/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/radiation.dm

RAD_MOB_HAIRLOSSHow much stored radiation to check for hair loss
RAD_MOB_HAIRLOSS_PROBChance of you hair starting to fall out every second when over threshold
RAD_MOB_MUTATEHow much stored radiation to check for mutation
RAD_MOB_MUTATE_PROBChance of randomly mutating every second when over threshold
RAD_MOB_VOMITThe time since irradiated before checking for vomitting
RAD_MOB_VOMIT_PROBChance per second of vomitting
RAD_MOB_KNOCKDOWNHow much stored radiation to check for stunning
RAD_MOB_KNOCKDOWN_PROBChance of knockdown per second when over threshold
RAD_MOB_KNOCKDOWN_AMOUNTAmount of knockdown when it occurs
DEFAULT_RADIATION_CHANCEThe default chance something can be irradiated
URANIUM_IRRADIATION_CHANCEThe default chance for uranium structures to irradiate
URANIUM_RADIATION_MINIMUM_EXPOSURE_TIMEThe minimum exposure time before uranium structures can irradiate
NEBULA_RADIATION_MINIMUM_EXPOSURE_TIMEThe minimum exposure time before the radioactive nebula can irradiate
PERCEIVED_RADIATION_DANGER_LOWReturn values of [proc/get_perceived_radiation_danger]
TIME_WITHOUT_RADIATION_BEFORE_RESETThe time before geiger counters reset back to normal without any radiation pulses
RADIATION_EXPOSURE_NEBULA_BASE_CHANCEBase chance the nebula has of applying irradiation
RADIATION_EXPOSURE_NEBULA_CHANCE_INCREMENTThe chance we add to the base chance every time we fail to irradiate
RADIATION_EXPOSURE_NEBULA_CHECK_INTERVALTime it takes for the next irradiation check

Define Details

DEFAULT_RADIATION_CHANCE

The default chance something can be irradiated

NEBULA_RADIATION_MINIMUM_EXPOSURE_TIME

The minimum exposure time before the radioactive nebula can irradiate

PERCEIVED_RADIATION_DANGER_LOW

Return values of [proc/get_perceived_radiation_danger]

RADIATION_EXPOSURE_NEBULA_BASE_CHANCE

Base chance the nebula has of applying irradiation

RADIATION_EXPOSURE_NEBULA_CHANCE_INCREMENT

The chance we add to the base chance every time we fail to irradiate

RADIATION_EXPOSURE_NEBULA_CHECK_INTERVAL

Time it takes for the next irradiation check

RAD_MOB_HAIRLOSS

How much stored radiation to check for hair loss

RAD_MOB_HAIRLOSS_PROB

Chance of you hair starting to fall out every second when over threshold

RAD_MOB_KNOCKDOWN

How much stored radiation to check for stunning

RAD_MOB_KNOCKDOWN_AMOUNT

Amount of knockdown when it occurs

RAD_MOB_KNOCKDOWN_PROB

Chance of knockdown per second when over threshold

RAD_MOB_MUTATE

How much stored radiation to check for mutation

RAD_MOB_MUTATE_PROB

Chance of randomly mutating every second when over threshold

RAD_MOB_VOMIT

The time since irradiated before checking for vomitting

RAD_MOB_VOMIT_PROB

Chance per second of vomitting

TIME_WITHOUT_RADIATION_BEFORE_RESET

The time before geiger counters reset back to normal without any radiation pulses

URANIUM_IRRADIATION_CHANCE

The default chance for uranium structures to irradiate

URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME

The minimum exposure time before uranium structures can irradiate