/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/weather.dm

WEATHER_REAGENT_VOLUMEThe amount of reagent units that is applied when an object comes into contact with rain
TURF_REAGENT_VOLUME_MULTIPLIERWeather reagent volume applied to randomly selected turfs/objects is scaled by this multiplier to compensate for reduced processing frequency
THUNDER_CHANCE_INSANE1 / 400 chance for a turf to get a thunder strike per tick (death and destruction to mobs/equipment in area)
THUNDER_CHANCE_HIGH1 / 1,000 chance for a turf to get a thunder strike per tick (damage to mobs/equipment in area)
THUNDER_CHANCE_AVERAGE1 / 5,000 chance for a turf to get a thunder strike per tick (sporadic damage to mobs/equipment in area)
THUNDER_CHANCE_RARE1 / 20,000 chance for a turf to get a thunder strike per tick (rare damage to mobs/equipment in area)
THUNDER_CHANCE_VERY_RARE1 / 50,000 chance for a turf to get a thunder strike per tick (almost no damage to mobs/equipment in area)
WEATHER_TURFSIf weather will affect turfs
WEATHER_MOBSIf weather will affect mobs
WEATHER_THUNDERIf weather will apply thunder strikes to turfs
WEATHER_INDOORSIf weather will be allowed to affect indoor areas
WEATHER_ENDLESSIf weather is endless and can only be stopped manually
WEATHER_BAROMETERIf weather will be detected by a barometer
WEATHER_TEMPERATURE_BYPASS_CLOTHINGIf weather temperature ignores clothing insulation when adjusting bodytemperature
FUNCTIONAL_WEATHERDoes weather have any type of processing related to mobs, turfs, or thunder?

Define Details

FUNCTIONAL_WEATHER

Does weather have any type of processing related to mobs, turfs, or thunder?

THUNDER_CHANCE_AVERAGE

1 / 5,000 chance for a turf to get a thunder strike per tick (sporadic damage to mobs/equipment in area)

THUNDER_CHANCE_HIGH

1 / 1,000 chance for a turf to get a thunder strike per tick (damage to mobs/equipment in area)

THUNDER_CHANCE_INSANE

1 / 400 chance for a turf to get a thunder strike per tick (death and destruction to mobs/equipment in area)

THUNDER_CHANCE_RARE

1 / 20,000 chance for a turf to get a thunder strike per tick (rare damage to mobs/equipment in area)

THUNDER_CHANCE_VERY_RARE

1 / 50,000 chance for a turf to get a thunder strike per tick (almost no damage to mobs/equipment in area)

TURF_REAGENT_VOLUME_MULTIPLIER

Weather reagent volume applied to randomly selected turfs/objects is scaled by this multiplier to compensate for reduced processing frequency

WEATHER_BAROMETER

If weather will be detected by a barometer

WEATHER_ENDLESS

If weather is endless and can only be stopped manually

WEATHER_INDOORS

If weather will be allowed to affect indoor areas

WEATHER_MOBS

If weather will affect mobs

WEATHER_REAGENT_VOLUME

The amount of reagent units that is applied when an object comes into contact with rain

WEATHER_TEMPERATURE_BYPASS_CLOTHING

If weather temperature ignores clothing insulation when adjusting bodytemperature

WEATHER_THUNDER

If weather will apply thunder strikes to turfs

WEATHER_TURFS

If weather will affect turfs