code/__DEFINES/mood.dm 
SANITY_LEVEL_MAX | Equal to the highest sanity level |
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TERROR_BUILDUP_INITIAL | Initial value for effects that apply the component from spooking you |
TERROR_BUILDUP_PASSIVE_DECREASE | How much terror is removed per second when we're not afraid |
TERROR_BUILDUP_FEAR | Level at which minor effects start kicking in |
TERROR_BUILDUP_TERROR | Level at which major effects start kicking in |
TERROR_BUILDUP_PANIC | Level at which we're having a full on panic attack |
TERROR_BUILDUP_PASSIVE_MAXIMUM | Maximum amount of terror that passive sources can stack |
TERROR_BUILDUP_HEART_ATTACK | Your heart gives out at this level, should always be higher than TERROR_BUILDUP_PASSIVE_MAXIMUM |
TERROR_BUILDUP_MAXIMUM | Maximum amount of terror that can be held at once |
PANIC_ATTACK_TERROR_AMOUNT | How much terror panic attacks grant |
HUG_TERROR_AMOUNT | How much terror being hugged reduces, or increases if its done by a nightmare or someone you're afraid of |
MOOD_EVENT_FEAR | Relates to fear or resisting fear |
MOOD_EVENT_ART | Relates to art |
MOOD_EVENT_WHIMSY | Relates to being a generally silly guy |
MOOD_EVENT_GAMING | Playing games and goofing off |
MOOD_EVENT_FOOD | Relates to food |
MOOD_EVENT_PAIN | Relates to being in pain |
MOOD_EVENT_SPIRITUAL | Relates to spirituality |
HAS_PERSONALITY | Checks if the mob has the given personality typepath |
BLOCK_NEW_MOOD | Return from /be_replaced or /be_refreshed to actually go prevent the new mood event from being added |
ALLOW_NEW_MOOD | Return from /be_replaced or /be_refreshed to actually go through and allow the new mood event to be added |
Define Details
ALLOW_NEW_MOOD 
Return from /be_replaced or /be_refreshed to actually go through and allow the new mood event to be added
BLOCK_NEW_MOOD 
Return from /be_replaced or /be_refreshed to actually go prevent the new mood event from being added
HAS_PERSONALITY 
Checks if the mob has the given personality typepath
HUG_TERROR_AMOUNT 
How much terror being hugged reduces, or increases if its done by a nightmare or someone you're afraid of
MOOD_EVENT_ART 
Relates to art
MOOD_EVENT_FEAR 
Relates to fear or resisting fear
MOOD_EVENT_FOOD 
Relates to food
MOOD_EVENT_GAMING 
Playing games and goofing off
MOOD_EVENT_PAIN 
Relates to being in pain
MOOD_EVENT_SPIRITUAL 
Relates to spirituality
MOOD_EVENT_WHIMSY 
Relates to being a generally silly guy
PANIC_ATTACK_TERROR_AMOUNT 
How much terror panic attacks grant
SANITY_LEVEL_MAX 
Equal to the highest sanity level
TERROR_BUILDUP_FEAR 
Level at which minor effects start kicking in
TERROR_BUILDUP_HEART_ATTACK 
Your heart gives out at this level, should always be higher than TERROR_BUILDUP_PASSIVE_MAXIMUM
TERROR_BUILDUP_INITIAL 
Initial value for effects that apply the component from spooking you
TERROR_BUILDUP_MAXIMUM 
Maximum amount of terror that can be held at once
TERROR_BUILDUP_PANIC 
Level at which we're having a full on panic attack
TERROR_BUILDUP_PASSIVE_DECREASE 
How much terror is removed per second when we're not afraid
TERROR_BUILDUP_PASSIVE_MAXIMUM 
Maximum amount of terror that passive sources can stack
TERROR_BUILDUP_TERROR 
Level at which major effects start kicking in