# code/__DEFINES/gravity.dm

STAGE_ONE | Singularity is stage 1 (1x1) |
---|---|

STAGE_TWO | Singularity is stage 2 (3x3) |

STAGE_THREE | Singularity is stage 3 (5x5) |

STAGE_FOUR | Singularity is stage 4 (7x7) |

STAGE_FIVE | Singularity is stage 5 (9x9) |

STAGE_SIX | Singularity is stage 6 (11x11) |

NEGATIVE_GRAVITY | The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards" |

GRAVITY_DAMAGE_THRESHOLD | The gravity strength threshold for high gravity damage. |

GRAVITY_DAMAGE_SCALING | The scaling factor for high gravity damage. |

GRAVITY_DAMAGE_MAXIMUM | The maximum BRUTE damage a mob can take from high gravity per second. |

## Define Details

### GRAVITY_DAMAGE_MAXIMUM

The maximum BRUTE damage a mob can take from high gravity per second.

### GRAVITY_DAMAGE_SCALING

The scaling factor for high gravity damage.

### GRAVITY_DAMAGE_THRESHOLD

The gravity strength threshold for high gravity damage.

### NEGATIVE_GRAVITY

The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"

This should only be possible on multi-z maps because it works like shit on maps that aren't.

### STAGE_FIVE

Singularity is stage 5 (9x9)

### STAGE_FOUR

Singularity is stage 4 (7x7)

### STAGE_ONE

Singularity is stage 1 (1x1)

### STAGE_SIX

Singularity is stage 6 (11x11)

### STAGE_THREE

Singularity is stage 3 (5x5)

### STAGE_TWO

Singularity is stage 2 (3x3)