code/__DEFINES/traits/sources.dm
EXPERIMENTAL_SURGERY_TRAIT | Trait inherited by experimental surgeries |
---|---|
AUGMENTATION_TRAIT | Trait given by augmented limbs |
ABDUCTOR_GLAND_TRAIT | Trait given by organ gained via abductor surgery |
ROUNDSTART_TRAIT | cannot be removed without admin intervention |
QUIRK_TRAIT | Any traits granted by quirks. |
ADMIN_TRAIT | (B)admins only. |
SMITE_TRAIT | Any traits given through a smite. |
HELD_ITEM_TRAIT | A trait given by a held item |
STATUS_EFFECT_TRAIT | A trait given by any status effect |
LIGHT_DEBUG_TRAIT | Trait from light debugging |
ACTION_TRAIT | Trait given by an Action datum |
BLOCKING_TRAIT | A trait given by someone blocking. |
MASK_TRAIT | inherited from the mask |
SHOES_TRAIT | inherited from your sweet kicks |
IMPLANT_TRAIT | Trait inherited by implants |
VEHICLE_TRAIT | inherited from riding vehicles |
WAS_SHOCKED | Trait sorce for "was recently shocked by something" |
BUCKLED_TRAIT | trait associated to being buckled |
CHOKEHOLD_TRAIT | trait associated to being held in a chokehold |
RESTING_TRAIT | trait associated to resting |
STAT_TRAIT | trait associated to a stat value or range of |
MAPPING_HELPER_TRAIT | obtained from mapping helper |
SUIT_TRAIT | Trait associated to wearing a suit |
LYING_DOWN_TRAIT | Trait associated to lying down (having a [lying_angle] of a different value than zero). |
LEANING_TRAIT | A trait gained by leaning against a wall |
POWER_LACK_TRAIT | Trait associated to lacking electrical power. |
MOTOR_LACK_TRAIT | Trait associated to lacking motor movement |
MAFIA_TRAIT | Trait associated with mafia |
CTF_TRAIT | Trait associated with ctf |
DEATHMATCH_TRAIT | Trait associated with deathmatch |
HIGHLANDER_TRAIT | Trait associated with highlander |
SWORDPLAY_TRAIT | Trait given from playing pretend with baguettes |
NUKE_OP_MINION_TRAIT | Trait given by being recruited as a nuclear operative |
SHAPESHIFT_TRAIT | Trait given to you by shapeshifting |
LEAPING_TRAIT | A trait gained from a mob's leap action, like the leaper |
VANISHING_TRAIT | A trait gained from a mob's vanish action, like the herophant |
SWOOPING_TRAIT | A trait gained from a mob's swoop action, like the ash drake |
MIMIC_TRAIT | A trait gained from a mob's mimic ability, like the mimic |
STICKY_NODROP | sticky nodrop sounds like a bad soundcloud rapper's name |
LACKING_LOCOMOTION_APPENDAGES_TRAIT | trait associated to not having locomotion appendages nor the ability to fly or float |
LACKING_MANIPULATION_APPENDAGES_TRAIT | trait associated to not having fine manipulation appendages such as hands |
WARPWHISTLE_TRAIT | Trait granted by /obj/item/warp_whistle |
TURF_Z_TRANSPARENT_TRAIT | Turf trait for when a turf is transparent |
SOULSTONE_TRAIT | Trait applied by /datum/component/soulstoned |
SLIME_COLD | Trait applied to slimes by low temperature |
TIPPED_OVER | Trait applied to mobs by being tipped over |
PAI_FOLDED | Trait applied to PAIs by being folded |
BRAIN_UNAIDED | Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech. |
TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM | Trait applied to a mob when it gets a required "operational datum" (components/elements). Sends out the source as the type of the element. |
MOD_TRAIT | Trait applied by MODsuits. |
TRAM_PASSENGER_TRAIT | Trait applied to tram passengers |
FULTON_PACK_TRAIT | Trait given by a fulton extraction pack |
UPDATE_TRANSFORM_TRAIT | Trait from mob/living/update_transform() |
BERSERK_TRAIT | Trait granted by the berserker hood. |
HIPPOCRATIC_OATH_TRAIT | Trait granted by /obj/item/rod_of_asclepius |
BLOODDRUNK_TRAIT | Trait granted by /datum/status_effect/blooddrunk |
LIPSTICK_TRAIT | Trait granted by lipstick |
