/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/traits.dm

TRAIT_KNOCKEDOUTForces the user to stay unconscious.
TRAIT_IMMOBILIZEDPrevents voluntary movement.
TRAIT_FLOOREDPrevents voluntary standing or staying up on its own.
TRAIT_FORCED_STANDINGForces user to stay standing
TRAIT_HANDS_BLOCKEDPrevents usage of manipulation appendages (picking, holding or using items, manipulating storage).
TRAIT_UI_BLOCKEDInability to access UI hud elements. Turned into a trait from MOBILITY_UI to be able to track sources.
TRAIT_PULL_BLOCKEDInability to pull things. Turned into a trait from MOBILITY_PULL to be able to track sources.
TRAIT_RESTRAINEDAbstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically.
TRAIT_PERFECT_ATTACKERDoesn't miss attacks
TRAIT_CRITICAL_CONDITIONIn some kind of critical condition. Is able to succumb.
TRAIT_CHUNKYFINGERSmeans that you can't use weapons with normal trigger guards.
TRAIT_ADVANCEDTOOLUSERWhether a mob is dexterous enough to use machines and certain items or not.
TRAIT_GUN_NATURALMakes it so the mob can use guns regardless of tool user status
TRAIT_DEATHCOMACauses death-like unconsciousness
TRAIT_FAKEDEATHMakes the owner appear as dead to most forms of medical examination
TRAIT_XENO_HOSTTracks whether we're gonna be a baby alien's mummy.
TRAIT_IWASBATONEDAnti Dual-baton cooldown bypass exploit.
TRAIT_CORPSELOCKEDPrevents you from leaving your corpse
TRAIT_RESISTHEATHANDSFor when you want to be able to touch hot things, but still want fire to be an issue.
TRAIT_FASTMEDreduces the use time of syringes, pills, patches and medigels but only when using on someone
TRAIT_SIXTHSENSECan hear observers
TRAIT_PARALYSIS_L_ARMThese are used for brain-based paralysis, where replacing the limb won't fix it
TRAIT_WEB_WEAVERCan weave webs into cloth
TRAIT_QUICK_CARRYWe place people into a fireman carry quicker than standard
TRAIT_QUICKER_CARRYWe place people into a fireman carry especially quickly compared to quick_carry
TRAIT_PLANT_SAFEWe can handle 'dangerous' plants in botany safely
TRAIT_DIAGNOSTIC_HUDfor something granting you a diagnostic hud
TRAIT_MEDIBOTCOMINGTHROUGHIs a medbot healing you
TRAIT_NOFLASHMakes you immune to flashes
TRAIT_XENO_IMMUNEprevents xeno huggies implanting skeletons
TRAIT_FLASH_SENSITIVEMakes you flashable from any direction
TRAIT_SPECIAL_TRAUMA_BOOSTIncreases chance of getting special traumas, makes them harder to cure
TRAIT_GAMERGODGets double arcade prizes
TRAIT_SILENT_FOOTSTEPSmakes your footsteps completely silent
TRAIT_NICE_SHOThnnnnnnnggggg..... you're pretty good....
TRAIT_TUMOR_SUPPRESSEDprevents the damage done by a brain tumor
TRAIT_PERMANENTLY_ONFIREoverrides the update_fire proc to always add fire (for lava)
TRAIT_SIGN_LANGGalactic Common Sign Language
TRAIT_MARTIAL_ARTS_IMMUNEnobody can use martial arts on this mob
TRAIT_DUFFEL_CURSE_PROOFYou've been cursed with a living duffelbag, and can't have more added
TRAIT_WEAK_SOULRevenants draining you only get a very small benefit.
TRAIT_CANT_RIDEPrevents mob from riding mobs when buckled onto something
TRAIT_BLOODY_MESSfrom heparin, makes open bleeding wounds rapidly spill more blood
TRAIT_COAGULATINGfrom coagulant reagents, this doesn't affect the bleeding itself but does affect the bleed warning messages
TRAIT_ANTICONVULSANTFrom anti-convulsant medication against seizures.
TRAIT_ANTENNAEThe holder of this trait has antennae or whatever that hurt a ton when noogied
TRAIT_KISS_OF_DEATHBlowing kisses actually does damage to the victim
TRAIT_GARLIC_BREATHUsed to activate french kissing
TRAIT_PLASMABURNTUsed on limbs in the process of turning a human into a plasmaman while in plasma lava
