code/__DEFINES/monkeys.dm
MONKEY_FLEE_HEALTH | below this health value the monkey starts to flee from enemies |
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MONKEY_ENEMY_VISION | how close an enemy must be to trigger aggression |
MONKEY_FLEE_VISION | how close an enemy must be before it triggers flee |
MONKEY_ITEM_SNATCH_DELAY | How long does it take the item to be taken from a mobs hand |
MONKEY_CUFF_RETALIATION_PROB | Probability monkey will aggro when cuffed |
MONKEY_SYRINGE_RETALIATION_PROB | Probability monkey will aggro when syringed |
MONKEY_PULL_AGGRO_PROB | probability that monkey aggro against the mob pulling it |
MONKEY_SHENANIGAN_PROB | probability that monkey will get into mischief, i.e. finding/stealing items |
MONKEY_ATTACK_DISARM_PROB | probability that monkey will disarm an armed attacker |
MONKEY_RECRUIT_PROB | probability that monkey will get recruited when friend is attacked |
MONKEY_RETALIATE_PROB | probability for the monkey to aggro when attacked |
MONKEY_HATRED_AMOUNT | amount of aggro to add to an enemy when they attack user |
MONKEY_RECRUIT_HATED_AMOUNT | amount of aggro to add to an enemy when a monkey is recruited |
MONKEY_HATRED_REDUCTION_PROB | probability of reducing aggro by one when the monkey attacks |
MONKEY_RECRUIT_COOLDOWN | Monkey recruit cooldown |
Define Details
MONKEY_ATTACK_DISARM_PROB
probability that monkey will disarm an armed attacker
MONKEY_CUFF_RETALIATION_PROB
Probability monkey will aggro when cuffed
MONKEY_ENEMY_VISION
how close an enemy must be to trigger aggression
MONKEY_FLEE_HEALTH
below this health value the monkey starts to flee from enemies
MONKEY_FLEE_VISION
how close an enemy must be before it triggers flee
MONKEY_HATRED_AMOUNT
amount of aggro to add to an enemy when they attack user
MONKEY_HATRED_REDUCTION_PROB
probability of reducing aggro by one when the monkey attacks
MONKEY_ITEM_SNATCH_DELAY
How long does it take the item to be taken from a mobs hand
MONKEY_PULL_AGGRO_PROB
probability that monkey aggro against the mob pulling it
MONKEY_RECRUIT_COOLDOWN
Monkey recruit cooldown
MONKEY_RECRUIT_HATED_AMOUNT
amount of aggro to add to an enemy when a monkey is recruited
MONKEY_RECRUIT_PROB
probability that monkey will get recruited when friend is attacked
MONKEY_RETALIATE_PROB
probability for the monkey to aggro when attacked
MONKEY_SHENANIGAN_PROB
probability that monkey will get into mischief, i.e. finding/stealing items
MONKEY_SYRINGE_RETALIATION_PROB
Probability monkey will aggro when syringed