/tg/ Station 13 - Modules - TypesDefine Details

code/__HELPERS/_lists.dm

LIST_VALUE_WRAP_LISTSIf value is a list, wrap it in a list so it can be used with list add/remove operations
UNTYPED_LIST_ADDAdd an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun
UNTYPED_LIST_REMOVERemove an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun
LAZYINITLISTInitialize the lazylist
UNSETEMPTYIf the provided list is empty, set it to null
ASSOC_UNSETEMPTYIf the provided key -> list is empty, remove it from the list
LAZYLISTDUPLICATELike LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled
LAZYREMOVERemove an item from the list, set the list to null if empty
LAZYADDAdd an item to the list, if the list is null it will initialize it
LAZYORAdd an item to the list if not already present, if the list is null it will initialize it
LAZYFINDReturns the key of the submitted item in the list
LAZYACCESSreturns L[I] if L exists and I is a valid index of L, runtimes if L is not a list
LAZYSETSets the item K to the value V, if the list is null it will initialize it
LAZYSETLENSets the length of a lazylist
LAZYLENReturns the length of the list
LAZYNULLSets a list to null
LAZYADDASSOCAdds to the item K the value V, if the list is null it will initialize it
LAZYADDASSOCLISTThis is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)
LAZYREMOVEASSOCRemoves the value V from the item K, if the item K is empty will remove it from the list, if the list is empty will set the list to null
LAZYACCESSASSOCAccesses an associative list, returns null if nothing is found
QDEL_LAZYLISTQdel every item in the list before setting the list to null
LAZYCOPYUse LAZYLISTDUPLICATE instead if you want it to null with no entries
LAZYCLEARLISTConsider LAZYNULL instead
SANITIZE_LISTReturns the list if it's actually a valid list, otherwise will initialize it
LAZYORASSOCLISTPerforms an insertion on the given lazy list with the given key and value. If the value already exists, a new one will not be made.
LISTASSERTLENEnsures the length of a list is at least I, prefilling it with V if needed. if V is a proc call, it is repeated for each new index so that list() can just make a new list for each item.
COMPARE_KEYPassed into BINARY_INSERT to compare keys
COMPARE_VALUEPassed into BINARY_INSERT to compare values
BINARY_INSERTBinary search sorted insert INPUT: Object to be inserted LIST: List to insert object into TYPECONT: The typepath of the contents of the list COMPARE: The object to compare against, usualy the same as INPUT COMPARISON: The variable on the objects to compare COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
BINARY_INSERT_PROC_COMPARECustom binary search sorted insert utilising comparison procs instead of vars. INPUT: Object to be inserted LIST: List to insert object into TYPECONT: The typepath of the contents of the list COMPARE: The object to compare against, usualy the same as INPUT COMPARISON: The plaintext name of a proc on INPUT that takes a single argument to accept a single element from LIST and returns a positive, negative or zero number to perform a comparison. COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
BINARY_INSERT_DEFINEEven more custom binary search sorted insert, using defines instead of vars INPUT: Item to be inserted LIST: List to insert INPUT into TYPECONT: A define setting the var to the typepath of the contents of the list COMPARE: The item to compare against, usualy the same as INPUT COMPARISON: A define that takes an item to compare as input, and returns their comparable value COMPTYPE: How should the list be compared? Either COMPARE_KEY or COMPARE_VALUE.
/proc/english_listReturns a list in plain english as a string
/proc/type_english_listReturns a list of atom types in plain english as a string of each type name
/proc/is_type_in_listChecks for specific types in a list.
/proc/is_path_in_listChecks for specific paths in a list.
is_type_in_typecacheChecks for specific types in specifically structured (Assoc "type" = TRUE|FALSE) lists ('typecaches')
/proc/typecache_filter_listreturns a new list with only atoms that are in the typecache list
/proc/typecache_filter_list_reversereturn a new list with atoms that are not in the typecache list
/proc/typecache_filter_multi_list_exclusionsimilar to typecache_filter_list and typecache_filter_list_reverse but it supports an inclusion list and and exclusion list
/proc/typecacheofLike typesof() or subtypesof(), but returns a typecache instead of a list.
/proc/zebra_typecacheofLike typesof() or subtypesof(), but returns a typecache instead of a list. This time it also uses the associated values given by the input list for the values of the subtypes.
/proc/list_clear_nullsRemoves any null entries from the list Returns TRUE if the list had nulls, FALSE otherwise
/proc/list_clear_empty_weakrefsRemoves any empty weakrefs from the list Returns TRUE if the list had empty refs, FALSE otherwise
/proc/pick_weightPicks a random element from a list based on a weighting system. For example, given the following list: A = 6, B = 3, C = 1, D = 0 A would have a 60% chance of being picked, B would have a 30% chance of being picked, C would have a 10% chance of being picked, and D would have a 0% chance of being picked. You should only pass integers in.
/proc/pick_weight_recursiveLike pick_weight, but allowing for nested lists.
/proc/fill_with_onesGiven a list, return a copy where values without defined weights are given weight 1. For example, fill_with_ones(list(A, B=2, C)) = list(A=1, B=2, C=1) Useful for weighted random choices (loot tables, syllables in languages, etc.)