TRAIT_HOPELESSLY_ADDICTEDAddictions don't tick down, basically they're permanently addicted
TRAIT_UNNATURAL_RED_GLOWY_EYESTheir eyes glow an unnatural red colour. Currently used to set special examine text on humans. Does not guarantee the mob's eyes are coloured red, nor that there is any visible glow on their character sprite.
TRAIT_BLOODSHOT_EYESTheir eyes are bloodshot. Currently used to set special examine text on humans. Examine text is overridden by TRAIT_UNNATURAL_RED_GLOWY_EYES.
TRAIT_PRESERVE_UI_WITHOUT_CLIENTThis mob should never close UI even if it doesn't have a client
TRAIT_CAN_USE_FLIGHT_POTIONLets the mob use flight potions
TRAIT_BYPASS_MEASURESThis mob overrides certian SSlag_switch measures with this special trait
TRAIT_ALLOWED_HONORBOUND_ATTACKSomeone can safely be attacked with honorbound with ONLY a combat mode check, the trait is assuring holding a weapon and hitting won't hurt them..
TRAIT_SPARRINGThe user is sparring
TRAIT_AI_BAGATTACKThis atom can ignore the "is on a turf" check for simple AI datum attacks, allowing them to attack from bags or lockers as long as any other conditions are met
TRAIT_INVISIBLE_MANThis mobs bodyparts are invisible but still clickable.
TRAIT_HIDE_EXTERNAL_ORGANSDon't draw external organs/species features like wings, horns, frills and stuff
TRAIT_FREE_FLOAT_MOVEMENTWhen people are floating from zero-grav or something, we can move around freely!
TRAIT_NO_TELEPORTdo_teleport will not allow this atom to teleport
TRAIT_FUGU_GLANDEDTrait used by fugu glands to avoid double buffing
TRAIT_HOT_SPRING_CURSEDTrait applied to /datum/mind to stop someone from using the cursed hot springs to polymorph more than once.
TRAIT_NOT_ENGRAVABLEIf something has been engraved/cannot be engraved
TRAIT_CAN_STRIPThis mob can strip other mobs.
TRAIT_MOVE_GROUNDMovement type traits for movables. See elements/movetype_handler.dm
TRAIT_NO_FLOATING_ANIMDisables the floating animation. See above.
TRAIT_LAVA_IMMUNEWeather immunities, also protect mobs inside them.
TRAIT_PARALYSISUsed for limb-based paralysis, where replacing the limb will fix it.
TRAIT_DISABLED_BY_WOUNDUsed for limbs.
TRAIT_CLIMBABLEClimbable trait, given and taken by the climbable element when added or removed. Exists to be easily checked via HAS_TRAIT().
TRAIT_HONKSPAMMINGUsed by the honkspam element to avoid spamming the sound. Amusing considering its name.
TRAIT_KEEP_TOGETHERUsed for managing KEEP_TOGETHER in [/atom/var/appearance_flags]
TRAIT_MAT_TRANSMUTEDMarks the item as having been transmuted. Functionally blacklists the item from being recycled or sold for materials.
TRAIT_BANNED_FROM_CARGO_SHUTTLEIf the item will block the cargo shuttle from flying to centcom
TRAIT_NO_STORAGE_INSERTcannot be inserted in a storage.
TRAIT_T_RAY_VISIBLEVisible on t-ray scanners if the atom/var/level == 1
TRAIT_NEEDS_TWO_HANDSThe items needs two hands to be carried
TRAIT_UNCATCHABLECan't be catched when thrown
TRAIT_FISH_SAFE_STORAGEFish in this won't die
TRAIT_FISH_CASE_COMPATIBILEStuff that can go inside fish cases
TRAIT_PLANT_WILDMUTATEPlants that were mutated as a result of passive instability, not a mutation threshold.
TRAIT_APC_SHOCKINGIf you hit an APC with exposed internals with this item it will try to shock you
TRAIT_WIELDEDProperly wielded two handed item
TRAIT_NO_IMMOBILIZEBuckling yourself to objects with this trait won't immobilize you
TRAIT_DRYABLETrait for dryable items
TRAIT_DRIEDTrait for dried items
TRAIT_CUSTOMIZABLE_REAGENT_HOLDERTrait for customizable reagent holder
TRAIT_MAY_CONTAIN_BLENDED_DUSTMinor trait used for beakers, or beaker-ishes. /obj/item/reagent_containers, to show that they've been used in a reagent grinder.
