code/__DEFINES/weather.dm 
WEATHER_REAGENT_VOLUME | The amount of reagent units that is applied when an object comes into contact with rain |
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TURF_REAGENT_VOLUME_MULTIPLIER | Weather reagent volume applied to randomly selected turfs/objects is scaled by this multiplier to compensate for reduced processing frequency |
THUNDER_CHANCE_INSANE | 1 / 400 chance for a turf to get a thunder strike per tick (death and destruction to mobs/equipment in area) |
THUNDER_CHANCE_HIGH | 1 / 1,000 chance for a turf to get a thunder strike per tick (damage to mobs/equipment in area) |
THUNDER_CHANCE_AVERAGE | 1 / 5,000 chance for a turf to get a thunder strike per tick (sporadic damage to mobs/equipment in area) |
THUNDER_CHANCE_RARE | 1 / 20,000 chance for a turf to get a thunder strike per tick (rare damage to mobs/equipment in area) |
THUNDER_CHANCE_VERY_RARE | 1 / 50,000 chance for a turf to get a thunder strike per tick (almost no damage to mobs/equipment in area) |
WEATHER_TURFS | If weather will affect turfs |
WEATHER_MOBS | If weather will affect mobs |
WEATHER_THUNDER | If weather will apply thunder strikes to turfs |
WEATHER_INDOORS | If weather will be allowed to affect indoor areas |
WEATHER_ENDLESS | If weather is endless and can only be stopped manually |
WEATHER_BAROMETER | If weather will be detected by a barometer |
WEATHER_TEMPERATURE_BYPASS_CLOTHING | If weather temperature ignores clothing insulation when adjusting bodytemperature |
FUNCTIONAL_WEATHER | Does weather have any type of processing related to mobs, turfs, or thunder? |
Define Details
FUNCTIONAL_WEATHER 
Does weather have any type of processing related to mobs, turfs, or thunder?
THUNDER_CHANCE_AVERAGE 
1 / 5,000 chance for a turf to get a thunder strike per tick (sporadic damage to mobs/equipment in area)
THUNDER_CHANCE_HIGH 
1 / 1,000 chance for a turf to get a thunder strike per tick (damage to mobs/equipment in area)
THUNDER_CHANCE_INSANE 
1 / 400 chance for a turf to get a thunder strike per tick (death and destruction to mobs/equipment in area)
THUNDER_CHANCE_RARE 
1 / 20,000 chance for a turf to get a thunder strike per tick (rare damage to mobs/equipment in area)
THUNDER_CHANCE_VERY_RARE 
1 / 50,000 chance for a turf to get a thunder strike per tick (almost no damage to mobs/equipment in area)
TURF_REAGENT_VOLUME_MULTIPLIER 
Weather reagent volume applied to randomly selected turfs/objects is scaled by this multiplier to compensate for reduced processing frequency
WEATHER_BAROMETER 
If weather will be detected by a barometer
WEATHER_ENDLESS 
If weather is endless and can only be stopped manually
WEATHER_INDOORS 
If weather will be allowed to affect indoor areas
WEATHER_MOBS 
If weather will affect mobs
WEATHER_REAGENT_VOLUME 
The amount of reagent units that is applied when an object comes into contact with rain
WEATHER_TEMPERATURE_BYPASS_CLOTHING 
If weather temperature ignores clothing insulation when adjusting bodytemperature
WEATHER_THUNDER 
If weather will apply thunder strikes to turfs
WEATHER_TURFS 
If weather will affect turfs