BEAUTY_ELEMENT_TRAIT | Self-explainatory. |
STABILIZED_LIGHT_PINK_EXTRACT_TRAIT | Trait given by stabilized light pink extracts |
ADAMANTINE_EXTRACT_TRAIT | Trait given by adamantine extracts |
EXPIRED_LIFE_TRAIT | Given by the multiple_lives component to the previous body of the mob upon death. |
ORBITING_TRAIT | Trait given to an atom/movable when they orbit something. |
ITEM_SCALING_TRAIT | From the item_scaling element |
CHOKING_TRAIT | Trait given by choking |
HALLUCINATION_TRAIT | Trait given by hallucinations |
BASIC_MOB_DEATH_TRAIT | Trait given by simple/basic mob death |
SPEED_TRAIT | Trait given by your current speed |
AUTOPSY_TRAIT | Trait given to mobs that have been autopsied |
MARKET_CRASH_EVENT_TRAIT | From the market_crash event |
CHAMELEON_ITEM_TRAIT | Traits granted to items due to their chameleon properties. |
FISH_TRAIT_DATUM | coming from a fish trait datum. |
FISH_EVOLUTION | coming from a fish evolution datum |
ECHOLOCATION_TRAIT | Trait given by echolocation component. |
SPEAKING_FROM_TONGUE | trait source that tongues should use |
SPEAKING_FROM_HANDS | trait source that sign language should use |
IGNORING_GRAVITY_NEGATION | Sources for TRAIT_IGNORING_GRAVITY |
CIRCUIT_HEAR_TRAIT | Hearing trait that is from the hearing component |
CURRENTLY_TYPING_TRAIT | This trait comes from when a mob is currently typing. |
NO_TONGUE_TRAIT | Trait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed. |
MODEL_TRAIT | Trait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model. |
AI_ANCHOR_TRAIT | Trait granted by mob/living/silicon/ai Applied when the ai anchors itself |
CLOWNOP_TRAIT | Trait from /datum/antagonist/nukeop/clownop |
ORGAN_INSIDE_BODY_TRAIT | Trait from an organ being inside a bodypart |
SHAKER_LABEL_TRAIT | Trait when a drink was renamed by a shaker |
JETPACK_TRAIT | Trait given by a jetpack |
STYLE_TRAIT | Trait added by style component |
XENOBIO_CONSOLE_TRAIT | Trait added by a xenobio console |
ENGRAVED_TRAIT | Trait from an engraving |
AQUARIUM_TRAIT | From the aquarium component |
Define Details
ABDUCTOR_GLAND_TRAIT
Trait given by organ gained via abductor surgery
ACTION_TRAIT
Trait given by an Action datum
ADAMANTINE_EXTRACT_TRAIT
Trait given by adamantine extracts
ADMIN_TRAIT
(B)admins only.
AI_ANCHOR_TRAIT
Trait granted by mob/living/silicon/ai Applied when the ai anchors itself
AQUARIUM_TRAIT
From the aquarium component
AUGMENTATION_TRAIT
Trait given by augmented limbs
AUTOPSY_TRAIT
Trait given to mobs that have been autopsied
BASIC_MOB_DEATH_TRAIT
Trait given by simple/basic mob death
BEAUTY_ELEMENT_TRAIT
Self-explainatory.
BERSERK_TRAIT
Trait granted by the berserker hood.
BLOCKING_TRAIT
A trait given by someone blocking.
BLOODDRUNK_TRAIT
Trait granted by /datum/status_effect/blooddrunk
BRAIN_UNAIDED
Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech.
BUCKLED_TRAIT
trait associated to being buckled
CHAMELEON_ITEM_TRAIT
Traits granted to items due to their chameleon properties.
CHOKEHOLD_TRAIT
trait associated to being held in a chokehold
CHOKING_TRAIT
Trait given by choking
CIRCUIT_HEAR_TRAIT
Hearing trait that is from the hearing component
CLOWNOP_TRAIT
Trait from /datum/antagonist/nukeop/clownop
CTF_TRAIT
Trait associated with ctf
CURRENTLY_TYPING_TRAIT
This trait comes from when a mob is currently typing.
DEATHMATCH_TRAIT
Trait associated with deathmatch
ECHOLOCATION_TRAIT
Trait given by echolocation component.
ENGRAVED_TRAIT
Trait from an engraving
EXPERIMENTAL_SURGERY_TRAIT
Trait inherited by experimental surgeries
EXPIRED_LIFE_TRAIT
Given by the multiple_lives component to the previous body of the mob upon death.
FISH_EVOLUTION
coming from a fish evolution datum
FISH_TRAIT_DATUM
coming from a fish trait datum.
