code/__DEFINES/projectiles.dm
PROJECTILE_PIERCE_NONE | Default behavior: hit and delete self |
---|---|
PROJECTILE_PIERCE_HIT | Hit the thing but go through without deleting. Causes on_hit to be called with pierced = TRUE |
PROJECTILE_PIERCE_PHASE | Entirely phase through the thing without ever hitting. |
CALIBER_A7MM | The caliber used by the L6 SAW. |
CALIBER_46X30MM | The caliber used by the security auto-rifle. |
CALIBER_9MM | The caliber used by the Nanotrasen Saber SMG and Type U3 Uzi. Also used as the default caliber for pistols but only the stechkin APS machine pistol doesn't override it. |
CALIBER_160SMART | The caliber used by smart SMG ammunition |
CALIBER_10MM | The caliber used as the default for ballistic guns. Only not overridden for the surplus rifle. |
CALIBER_357 | The caliber used by most revolver variants. |
CALIBER_38 | The caliber used by the detective's revolver. |
CALIBER_45 | The caliber used by the C-20r SMG, the tommygun, and the M1911 pistol. |
CALIBER_50BMG | The caliber used by sniper rifles. |
CALIBER_50AE | The caliber used by the desert eagle. |
CALIBER_75 | The caliber used by the gyrojet pistol. |
CALIBER_N762 | The caliber used by one revolver variant. |
CALIBER_A223 | The caliber used by the the M-90gl Carbine, and NT-ARG 'Boarder'. |
CALIBER_STRILKA310 | The caliber used by bolt action rifles. |
CALIBER_SHOTGUN | The caliber used by shotguns. |
CALIBER_40MM | The caliber used by grenade launchers. |
CALIBER_84MM | The caliber used by rocket launchers. |
CALIBER_LASER | The caliber used by laser guns. |
CALIBER_ENERGY | The caliber used by most energy guns. |
CALIBER_FOAM | The acliber used by foam force and donksoft toy guns. |
CALIBER_ARROW | The caliber used by the bow and arrow. |
CALIBER_HARPOON | The caliber used by the harpoon gun. |
CALIBER_REBAR | The caliber used by the rebar crossbow. |
CALIBER_HOOK | The caliber used by the meat hook. |
CALIBER_TENTACLE | The caliber used by the changeling tentacle mutation. |
CALIBER_JUNK | The caliber used by pipeguns and pipe pistols |
CALIBER_PEA | The caliber used by the (gatfruit) peashooter |
GUNPOINT_SHOOTER_STRAY_RANGE | For gunpoints, how many tiles around the target the shooter can roam without losing their shot |
PROJECTILE_DAMAGE_PER_ROBOTIC_SPARK | A spark will be generated for each THIS amount of damage dealt to a robotic limb by a projectile. |
STANDARD_ENERGY_GUN_SELF_CHARGE_RATE | The self charging rate of energy guns that magically recharge themselves, in watts. |
LASER_SHOTS | Macro to turn a number of laser shots into an energy cost, based on the above define e.g. LASER_SHOTS(12, STANDARD_CELL_CHARGE) means 12 shots |
MAX_RANGE_HIT_PRONE_TARGETS | How far do the projectile hits the prone mob |
PROJECTILE_IMPACT_DELETE | Queued for impact deletion (simple qdel) |
PROJECTILE_RANGE_DELETE | Queued for range deletion (on_range call) |
PROJECTILE_IMPACT_PASSED | Projectile either hasn't impacted anything, or pierced through the target |
PROJECTILE_IMPACT_INTERRUPTED | Projectile has been "deleted" before bullet_act call has occured |
PROJECTILE_IMPACT_SUCCESSFUL | Projectile has successfully impacted something and is scheduled for deletion |
PROJECTILE_TRACER_DURATION | For how long projectile tracers linger |
Define Details
CALIBER_10MM
The caliber used as the default for ballistic guns. Only not overridden for the surplus rifle.
CALIBER_160SMART
The caliber used by smart SMG ammunition
CALIBER_357
The caliber used by most revolver variants.
CALIBER_38
The caliber used by the detective's revolver.
CALIBER_40MM
The caliber used by grenade launchers.
CALIBER_45
The caliber used by the C-20r SMG, the tommygun, and the M1911 pistol.
CALIBER_46X30MM
The caliber used by the security auto-rifle.
CALIBER_50AE
The caliber used by the desert eagle.
CALIBER_50BMG
The caliber used by sniper rifles.
CALIBER_75
The caliber used by the gyrojet pistol.
CALIBER_84MM
The caliber used by rocket launchers.
CALIBER_9MM
The caliber used by the Nanotrasen Saber SMG and Type U3 Uzi. Also used as the default caliber for pistols but only the stechkin APS machine pistol doesn't override it.
CALIBER_A223
The caliber used by the the M-90gl Carbine, and NT-ARG 'Boarder'.
CALIBER_A7MM
The caliber used by the L6 SAW.
CALIBER_ARROW
The caliber used by the bow and arrow.
CALIBER_ENERGY
The caliber used by most energy guns.
CALIBER_FOAM
The acliber used by foam force and donksoft toy guns.
CALIBER_HARPOON
The caliber used by the harpoon gun.
CALIBER_HOOK
The caliber used by the meat hook.
CALIBER_JUNK
The caliber used by pipeguns and pipe pistols
CALIBER_LASER
The caliber used by laser guns.
CALIBER_N762
The caliber used by one revolver variant.
CALIBER_PEA
The caliber used by the (gatfruit) peashooter
CALIBER_REBAR
The caliber used by the rebar crossbow.
CALIBER_SHOTGUN
The caliber used by shotguns.
CALIBER_STRILKA310
The caliber used by bolt action rifles.
CALIBER_TENTACLE
The caliber used by the changeling tentacle mutation.
GUNPOINT_SHOOTER_STRAY_RANGE
For gunpoints, how many tiles around the target the shooter can roam without losing their shot
LASER_SHOTS
Macro to turn a number of laser shots into an energy cost, based on the above define e.g. LASER_SHOTS(12, STANDARD_CELL_CHARGE) means 12 shots
MAX_RANGE_HIT_PRONE_TARGETS
How far do the projectile hits the prone mob
PROJECTILE_DAMAGE_PER_ROBOTIC_SPARK
A spark will be generated for each THIS amount of damage dealt to a robotic limb by a projectile.
PROJECTILE_IMPACT_DELETE
Queued for impact deletion (simple qdel)
PROJECTILE_IMPACT_INTERRUPTED
Projectile has been "deleted" before bullet_act call has occured
PROJECTILE_IMPACT_PASSED
Projectile either hasn't impacted anything, or pierced through the target
PROJECTILE_IMPACT_SUCCESSFUL
Projectile has successfully impacted something and is scheduled for deletion
PROJECTILE_PIERCE_HIT
Hit the thing but go through without deleting. Causes on_hit to be called with pierced = TRUE
PROJECTILE_PIERCE_NONE
Default behavior: hit and delete self
PROJECTILE_PIERCE_PHASE
Entirely phase through the thing without ever hitting.
PROJECTILE_RANGE_DELETE
Queued for range deletion (on_range call)
PROJECTILE_TRACER_DURATION
For how long projectile tracers linger
STANDARD_ENERGY_GUN_SELF_CHARGE_RATE
The self charging rate of energy guns that magically recharge themselves, in watts.