the completion reaches 0
FISHING_MINIGAME_RULE_NO_EXP
Prevents the fishing skill from having an effect on the minigame and experience from being awarded
FISHING_MINIMUM_DIFFICULTY
The minimum value of the difficulty of the minigame (unless it reaches 0 than it's auto-win) Any lower than this and the fish will be way too lethargic for the minigame to be engaging in the slightest.
FISHING_RANDOM_ORGAN
Used in the surgery fishing spot to define a random organ reward
FISHING_RANDOM_SEED
Used in the the hydro tray fishing spot to define a random seed reward
FISH_AUTOWIKI_FILENAME
A macro to ensure the wikimedia filenames of fish icons are unique, especially since there're a couple fish that have quite ambiguous names/icon_states like "checkered" or "pike"
FISH_BAIT_TYPE
Define for favorite and disliked baits that aren't just item typepaths.
FISH_DO_FLOP_ANIM
This fish has a flopping animation done through matrices
FISH_FILLET_NUMBER_SIZE_DIVISOR
The number of fillets is multiplied by the fish' size and divided by this.
FISH_FLAG_EXPERIMENT_SCANNABLE
This fish can be scanned to complete fish scanning experiments
FISH_FLAG_OVERPOPULATED
Flag added when the population of this fish type exceeeds the stable population inside the aquarium
FISH_FLAG_PETTED
This fish has been petted in the last 30 seconds
FISH_FLAG_SAFE_FLUID
Flag added when in an aquarium with the right fluid type.
FISH_FLAG_SAFE_TEMPERATURE
Flag added when in an aquarium which temperature is within its safe limits
FISH_FLAG_SHOW_IN_CATALOG
This fish is shown in the catalog and on the wiki (this only matters as an initial, compile-time value)
FISH_FLAG_UPDATING_SIZE_AND_WEIGHT
It lets us know that fish/update_size_and_weight() is currently running.
FISH_GRIND_RESULTS_WEIGHT_DIVISOR
The volume of the grind results is multiplied by the fish' weight and divided by this.
FISH_PROPERTIES_FAV_BAIT
Defines for fish properties from the collect_fish_properties proc
FISH_RARITY_BASIC
How likely one's to find a given fish from random fish cases.
FISH_SAFE_COOKING_DURATION
The fish needs to be cooked for at least this long so that it can be safely eaten
FISH_SIZE_TINY_MAX
Fish size thresholds for w_class.
FISH_SIZE_TWO_HANDS_REQUIRED
size threshold for requiring two-handed carry
FISH_SOURCE_AUTOWIKI_DUD
Special value for the name key that always comes first when the data is sorted, regardless of weight.
FISH_SOURCE_AUTOWIKI_NAME
The list keys for the autowiki for fish sources
FISH_SOURCE_AUTOWIKI_OTHER
Special value for the name key that always comes last
FISH_SOURCE_AUTOWIKI_QUESTIONMARK
The filename for the icon for "other stuff" which we don't articulate about on the autowiki
FISH_SOURCE_FLAG_EXPLOSIVE_MALUS
Flag for fish sources. It makes large explosions less efficient at spawning fish. Meant for lazy fishing spots that cover multiple turfs (rivers, oceans etc.)
FISH_SOURCE_FLAG_NO_BLUESPACE_ROD
The fish source is not elegible for random rewards from bluespace fishing rods
FISH_SOURCE_FLAG_SKIP_CATCHABLES
If present, fish that can be caught from this source won't be included in the 'fish caught' score, unless present in other sources without this flag as well.
FISH_WEIGHT_BITE_DIVISOR
Used to calculate how many bites a fish can take and therefore the amount of reagents it has.
FISH_WEIGHT_FORCE_DIVISOR
Used to calculate the force of the fish by comparing (1 + log(weight/this_define)) and the w_class of the item.
FISH_WEIGHT_GRIND_TO_BITE_MULT
The multiplier used in the FISH_WEIGHT_BITE_DIVISOR define
FISH_WEIGHT_MULT_WITHOUT_BAIT
We multiply the weight of fish inside the loot table by this value if we are goofy enough to fish without a bait.
FISH_WEIGHT_SLOWDOWN
The slowdown of the fish when carried begins at this value
FISH_WEIGHT_SLOWDOWN_DIVISOR
The value of the slowdown equals to the weight divided by this (and then at the power of a sub-1 exponent)
FISH_WEIGHT_SLOWDOWN_EXPONENT
The sub-one exponent that results in the final slowdown of the fish item
GET_FISH_SLOWDOWN
Set of operations that calculate the slowdown of fish based on weight
GET_FISH_WEIGHT_RANK
Gets a "rank" for fish weight to determine the force of the fish (or fish tank) basically, a gross estimate based on how weight generaly scales up (250, 500, 1000, 2000, 4000 etc...) for most fish
MAX_FISH_DEVIATION_COEFF
The coefficient for maximum weight/size divergence relative to the averages.
NEW_FISH_BREEDING_TIMEOUT_MULT
The breeding timeout for newly instantiated fish is multiplied by this.
NEW_FISH_LAST_FEEDING_MULT
The last feeding timestamp of newly instantiated fish is multiplied by this: ergo, they spawn 50% hungry.
ROD_SLOT_BAIT
Slot defines for the fishing rod and its equipment