FULTON_PACK_TRAIT
Trait given by a fulton extraction pack
HALLUCINATION_TRAIT
Trait given by hallucinations
HELD_ITEM_TRAIT
A trait given by a held item
HIGHLANDER_TRAIT
Trait associated with highlander
HIPPOCRATIC_OATH_TRAIT
Trait granted by /obj/item/rod_of_asclepius
IGNORING_GRAVITY_NEGATION
Sources for TRAIT_IGNORING_GRAVITY
IMPLANT_TRAIT
Trait inherited by implants
ITEM_SCALING_TRAIT
From the item_scaling element
JETPACK_TRAIT
Trait given by a jetpack
LACKING_LOCOMOTION_APPENDAGES_TRAIT
trait associated to not having locomotion appendages nor the ability to fly or float
LACKING_MANIPULATION_APPENDAGES_TRAIT
trait associated to not having fine manipulation appendages such as hands
LEANING_TRAIT
A trait gained by leaning against a wall
LEAPING_TRAIT
A trait gained from a mob's leap action, like the leaper
LIGHT_DEBUG_TRAIT
Trait from light debugging
LIPSTICK_TRAIT
Trait granted by lipstick
LYING_DOWN_TRAIT
Trait associated to lying down (having a [lying_angle] of a different value than zero).
MAFIA_TRAIT
Trait associated with mafia
MAPPING_HELPER_TRAIT
obtained from mapping helper
MARKET_CRASH_EVENT_TRAIT
From the market_crash event
MASK_TRAIT
inherited from the mask
MIMIC_TRAIT
A trait gained from a mob's mimic ability, like the mimic
MODEL_TRAIT
Trait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model.
MOD_TRAIT
Trait applied by MODsuits.
MOTOR_LACK_TRAIT
Trait associated to lacking motor movement
NO_TONGUE_TRAIT
Trait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed.
NUKE_OP_MINION_TRAIT
Trait given by being recruited as a nuclear operative
ORBITING_TRAIT
Trait given to an atom/movable when they orbit something.
ORGAN_INSIDE_BODY_TRAIT
Trait from an organ being inside a bodypart
PAI_FOLDED
Trait applied to PAIs by being folded
POWER_LACK_TRAIT
Trait associated to lacking electrical power.
QUIRK_TRAIT
Any traits granted by quirks.
RESTING_TRAIT
trait associated to resting
ROUNDSTART_TRAIT
cannot be removed without admin intervention
SHAKER_LABEL_TRAIT
Trait when a drink was renamed by a shaker
SHAPESHIFT_TRAIT
Trait given to you by shapeshifting
SHOES_TRAIT
inherited from your sweet kicks
SLIME_COLD
Trait applied to slimes by low temperature
SMITE_TRAIT
Any traits given through a smite.
SOULSTONE_TRAIT
Trait applied by /datum/component/soulstoned
SPEAKING_FROM_HANDS
trait source that sign language should use
SPEAKING_FROM_TONGUE
trait source that tongues should use
SPEED_TRAIT
Trait given by your current speed
STABILIZED_LIGHT_PINK_EXTRACT_TRAIT
Trait given by stabilized light pink extracts
STATUS_EFFECT_TRAIT
A trait given by any status effect
STAT_TRAIT
trait associated to a stat value or range of
STICKY_NODROP
sticky nodrop sounds like a bad soundcloud rapper's name
STYLE_TRAIT
Trait added by style component
SUIT_TRAIT
Trait associated to wearing a suit
SWOOPING_TRAIT
A trait gained from a mob's swoop action, like the ash drake
SWORDPLAY_TRAIT
Trait given from playing pretend with baguettes
TIPPED_OVER
Trait applied to mobs by being tipped over
TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM
Trait applied to a mob when it gets a required "operational datum" (components/elements). Sends out the source as the type of the element.
TRAM_PASSENGER_TRAIT
Trait applied to tram passengers
TURF_Z_TRANSPARENT_TRAIT
Turf trait for when a turf is transparent
UPDATE_TRANSFORM_TRAIT
Trait from mob/living/update_transform()
VANISHING_TRAIT
A trait gained from a mob's vanish action, like the herophant
VEHICLE_TRAIT
inherited from riding vehicles
WARPWHISTLE_TRAIT
Trait granted by /obj/item/warp_whistle
WAS_SHOCKED
Trait sorce for "was recently shocked by something"
XENOBIO_CONSOLE_TRAIT
Trait added by a xenobio console