code/__DEFINES/sight.dm
SEE_AVOID_TURF_BLACKNESS | can't see anything can see all mobs, no matter what can see all objs, no matter what can see self, no matter what can see infra-red objects (different sort of luminosity, essentially a copy of it, one we do not use) if an object is located on an unlit area, but some of its pixels are in a lit area (via pixel_x,y or smooth movement), can see those pixels can see through opaque objects render dark tiles as blackness (Note, this basically means we draw dark tiles to plane 0) we can then hijack that plane with a plane master, and start drawing it anywhere we want NOTE: this does not function with the SIDE_MAP map format. So we can't. :( Bitfield of sight flags that show THINGS but no lighting Since lighting is an underlay on turfs, this is everything but that |
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Define Details
SEE_AVOID_TURF_BLACKNESS
can't see anything can see all mobs, no matter what can see all objs, no matter what can see self, no matter what can see infra-red objects (different sort of luminosity, essentially a copy of it, one we do not use) if an object is located on an unlit area, but some of its pixels are in a lit area (via pixel_x,y or smooth movement), can see those pixels can see through opaque objects render dark tiles as blackness (Note, this basically means we draw dark tiles to plane 0) we can then hijack that plane with a plane master, and start drawing it anywhere we want NOTE: this does not function with the SIDE_MAP map format. So we can't. :( Bitfield of sight flags that show THINGS but no lighting Since lighting is an underlay on turfs, this is everything but that