code/__DEFINES/memory_defines.dm 
MEMORY_FILE | name of the file that has all the memory strings |
---|---|
ENGRAVING_SAVE_FILE | name of the file that has all the saved engravings |
PRISONER_TATTOO_SAVE_FILE | name of the file that has all the prisoner tattoos |
ENGRAVING_PERSISTENCE_VERSION | Current version of the engraving persistence json |
TATTOO_PERSISTENCE_VERSION | Current version of the tattoo persistence json |
MIN_PERSISTENT_ENGRAVINGS | how many engravings will be loaded max with persistence |
MOODLESS_MEMORY | moodlet set if the creature with the memory doesn't use mood (doesn't include mood line) |
ENGRAVING_BEAUTY_TO_ART_FACTOR | Factor of how beauty is divided to make the engraving art value |
STORY_VALUE_KEY | This is a key memory and isn't really cool but is important. Shows a key icon. |
STORY_VALUE_SHIT | This memory is not very good. It's very common. Shows a poo icon. |
STORY_VALUE_NONE | This memory is relatively normal and common. Neutral face icon. |
STORY_VALUE_MEH | This memory is pretty decent. Shows a bronze star. |
STORY_VALUE_OKAY | This memory is alright. Shows a silver star. |
STORY_VALUE_AMAZING | This memory is outstanding, and will stick with you forever. Shows a gold star. |
STORY_VALUE_LEGENDARY | This memory is insanely good, and can't get obtained just normally. Platinum star. |
MEMORY_FLAG_NOLOCATION | this memory doesn't have a location, omit that |
MEMORY_FLAG_NOMOOD | this memory's protagonist for one reason or another doesn't have a mood, omit that |
MEMORY_FLAG_NOSTATIONNAME | this memory shouldn't include the station name (example: revolution memory) |
MEMORY_FLAG_NOPERSISTENCE | Really shouldn't be saved in persistence, or engraved. Use for stuff like quirk memories. |
MEMORY_FLAG_ALREADY_USED | This memory has already been engraved, and cannot be selected for engraving again. |
MEMORY_CHECK_BLINDNESS | A blind mob cannot experience this memory. |
MEMORY_CHECK_DEAFNESS | A deaf mob cannot experience this memory. |
MEMORY_SKIP_UNCONSCIOUS | A mob which is currently unconscious can experience this memory. |
MEMORY_NO_STORY | This memory can't be selected for tattoo-ing or engraving at all. |
STORY_ENGRAVING | wall engraving stories |
STORY_CHANGELING_ABSORB | changeling memory reading |
STORY_TATTOO | tattoos |
STORY_FLAG_DATED | include a date this event happened |
STORY_FLAG_NO_STYLE | Don't style this story |
Define Details
ENGRAVING_BEAUTY_TO_ART_FACTOR 
Factor of how beauty is divided to make the engraving art value
ENGRAVING_PERSISTENCE_VERSION 
Current version of the engraving persistence json
ENGRAVING_SAVE_FILE 
name of the file that has all the saved engravings
MEMORY_CHECK_BLINDNESS 
A blind mob cannot experience this memory.
MEMORY_CHECK_DEAFNESS 
A deaf mob cannot experience this memory.
MEMORY_FILE 
name of the file that has all the memory strings
MEMORY_FLAG_ALREADY_USED 
This memory has already been engraved, and cannot be selected for engraving again.
MEMORY_FLAG_NOLOCATION 
this memory doesn't have a location, omit that
MEMORY_FLAG_NOMOOD 
this memory's protagonist for one reason or another doesn't have a mood, omit that
MEMORY_FLAG_NOPERSISTENCE 
Really shouldn't be saved in persistence, or engraved. Use for stuff like quirk memories.
MEMORY_FLAG_NOSTATIONNAME 
this memory shouldn't include the station name (example: revolution memory)
MEMORY_NO_STORY 
This memory can't be selected for tattoo-ing or engraving at all.
MEMORY_SKIP_UNCONSCIOUS 
A mob which is currently unconscious can experience this memory.
MIN_PERSISTENT_ENGRAVINGS 
how many engravings will be loaded max with persistence
MOODLESS_MEMORY 
moodlet set if the creature with the memory doesn't use mood (doesn't include mood line)
PRISONER_TATTOO_SAVE_FILE 
name of the file that has all the prisoner tattoos
STORY_CHANGELING_ABSORB 
changeling memory reading
STORY_ENGRAVING 
wall engraving stories
STORY_FLAG_DATED 
include a date this event happened
STORY_FLAG_NO_STYLE 
Don't style this story
STORY_TATTOO 
tattoos
STORY_VALUE_AMAZING 
This memory is outstanding, and will stick with you forever. Shows a gold star.
STORY_VALUE_KEY 
This is a key memory and isn't really cool but is important. Shows a key icon.
STORY_VALUE_LEGENDARY 
This memory is insanely good, and can't get obtained just normally. Platinum star.
STORY_VALUE_MEH 
This memory is pretty decent. Shows a bronze star.
STORY_VALUE_NONE 
This memory is relatively normal and common. Neutral face icon.
STORY_VALUE_OKAY 
This memory is alright. Shows a silver star.
STORY_VALUE_SHIT 
This memory is not very good. It's very common. Shows a poo icon.
TATTOO_PERSISTENCE_VERSION 
Current version of the tattoo persistence json