TRAIT_CANNOT_CRYSTALIZETrait put on /mob/living/carbon/human. If that mob has a crystal core, also known as an ethereal heart, it will not try to revive them if the mob dies.
TRAIT_FIREDOOR_STOPTrait applied to turfs when an atmos holosign is placed on them. It will stop firedoors from closing.
TRAIT_COMPONENT_MMITrait applied when the MMI component is added to an /obj/item/integrated_circuit
TRAIT_DISEASELIKE_SEVERITY_MEDIUMIf present on a /mob/living/carbon, will make them appear to have a medium level disease on health HUDs.
TRAIT_TENACIOUStrait denoting someone will crawl faster in soft crit
TRAIT_UNBREAKABLEtrait denoting someone will sometimes recover out of crit
EXPERIMENTAL_SURGERY_TRAITTrait inherited by experimental surgeries
ROUNDSTART_TRAITcannot be removed without admin intervention
QUIRK_TRAITAny traits granted by quirks.
ADMIN_TRAIT(B)admins only.
CURSED_ITEM_TRAITThe item is magically cursed
MASK_TRAITinherited from the mask
SHOES_TRAITinherited from your sweet kicks
IMPLANT_TRAITTrait inherited by implants
VEHICLE_TRAITinherited from riding vehicles
BUCKLED_TRAITtrait associated to being buckled
CHOKEHOLD_TRAITtrait associated to being held in a chokehold
RESTING_TRAITtrait associated to resting
STAT_TRAITtrait associated to a stat value or range of
MAPPING_HELPER_TRAITobtained from mapping helper
SUIT_TRAITTrait associated to wearing a suit
LYING_DOWN_TRAITTrait associated to lying down (having a [lying_angle] of a different value than zero).
POWER_LACK_TRAITTrait associated to lacking electrical power.
MOTOR_LACK_TRAITTrait associated to lacking motor movement
MAFIA_TRAITTrait associated with mafia
HIGHLANDER_TRAITTrait associated with highlander
TRAIT_RUSTYgeneric atom traits Trait from /datum/element/rust. Its rusty and should be applying a special overlay to denote this.
DO_NOT_SPLASHstops someone from splashing their reagent_container on an object with this trait
STICKY_NODROPsticky nodrop sounds like a bad soundcloud rapper's name
LACKING_LOCOMOTION_APPENDAGES_TRAITtrait associated to not having locomotion appendages nor the ability to fly or float
LACKING_MANIPULATION_APPENDAGES_TRAITtrait associated to not having fine manipulation appendages such as hands
WARPWHISTLE_TRAITTrait granted by /obj/item/warpwhistle
TURF_Z_TRANSPARENT_TRAITTurf trait for when a turf is transparent
SOULSTONE_TRAITTrait applied by /datum/component/soulstoned
SLIME_COLDTrait applied to slimes by low temperature
TIPPED_OVERTrait applied to mobs by being tipped over
PAI_FOLDEDTrait applied to PAIs by being folded
BRAIN_UNAIDEDTrait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech.
ELEMENT_TRAITTrait applied by element
BERSERK_TRAITTrait granted by /obj/item/clothing/head/helmet/space/hardsuit/berserker
HIPPOCRATIC_OATH_TRAITTrait granted by /obj/item/rod_of_asclepius
BLOODDRUNK_TRAITTrait granted by /datum/status_effect/blooddrunk
LIPSTICK_TRAITTrait granted by lipstick
BEAUTY_ELEMENT_TRAITSelf-explainatory.
STABILIZED_LIGHT_PINK_TRAITPacifism trait given by stabilized light pink extracts.
NO_TONGUE_TRAITTrait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed.
MODEL_TRAITTrait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model.
AI_ANCHOR_TRAITTrait granted by mob/living/silicon/ai Applied when the ai anchors itself
CLOWNOP_TRAITTrait from /datum/antagonist/nukeop/clownop
STATION_TRAIT_BANANIUM_SHIPMENTSTraits given by station traits
TRAIT_MAGNETIC_ID_CARDID cards with this trait will attempt to forcibly occupy the front-facing ID card slot in wallets.
CHAMELEON_ITEM_TRAITTraits granted to items due to their chameleon properties.
TRAIT_SEE_GLASS_COLORSThis human wants to see the color of their glasses, for some reason

