/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/mood.dm

SANITY_LEVEL_MAXEqual to the highest sanity level
TERROR_BUILDUP_INITIALInitial value for effects that apply the component from spooking you
TERROR_BUILDUP_PASSIVE_DECREASEHow much terror is removed per second when we're not afraid
TERROR_BUILDUP_FEARLevel at which minor effects start kicking in
TERROR_BUILDUP_TERRORLevel at which major effects start kicking in
TERROR_BUILDUP_PANICLevel at which we're having a full on panic attack
TERROR_BUILDUP_PASSIVE_MAXIMUMMaximum amount of terror that passive sources can stack
TERROR_BUILDUP_HEART_ATTACKYour heart gives out at this level, should always be higher than TERROR_BUILDUP_PASSIVE_MAXIMUM
TERROR_BUILDUP_MAXIMUMMaximum amount of terror that can be held at once
PANIC_ATTACK_TERROR_AMOUNTHow much terror panic attacks grant
HUG_TERROR_AMOUNTHow much terror being hugged reduces, or increases if its done by a nightmare or someone you're afraid of
MOOD_EVENT_FEARRelates to fear or resisting fear
MOOD_EVENT_ARTRelates to art
MOOD_EVENT_WHIMSYRelates to being a generally silly guy
MOOD_EVENT_GAMINGPlaying games and goofing off
MOOD_EVENT_FOODRelates to food
MOOD_EVENT_PAINRelates to being in pain
MOOD_EVENT_SPIRITUALRelates to spirituality
HAS_PERSONALITYChecks if the mob has the given personality typepath
BLOCK_NEW_MOODReturn from /be_replaced or /be_refreshed to actually go prevent the new mood event from being added
ALLOW_NEW_MOODReturn from /be_replaced or /be_refreshed to actually go through and allow the new mood event to be added

Define Details

ALLOW_NEW_MOOD

Return from /be_replaced or /be_refreshed to actually go through and allow the new mood event to be added

BLOCK_NEW_MOOD

Return from /be_replaced or /be_refreshed to actually go prevent the new mood event from being added

HAS_PERSONALITY

Checks if the mob has the given personality typepath

HUG_TERROR_AMOUNT

How much terror being hugged reduces, or increases if its done by a nightmare or someone you're afraid of

MOOD_EVENT_ART

Relates to art

MOOD_EVENT_FEAR

Relates to fear or resisting fear

MOOD_EVENT_FOOD

Relates to food

MOOD_EVENT_GAMING

Playing games and goofing off

MOOD_EVENT_PAIN

Relates to being in pain

MOOD_EVENT_SPIRITUAL

Relates to spirituality

MOOD_EVENT_WHIMSY

Relates to being a generally silly guy

PANIC_ATTACK_TERROR_AMOUNT

How much terror panic attacks grant

SANITY_LEVEL_MAX

Equal to the highest sanity level

TERROR_BUILDUP_FEAR

Level at which minor effects start kicking in

TERROR_BUILDUP_HEART_ATTACK

Your heart gives out at this level, should always be higher than TERROR_BUILDUP_PASSIVE_MAXIMUM

TERROR_BUILDUP_INITIAL

Initial value for effects that apply the component from spooking you

TERROR_BUILDUP_MAXIMUM

Maximum amount of terror that can be held at once

TERROR_BUILDUP_PANIC

Level at which we're having a full on panic attack

TERROR_BUILDUP_PASSIVE_DECREASE

How much terror is removed per second when we're not afraid

TERROR_BUILDUP_PASSIVE_MAXIMUM

Maximum amount of terror that passive sources can stack

TERROR_BUILDUP_TERROR

Level at which major effects start kicking in