/proc/expand_weightsTakes a weighted list (see above) and expands it into raw entries This eats more memory, but saves time when actually picking from it
/proc/greatest_common_factorTakes a list of numbers as input, returns the highest value that is cleanly divides them all Note: this implementation is expensive as heck for large numbers, I only use it because most of my usecase Is < 10 ints
/proc/pick_n_takePick a random element from the list and remove it from the list.
/proc/popReturns the top(last) element from the list and removes it from the list (typical stack function)
/proc/peekReturns the top (last) element from the list, does not remove it from the list. Stack functionality.
/proc/next_list_itemReturns the next item in a list
/proc/previous_list_itemReturns the previous item in a list
/proc/shuffleRandomize: Return the list in a random order
/proc/shuffle_inplacesame as shuffle, but returns nothing and acts on list in place
/proc/unique_listReturn a list with no duplicate entries
/proc/unique_list_in_placesame as unique_list, but returns nothing and acts on list in place (also handles associated values properly)
/proc/sort_keyfor sorting clients or mobs by ckey
/proc/sort_recordSpecifically for record datums in a list.
/proc/sort_listsort any value in a list
/proc/sort_namesuses sort_list() but uses the var's name specifically. This should probably be using mergeAtom() instead
/proc/bitfield_to_listConverts a bitfield to a list of numbers (or words if a wordlist is provided)
KEYBYINDEXReturns the key based on the index
/proc/count_by_typereturn the amount of items of the same type inside a list
/proc/find_recordReturns the first record in the list that matches the name
/proc/move_elementMove a single element from position from_index within a list, to position to_index All elements in the range [1,to_index) before the move will be before the pivot afterwards All elements in the range [to_index, L.len+1) before the move will be after the pivot afterwards In other words, it's as if the range [from_index,to_index) have been rotated using a <<< operation common to other languages. from_index and to_index must be in the range [1,L.len+1] This will preserve associations ~Carnie
/proc/move_rangeMove elements [from_index,from_index+len) to [to_index-len, to_index) Same as moveElement but for ranges of elements This will preserve associations ~Carnie
/proc/swap_rangeMove elements from [from_index, from_index+len) to [to_index, to_index+len) Move any elements being overwritten by the move to the now-empty elements, preserving order Note: if the two ranges overlap, only the destination order will be preserved fully, since some elements will be within both ranges ~Carnie
/proc/reverse_rangereplaces reverseList ~Carnie
/proc/get_element_by_varreturn first thing in L which has var/varname == value this is typecaste as list/L, but you could actually feed it an atom instead. completely safe to use
/proc/deep_copy_listCopies a list, and all lists inside it recusively Does not copy any other reference type
/proc/avoid_assoc_duplicate_keystakes an input_key, as text, and the list of keys already used, outputting a replacement key in the format of "[input_key] ([number_of_duplicates])" if it finds a duplicate use this for lists of things that might have the same name, like mobs or objects, that you plan on giving to a player as input
/proc/flatten_listFlattens a keyed list into a list of its contents
/proc/make_associativeMake a normal list an associative one
DEFAULTPICKPicks from the list, with some safeties, and returns the "default" arg if it fails
/proc/assoc_to_keysTurns an associative list into a flat list of keys
/proc/assoc_to_keys_featuresTurns an associative list into a flat list of keys, but for sprite accessories, respecting the locked variable
/proc/assoc_value_sumGets the total amount of everything in the associative list.
/proc/compare_listcompare two lists, returns TRUE if they are the same
/proc/special_list_filterReturns a list with items filtered from a list that can call callback
/proc/recursive_list_resolveReturns a list with all weakrefs resolved
/proc/recursive_list_resolve_elementHelper for recursive_list_resolve()
/proc/prepare_lua_editor_listIntermediate step for preparing lists to be passed into the lua editor tgui. Resolves weakrefs, converts some values without a standard textual representation to text, and can handle self-referential lists and potential duplicate output keys.
/proc/kvpify_listConverts a list into a list of assoc lists of the form ("key" = key, "value" = value) so that list keys that are themselves lists can be fully json-encoded and that unique objects with the same string representation do not produce duplicate keys that are clobbered by the standard JavaScript JSON.parse function
/proc/deep_compare_listCompares 2 lists, returns TRUE if they are the same
/proc/weakrefify_listReturns a copy of the list where any element that is a datum is converted into a weakref
/proc/assert_sortedRuntimes if the passed in list is not sorted
/proc/coords2turfConverts a list of coordinates, or an assosciative list if passed, into a turf by calling locate(x, y, z) based on the values in the list
/proc/add_lua_editor_variantsGiven a list and a list of its variant hints, appends variants that aren't explicitly required by dreamluau, but are required by the lua editor tgui.
/proc/remove_non_dm_variantsGiven a list and a list of its variant hints, removes any list key/values that are represent lua values that could not be directly converted to DM.

