/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/inventory.dm

WEIGHT_CLASS_TINYUsually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)
WEIGHT_CLASS_SMALLPockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)
WEIGHT_CLASS_NORMALStandard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)
WEIGHT_CLASS_BULKYItems that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits)
WEIGHT_CLASS_HUGEUsually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)
WEIGHT_CLASS_GIGANTICEssentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)
ITEM_SLOT_OCLOTHINGSuit slot (armors, costumes, space suits, etc.)
ITEM_SLOT_ICLOTHINGJumpsuit slot
ITEM_SLOT_GLOVESGlove slot
ITEM_SLOT_EYESGlasses slot
ITEM_SLOT_EARSEar slot (radios, earmuffs)
ITEM_SLOT_MASKMask slot
ITEM_SLOT_HEADHead slot (helmets, hats, etc.)
ITEM_SLOT_FEETShoe slot
ITEM_SLOT_IDID slot
ITEM_SLOT_BELTBelt slot
ITEM_SLOT_BACKBack slot
ITEM_SLOT_DEX_STORAGEDextrous simplemob "hands" (used for Drones and Dextrous Guardians)
ITEM_SLOT_NECKNeck slot (ties, bedsheets, scarves)
ITEM_SLOT_HANDSA character's hand slots
ITEM_SLOT_BACKPACKInside of a character's backpack
ITEM_SLOT_SUITSTORESuit Storage slot
ITEM_SLOT_LPOCKETLeft Pocket slot
ITEM_SLOT_RPOCKETRight Pocket slot
ITEM_SLOT_HANDCUFFEDHandcuff slot
ITEM_SLOT_LEGCUFFEDLegcuff slot (bolas, beartraps)
SLOTS_AMTTotal amount of slots
HIDEHEADGEARfor wigs, only obscures the headgear
HIDESNOUTfor lizard snouts, because some HIDEFACE clothes don't actually conceal that portion of the head.

Define Details

HIDEHEADGEAR

for wigs, only obscures the headgear

HIDESNOUT

for lizard snouts, because some HIDEFACE clothes don't actually conceal that portion of the head.

ITEM_SLOT_BACK

Back slot

ITEM_SLOT_BACKPACK

Inside of a character's backpack

ITEM_SLOT_BELT

Belt slot

ITEM_SLOT_DEX_STORAGE

Dextrous simplemob "hands" (used for Drones and Dextrous Guardians)

ITEM_SLOT_EARS

Ear slot (radios, earmuffs)

ITEM_SLOT_EYES

Glasses slot

ITEM_SLOT_FEET

Shoe slot

ITEM_SLOT_GLOVES

Glove slot

ITEM_SLOT_HANDCUFFED

Handcuff slot

ITEM_SLOT_HANDS

A character's hand slots

ITEM_SLOT_HEAD

Head slot (helmets, hats, etc.)

ITEM_SLOT_ICLOTHING

Jumpsuit slot

ITEM_SLOT_ID

ID slot

ITEM_SLOT_LEGCUFFED

Legcuff slot (bolas, beartraps)

ITEM_SLOT_LPOCKET

Left Pocket slot

ITEM_SLOT_MASK

Mask slot

ITEM_SLOT_NECK

Neck slot (ties, bedsheets, scarves)

ITEM_SLOT_OCLOTHING

Suit slot (armors, costumes, space suits, etc.)

ITEM_SLOT_RPOCKET

Right Pocket slot

ITEM_SLOT_SUITSTORE

Suit Storage slot

SLOTS_AMT

Total amount of slots

WEIGHT_CLASS_BULKY

Items that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits)

WEIGHT_CLASS_GIGANTIC

Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)

WEIGHT_CLASS_HUGE

Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)

WEIGHT_CLASS_NORMAL

Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)

WEIGHT_CLASS_SMALL

Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)

WEIGHT_CLASS_TINY

Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)