/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/monkeys.dm

MONKEY_FLEE_HEALTHbelow this health value the monkey starts to flee from enemies
MONKEY_ENEMY_VISIONhow close an enemy must be to trigger aggression
MONKEY_FLEE_VISIONhow close an enemy must be before it triggers flee
MONKEY_ITEM_SNATCH_DELAYHow long does it take the item to be taken from a mobs hand
MONKEY_CUFF_RETALIATION_PROBProbability monkey will aggro when cuffed
MONKEY_SYRINGE_RETALIATION_PROBProbability monkey will aggro when syringed
MONKEY_PULL_AGGRO_PROBprobability that monkey aggro against the mob pulling it
MONKEY_SHENANIGAN_PROBprobability that monkey will get into mischief, i.e. finding/stealing items
MONKEY_ATTACK_DISARM_PROBprobability that monkey will disarm an armed attacker
MONKEY_RECRUIT_PROBprobability that monkey will get recruited when friend is attacked
MONKEY_RETALIATE_PROBprobability for the monkey to aggro when attacked
MONKEY_HATRED_AMOUNTamount of aggro to add to an enemy when they attack user
MONKEY_RECRUIT_HATED_AMOUNTamount of aggro to add to an enemy when a monkey is recruited
MONKEY_HATRED_REDUCTION_PROBprobability of reducing aggro by one when the monkey attacks
MONKEY_RECRUIT_COOLDOWNMonkey recruit cooldown

Define Details

MONKEY_ATTACK_DISARM_PROB

probability that monkey will disarm an armed attacker

MONKEY_CUFF_RETALIATION_PROB

Probability monkey will aggro when cuffed

MONKEY_ENEMY_VISION

how close an enemy must be to trigger aggression

MONKEY_FLEE_HEALTH

below this health value the monkey starts to flee from enemies

MONKEY_FLEE_VISION

how close an enemy must be before it triggers flee

MONKEY_HATRED_AMOUNT

amount of aggro to add to an enemy when they attack user

MONKEY_HATRED_REDUCTION_PROB

probability of reducing aggro by one when the monkey attacks

MONKEY_ITEM_SNATCH_DELAY

How long does it take the item to be taken from a mobs hand

MONKEY_PULL_AGGRO_PROB

probability that monkey aggro against the mob pulling it

MONKEY_RECRUIT_COOLDOWN

Monkey recruit cooldown

MONKEY_RECRUIT_HATED_AMOUNT

amount of aggro to add to an enemy when a monkey is recruited

MONKEY_RECRUIT_PROB

probability that monkey will get recruited when friend is attacked

MONKEY_RETALIATE_PROB

probability for the monkey to aggro when attacked

MONKEY_SHENANIGAN_PROB

probability that monkey will get into mischief, i.e. finding/stealing items

MONKEY_SYRINGE_RETALIATION_PROB

Probability monkey will aggro when syringed