Define Details

ASSOC_UNSETEMPTY

If the provided key -> list is empty, remove it from the list

BINARY_INSERT

Binary search sorted insert INPUT: Object to be inserted LIST: List to insert object into TYPECONT: The typepath of the contents of the list COMPARE: The object to compare against, usualy the same as INPUT COMPARISON: The variable on the objects to compare COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.

BINARY_INSERT_DEFINE

Even more custom binary search sorted insert, using defines instead of vars INPUT: Item to be inserted LIST: List to insert INPUT into TYPECONT: A define setting the var to the typepath of the contents of the list COMPARE: The item to compare against, usualy the same as INPUT COMPARISON: A define that takes an item to compare as input, and returns their comparable value COMPTYPE: How should the list be compared? Either COMPARE_KEY or COMPARE_VALUE.

BINARY_INSERT_PROC_COMPARE

Custom binary search sorted insert utilising comparison procs instead of vars. INPUT: Object to be inserted LIST: List to insert object into TYPECONT: The typepath of the contents of the list COMPARE: The object to compare against, usualy the same as INPUT COMPARISON: The plaintext name of a proc on INPUT that takes a single argument to accept a single element from LIST and returns a positive, negative or zero number to perform a comparison. COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.

COMPARE_KEY

Passed into BINARY_INSERT to compare keys

COMPARE_VALUE

Passed into BINARY_INSERT to compare values

DEFAULTPICK

Picks from the list, with some safeties, and returns the "default" arg if it fails

KEYBYINDEX

Returns the key based on the index

LAZYACCESS

returns L[I] if L exists and I is a valid index of L, runtimes if L is not a list

LAZYACCESSASSOC

Accesses an associative list, returns null if nothing is found

LAZYADD

Add an item to the list, if the list is null it will initialize it

LAZYADDASSOC

Adds to the item K the value V, if the list is null it will initialize it

LAZYADDASSOCLIST

This is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)

LAZYCLEARLIST

Consider LAZYNULL instead

LAZYCOPY

Use LAZYLISTDUPLICATE instead if you want it to null with no entries

LAZYFIND

Returns the key of the submitted item in the list

LAZYINITLIST

Initialize the lazylist

LAZYLEN

Returns the length of the list

LAZYLISTDUPLICATE

Like LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled

LAZYNULL

Sets a list to null

LAZYOR

Add an item to the list if not already present, if the list is null it will initialize it

LAZYORASSOCLIST

Performs an insertion on the given lazy list with the given key and value. If the value already exists, a new one will not be made.

LAZYREMOVE

Remove an item from the list, set the list to null if empty

LAZYREMOVEASSOC

Removes the value V from the item K, if the item K is empty will remove it from the list, if the list is empty will set the list to null

LAZYSET

Sets the item K to the value V, if the list is null it will initialize it

LAZYSETLEN

Sets the length of a lazylist

LISTASSERTLEN

Ensures the length of a list is at least I, prefilling it with V if needed. if V is a proc call, it is repeated for each new index so that list() can just make a new list for each item.

LIST_VALUE_WRAP_LISTS

If value is a list, wrap it in a list so it can be used with list add/remove operations

QDEL_LAZYLIST

Qdel every item in the list before setting the list to null

SANITIZE_LIST

Returns the list if it's actually a valid list, otherwise will initialize it

UNSETEMPTY

If the provided list is empty, set it to null

UNTYPED_LIST_ADD

Add an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun

UNTYPED_LIST_REMOVE

Remove an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun

is_type_in_typecache

Checks for specific types in specifically structured (Assoc "type" = TRUE|FALSE) lists ('typecaches')