Define Details

ADMIN_TRAIT

(B)admins only.

AI_ANCHOR_TRAIT

Trait granted by mob/living/silicon/ai Applied when the ai anchors itself

BEAUTY_ELEMENT_TRAIT

Self-explainatory.

BERSERK_TRAIT

Trait granted by /obj/item/clothing/head/helmet/space/hardsuit/berserker

BLOODDRUNK_TRAIT

Trait granted by /datum/status_effect/blooddrunk

BRAIN_UNAIDED

Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech.

BUCKLED_TRAIT

trait associated to being buckled

CHAMELEON_ITEM_TRAIT

Traits granted to items due to their chameleon properties.

CHOKEHOLD_TRAIT

trait associated to being held in a chokehold

CLOWNOP_TRAIT

Trait from /datum/antagonist/nukeop/clownop

CURSED_ITEM_TRAIT

The item is magically cursed

DO_NOT_SPLASH

stops someone from splashing their reagent_container on an object with this trait

ELEMENT_TRAIT

Trait applied by element

EXPERIMENTAL_SURGERY_TRAIT

Trait inherited by experimental surgeries

HIGHLANDER_TRAIT

Trait associated with highlander

HIPPOCRATIC_OATH_TRAIT

Trait granted by /obj/item/rod_of_asclepius

IMPLANT_TRAIT

Trait inherited by implants

LACKING_LOCOMOTION_APPENDAGES_TRAIT

trait associated to not having locomotion appendages nor the ability to fly or float

LACKING_MANIPULATION_APPENDAGES_TRAIT

trait associated to not having fine manipulation appendages such as hands

LIPSTICK_TRAIT

Trait granted by lipstick

LYING_DOWN_TRAIT

Trait associated to lying down (having a [lying_angle] of a different value than zero).

MAFIA_TRAIT

Trait associated with mafia

MAPPING_HELPER_TRAIT

obtained from mapping helper

MASK_TRAIT

inherited from the mask

MODEL_TRAIT

Trait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model.

MOTOR_LACK_TRAIT

Trait associated to lacking motor movement

NO_TONGUE_TRAIT

Trait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed.

PAI_FOLDED

Trait applied to PAIs by being folded

POWER_LACK_TRAIT

Trait associated to lacking electrical power.

QUIRK_TRAIT

Any traits granted by quirks.

RESTING_TRAIT

trait associated to resting

ROUNDSTART_TRAIT

cannot be removed without admin intervention

SHOES_TRAIT

inherited from your sweet kicks

SLIME_COLD

Trait applied to slimes by low temperature

SOULSTONE_TRAIT

Trait applied by /datum/component/soulstoned

STABILIZED_LIGHT_PINK_TRAIT

Pacifism trait given by stabilized light pink extracts.

STATION_TRAIT_BANANIUM_SHIPMENTS

Traits given by station traits

STAT_TRAIT

trait associated to a stat value or range of

STICKY_NODROP

sticky nodrop sounds like a bad soundcloud rapper's name

SUIT_TRAIT

Trait associated to wearing a suit

TIPPED_OVER

Trait applied to mobs by being tipped over

TRAIT_ADVANCEDTOOLUSER

Whether a mob is dexterous enough to use machines and certain items or not.

TRAIT_AI_BAGATTACK

This atom can ignore the "is on a turf" check for simple AI datum attacks, allowing them to attack from bags or lockers as long as any other conditions are met

TRAIT_ALLOWED_HONORBOUND_ATTACK

Someone can safely be attacked with honorbound with ONLY a combat mode check, the trait is assuring holding a weapon and hitting won't hurt them..

TRAIT_ANTENNAE

The holder of this trait has antennae or whatever that hurt a ton when noogied

TRAIT_ANTICONVULSANT

From anti-convulsant medication against seizures.

TRAIT_APC_SHOCKING

If you hit an APC with exposed internals with this item it will try to shock you

TRAIT_BANNED_FROM_CARGO_SHUTTLE

If the item will block the cargo shuttle from flying to centcom

TRAIT_BLOODSHOT_EYES

Their eyes are bloodshot. Currently used to set special examine text on humans. Examine text is overridden by TRAIT_UNNATURAL_RED_GLOWY_EYES.

TRAIT_BLOODY_MESS

from heparin, makes open bleeding wounds rapidly spill more blood

TRAIT_BYPASS_MEASURES

This mob overrides certian SSlag_switch measures with this special trait

TRAIT_CANNOT_CRYSTALIZE

Trait put on /mob/living/carbon/human. If that mob has a crystal core, also known as an ethereal heart, it will not try to revive them if the mob dies.

