code/__DEFINES/vehicles.dm 
VEHICLE_CONTROL_DRIVE | controls the vehicles movement |
---|---|
VEHICLE_CONTROL_KIDNAPPED | Can't leave vehicle voluntarily, has to resist. |
VEHICLE_CONTROL_MELEE | melee attacks/shoves a vehicle may have |
VEHICLE_CONTROL_EQUIPMENT | using equipment/weapons on the vehicle |
VEHICLE_CONTROL_SETTINGS | changing around settings and the like. |
FULL_MECHA_CONTROL | ez define for giving a single pilot mech all the flags it needs. |
RIDER_NEEDS_ARMS | Does our vehicle require arms to operate? Also used for piggybacking on humans to reserve arms on the rider |
RIDER_NEEDS_LEGS | Do we need legs to ride this (checks against TRAIT_FLOORED) |
UNBUCKLE_DISABLED_RIDER | If the rider is disabled or loses their needed limbs, do they fall off? |
CAN_KIDNAP | Will this car kidnap people by ramming into them? |
VIM_SOUND_COOLDOWN | cooldown between uses of the sound maker |
VIM_HEAL_AMOUNT | how much vim heals per weld |
Define Details
CAN_KIDNAP 
Will this car kidnap people by ramming into them?
FULL_MECHA_CONTROL 
ez define for giving a single pilot mech all the flags it needs.
RIDER_NEEDS_ARMS 
Does our vehicle require arms to operate? Also used for piggybacking on humans to reserve arms on the rider
RIDER_NEEDS_LEGS 
Do we need legs to ride this (checks against TRAIT_FLOORED)
UNBUCKLE_DISABLED_RIDER 
If the rider is disabled or loses their needed limbs, do they fall off?
VEHICLE_CONTROL_DRIVE 
controls the vehicles movement
VEHICLE_CONTROL_EQUIPMENT 
using equipment/weapons on the vehicle
VEHICLE_CONTROL_KIDNAPPED 
Can't leave vehicle voluntarily, has to resist.
VEHICLE_CONTROL_MELEE 
melee attacks/shoves a vehicle may have
VEHICLE_CONTROL_SETTINGS 
changing around settings and the like.
VIM_HEAL_AMOUNT 
how much vim heals per weld
VIM_SOUND_COOLDOWN 
cooldown between uses of the sound maker