/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/gravity.dm

STAGE_ONESingularity is stage 1 (1x1)
STAGE_TWOSingularity is stage 2 (3x3)
STAGE_THREESingularity is stage 3 (5x5)
STAGE_FOURSingularity is stage 4 (7x7)
STAGE_FIVESingularity is stage 5 (9x9)
STAGE_SIXSingularity is stage 6 (11x11)
STAGE_ONE_ENERGY_REQUIREMENTSingularity stage 1 energy requirement
STAGE_TWO_ENERGY_REQUIREMENTSingularity stage 2 energy requirement
STAGE_THREE_ENERGY_REQUIREMENTSingularity stage 3 energy requirement
STAGE_FOUR_ENERGY_REQUIREMENTSingularity stage 4 energy requirement
STAGE_FIVE_ENERGY_REQUIREMENTSingularity stage 5 energy requirement
STAGE_SIX_ENERGY_REQUIREMENTSingularity stage 6 energy requirement (also needs to consume a SM shard)
STAGE_ONE_ENERGYSingularity stage 1
STAGE_TWO_ENERGYSingularity stage 2
STAGE_THREE_ENERGYSingularity stage 3
STAGE_FOUR_ENERGYSingularity stage 4
STAGE_FIVE_ENERGYSingularity stage 5
STAGE_SIX_ENERGYSingularity stage 6 (hardcoded at 4000 since there is no stage 7)
NEGATIVE_GRAVITYThe point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
GRAVITY_DAMAGE_THRESHOLDThe gravity strength threshold for high gravity damage.
GRAVITY_DAMAGE_SCALINGThe scaling factor for high gravity damage.
GRAVITY_DAMAGE_MAXIMUMThe maximum BRUTE damage a mob can take from high gravity per second.

Define Details

GRAVITY_DAMAGE_MAXIMUM

The maximum BRUTE damage a mob can take from high gravity per second.

GRAVITY_DAMAGE_SCALING

The scaling factor for high gravity damage.

GRAVITY_DAMAGE_THRESHOLD

The gravity strength threshold for high gravity damage.

NEGATIVE_GRAVITY

The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"

This should only be possible on multi-z maps because it works like shit on maps that aren't.

STAGE_FIVE

Singularity is stage 5 (9x9)

STAGE_FIVE_ENERGY

Singularity stage 5

STAGE_FIVE_ENERGY_REQUIREMENT

Singularity stage 5 energy requirement

STAGE_FOUR

Singularity is stage 4 (7x7)

STAGE_FOUR_ENERGY

Singularity stage 4

STAGE_FOUR_ENERGY_REQUIREMENT

Singularity stage 4 energy requirement

STAGE_ONE

Singularity is stage 1 (1x1)

STAGE_ONE_ENERGY

Singularity stage 1

STAGE_ONE_ENERGY_REQUIREMENT

Singularity stage 1 energy requirement

STAGE_SIX

Singularity is stage 6 (11x11)

STAGE_SIX_ENERGY

Singularity stage 6 (hardcoded at 4000 since there is no stage 7)

STAGE_SIX_ENERGY_REQUIREMENT

Singularity stage 6 energy requirement (also needs to consume a SM shard)

STAGE_THREE

Singularity is stage 3 (5x5)

STAGE_THREE_ENERGY

Singularity stage 3

STAGE_THREE_ENERGY_REQUIREMENT

Singularity stage 3 energy requirement

STAGE_TWO

Singularity is stage 2 (3x3)

STAGE_TWO_ENERGY

Singularity stage 2

STAGE_TWO_ENERGY_REQUIREMENT

Singularity stage 2 energy requirement