TRAIT_CANT_RIDE

Prevents mob from riding mobs when buckled onto something

TRAIT_CAN_STRIP

This mob can strip other mobs.

TRAIT_CAN_USE_FLIGHT_POTION

Lets the mob use flight potions

TRAIT_CHUNKYFINGERS

means that you can't use weapons with normal trigger guards.

TRAIT_CLIMBABLE

Climbable trait, given and taken by the climbable element when added or removed. Exists to be easily checked via HAS_TRAIT().

TRAIT_COAGULATING

from coagulant reagents, this doesn't affect the bleeding itself but does affect the bleed warning messages

TRAIT_COMPONENT_MMI

Trait applied when the MMI component is added to an /obj/item/integrated_circuit

TRAIT_CORPSELOCKED

Prevents you from leaving your corpse

TRAIT_CRITICAL_CONDITION

In some kind of critical condition. Is able to succumb.

TRAIT_CUSTOMIZABLE_REAGENT_HOLDER

Trait for customizable reagent holder

TRAIT_DEATHCOMA

Causes death-like unconsciousness

TRAIT_DIAGNOSTIC_HUD

for something granting you a diagnostic hud

TRAIT_DISABLED_BY_WOUND

Used for limbs.

TRAIT_DISEASELIKE_SEVERITY_MEDIUM

If present on a /mob/living/carbon, will make them appear to have a medium level disease on health HUDs.

TRAIT_DRIED

Trait for dried items

TRAIT_DRYABLE

Trait for dryable items

TRAIT_DUFFEL_CURSE_PROOF

You've been cursed with a living duffelbag, and can't have more added

TRAIT_FAKEDEATH

Makes the owner appear as dead to most forms of medical examination

TRAIT_FASTMED

reduces the use time of syringes, pills, patches and medigels but only when using on someone

TRAIT_FIREDOOR_STOP

Trait applied to turfs when an atmos holosign is placed on them. It will stop firedoors from closing.

TRAIT_FISH_CASE_COMPATIBILE

Stuff that can go inside fish cases

TRAIT_FISH_SAFE_STORAGE

Fish in this won't die

TRAIT_FLASH_SENSITIVE

Makes you flashable from any direction

TRAIT_FLOORED

Prevents voluntary standing or staying up on its own.

TRAIT_FORCED_STANDING

Forces user to stay standing

TRAIT_FREE_FLOAT_MOVEMENT

When people are floating from zero-grav or something, we can move around freely!

TRAIT_FUGU_GLANDED

Trait used by fugu glands to avoid double buffing

TRAIT_GAMERGOD

Gets double arcade prizes

TRAIT_GARLIC_BREATH

Used to activate french kissing

TRAIT_GUN_NATURAL

Makes it so the mob can use guns regardless of tool user status

TRAIT_HANDS_BLOCKED

Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage).

TRAIT_HIDE_EXTERNAL_ORGANS

Don't draw external organs/species features like wings, horns, frills and stuff

TRAIT_HONKSPAMMING

Used by the honkspam element to avoid spamming the sound. Amusing considering its name.

TRAIT_HOPELESSLY_ADDICTED

Addictions don't tick down, basically they're permanently addicted

TRAIT_HOT_SPRING_CURSED

Trait applied to /datum/mind to stop someone from using the cursed hot springs to polymorph more than once.

TRAIT_IMMOBILIZED

Prevents voluntary movement.

TRAIT_INVISIBLE_MAN

This mobs bodyparts are invisible but still clickable.

TRAIT_IWASBATONED

Anti Dual-baton cooldown bypass exploit.

TRAIT_KEEP_TOGETHER

Used for managing KEEP_TOGETHER in [/atom/var/appearance_flags]

TRAIT_KISS_OF_DEATH

Blowing kisses actually does damage to the victim

TRAIT_KNOCKEDOUT

Forces the user to stay unconscious.

TRAIT_LAVA_IMMUNE

Weather immunities, also protect mobs inside them.

TRAIT_MAGNETIC_ID_CARD

ID cards with this trait will attempt to forcibly occupy the front-facing ID card slot in wallets.

TRAIT_MARTIAL_ARTS_IMMUNE

nobody can use martial arts on this mob

TRAIT_MAT_TRANSMUTED

Marks the item as having been transmuted. Functionally blacklists the item from being recycled or sold for materials.

