/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/status_effects.dm

STATUS_EFFECT_FAST_PROCESSProcessing flags - used to define the speed at which the status will work This is fast - 0.2s between ticks (I believe!)
STATUS_EFFECT_NORMAL_PROCESSThis is slower and better for more intensive status effects - 1s between ticks
STATUS_EFFECT_WOOZYRaises click cooldowns for everything you do.
STATUS_EFFECT_HIGHBLOODPRESSUREMakes you bleed harder
STATUS_EFFECT_SEIZUREmakes you seize up. reminds me of this video https://www.youtube.com/watch?v=wvkHIZg_954
STATUS_EFFECT_CONFUSIONMakes the mob move randomly. Read the documentation for /datum/status_effect/confusion for more information.
STATUS_EFFECT_STAGGERDoubles attack cooldowns on simplemobs and recovery time on megafauna.

Define Details

STATUS_EFFECT_CONFUSION

Makes the mob move randomly. Read the documentation for /datum/status_effect/confusion for more information.

STATUS_EFFECT_FAST_PROCESS

Processing flags - used to define the speed at which the status will work This is fast - 0.2s between ticks (I believe!)

STATUS_EFFECT_HIGHBLOODPRESSURE

Makes you bleed harder

STATUS_EFFECT_NORMAL_PROCESS

This is slower and better for more intensive status effects - 1s between ticks

STATUS_EFFECT_SEIZURE

makes you seize up. reminds me of this video https://www.youtube.com/watch?v=wvkHIZg_954

STATUS_EFFECT_STAGGER

Doubles attack cooldowns on simplemobs and recovery time on megafauna.

STATUS_EFFECT_WOOZY

Raises click cooldowns for everything you do.