/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/obj_flags.dm

EYE_STABItem can be used to eyestab
HAND_ITEMIf an item is just your hand (circled hand, slapper) and shouldn't block things like riding
EXAMINE_SKIPMakes the Examine proc not read out this item.
XENOMORPH_HOLDABLEA Xenomorph can hold this item.
ORGAN_SYNTHETICFlags for the organ_flags var on /obj/item/organ
CLOTHING_PRISTINEIntegrity defines for clothing (not flags but close enough)
FIRST_SOUNDSFlags for the pod_flags var on /obj/structure/closet/supplypod
TOY_FIREARM_OVERLAYFlags for the gun_flags var for firearms
SHARP_EDGEDFlags for sharpness in obj/item

Define Details

CLOTHING_PRISTINE

Integrity defines for clothing (not flags but close enough)

EXAMINE_SKIP

Makes the Examine proc not read out this item.

EYE_STAB

Item can be used to eyestab

FIRST_SOUNDS

Flags for the pod_flags var on /obj/structure/closet/supplypod

HAND_ITEM

If an item is just your hand (circled hand, slapper) and shouldn't block things like riding

ORGAN_SYNTHETIC

Flags for the organ_flags var on /obj/item/organ

SHARP_EDGED

Flags for sharpness in obj/item

TOY_FIREARM_OVERLAY

Flags for the gun_flags var for firearms

XENOMORPH_HOLDABLE

A Xenomorph can hold this item.