TRAIT_MAY_CONTAIN_BLENDED_DUST

Minor trait used for beakers, or beaker-ishes. /obj/item/reagent_containers, to show that they've been used in a reagent grinder.

TRAIT_MEDIBOTCOMINGTHROUGH

Is a medbot healing you

TRAIT_MOVE_GROUND

Movement type traits for movables. See elements/movetype_handler.dm

TRAIT_NEEDS_TWO_HANDS

The items needs two hands to be carried

TRAIT_NICE_SHOT

hnnnnnnnggggg..... you're pretty good....

TRAIT_NOFLASH

Makes you immune to flashes

TRAIT_NOT_ENGRAVABLE

If something has been engraved/cannot be engraved

TRAIT_NO_FLOATING_ANIM

Disables the floating animation. See above.

TRAIT_NO_IMMOBILIZE

Buckling yourself to objects with this trait won't immobilize you

TRAIT_NO_STORAGE_INSERT

cannot be inserted in a storage.

TRAIT_NO_TELEPORT

do_teleport will not allow this atom to teleport

TRAIT_PARALYSIS

Used for limb-based paralysis, where replacing the limb will fix it.

TRAIT_PARALYSIS_L_ARM

These are used for brain-based paralysis, where replacing the limb won't fix it

TRAIT_PERFECT_ATTACKER

Doesn't miss attacks

TRAIT_PERMANENTLY_ONFIRE

overrides the update_fire proc to always add fire (for lava)

TRAIT_PLANT_SAFE

We can handle 'dangerous' plants in botany safely

TRAIT_PLANT_WILDMUTATE

Plants that were mutated as a result of passive instability, not a mutation threshold.

TRAIT_PLASMABURNT

Used on limbs in the process of turning a human into a plasmaman while in plasma lava

TRAIT_PRESERVE_UI_WITHOUT_CLIENT

This mob should never close UI even if it doesn't have a client

TRAIT_PULL_BLOCKED

Inability to pull things. Turned into a trait from MOBILITY_PULL to be able to track sources.

TRAIT_QUICKER_CARRY

We place people into a fireman carry especially quickly compared to quick_carry

TRAIT_QUICK_CARRY

We place people into a fireman carry quicker than standard

TRAIT_RESISTHEATHANDS

For when you want to be able to touch hot things, but still want fire to be an issue.

TRAIT_RESTRAINED

Abstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically.

TRAIT_RUSTY

generic atom traits Trait from /datum/element/rust. Its rusty and should be applying a special overlay to denote this.

TRAIT_SEE_GLASS_COLORS

This human wants to see the color of their glasses, for some reason

TRAIT_SIGN_LANG

Galactic Common Sign Language

TRAIT_SILENT_FOOTSTEPS

makes your footsteps completely silent

TRAIT_SIXTHSENSE

Can hear observers

TRAIT_SPARRING

The user is sparring

TRAIT_SPECIAL_TRAUMA_BOOST

Increases chance of getting special traumas, makes them harder to cure

TRAIT_TENACIOUS

trait denoting someone will crawl faster in soft crit

TRAIT_TUMOR_SUPPRESSED

prevents the damage done by a brain tumor

TRAIT_T_RAY_VISIBLE

Visible on t-ray scanners if the atom/var/level == 1

TRAIT_UI_BLOCKED

Inability to access UI hud elements. Turned into a trait from MOBILITY_UI to be able to track sources.

TRAIT_UNBREAKABLE

trait denoting someone will sometimes recover out of crit

TRAIT_UNCATCHABLE

Can't be catched when thrown

TRAIT_UNNATURAL_RED_GLOWY_EYES

Their eyes glow an unnatural red colour. Currently used to set special examine text on humans. Does not guarantee the mob's eyes are coloured red, nor that there is any visible glow on their character sprite.

TRAIT_WEAK_SOUL

Revenants draining you only get a very small benefit.

TRAIT_WEB_WEAVER

Can weave webs into cloth

TRAIT_WIELDED

Properly wielded two handed item

TRAIT_XENO_HOST

Tracks whether we're gonna be a baby alien's mummy.

TRAIT_XENO_IMMUNE

prevents xeno huggies implanting skeletons

TURF_Z_TRANSPARENT_TRAIT

Turf trait for when a turf is transparent

VEHICLE_TRAIT

inherited from riding vehicles

WARPWHISTLE_TRAIT

Trait granted by /obj/item/warpwhistle