/proc/get_nested_locs | Returns a list of all locations (except the area) the movable is within. |
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/proc/can_see | Step-towards method of determining whether one atom can see another. Similar to viewers()
note: this is a line of sight algorithm, view() does not do any sort of raycasting and cannot be emulated by it accurately |
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/proc/get_cardinal_dir | Get the cardinal direction between two atoms |
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/proc/get_pixel_distance | Finds the distance between two atoms, in pixels
centered = FALSE counts from turf edge to edge
centered = TRUE counts from turf center to turf center
of course mathematically this is just adding world.icon_size on again |
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/proc/check_wall_item | Check if there is already a wall item on the turf loc
floor_loc = floor tile in front of the wall
dir_toward_wall = direction from the floor tile in front of the wall towards the wall
check_external = truthy if we should be checking against items coming out of the wall, rather than visually on top of the wall. |
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/proc/random_step | Forces the atom to take a step in a random direction |
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/proc/is_source_facing_target | Compare source's dir, the clockwise dir of source and the anticlockwise dir of source
To the opposite dir of the dir returned by get_dir(target,source)
If one of them is a match, then source is facing target |
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/proc/urange | ultra range (no limitations on distance, faster than range for distances > 8); including areas drastically decreases performance |
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/proc/spiral_range | similar function to range(), but with no limitations on the distance; will search spiralling outwards from the center |
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/proc/get_closest_atom | Returns the closest atom of a specific type in a list from a source |
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/proc/pick_closest_path | Returns a chosen path that is the closest to a list of matches |
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/proc/generate_items_inside | Creates new items inside an atom based on a list |
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/proc/get | Returns the atom type in the specified loc |
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/proc/pass | A do nothing proc |
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