code/__HELPERS/see_through_maps.dm
SEE_THROUGH_MAP_DEFAULT | Default shape. It's one tile above the atom |
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SEE_THROUGH_MAP_THREE_X_THREE | A 3x3 area 2 tiles above the atom (trees love to be this shape) |
SEE_THROUGH_MAP_DEFAULT_TWO_TALL | 2 tiles above the atom |
SEE_THROUGH_MAP_THREE_X_TWO | two rows of three tiles above the atom (small but thick trees love these) |
SEE_THROUGH_MAP_BILLBOARD | One row of three tiles above the atom, but offset one tile to the left because of how billboards work |
SEE_THROUGH_MAP_SHIPPING_CONTAINER | Two rows of three wide, but offset one tile to the left because thats how shipping containers work |
SEE_THROUGH_MAP_RATVAR_WRECK | Seethrough component for the ratvar wreck, in shape of the ratvar wreck |
Define Details
SEE_THROUGH_MAP_BILLBOARD
One row of three tiles above the atom, but offset one tile to the left because of how billboards work
SEE_THROUGH_MAP_DEFAULT
Default shape. It's one tile above the atom
SEE_THROUGH_MAP_DEFAULT_TWO_TALL
2 tiles above the atom
SEE_THROUGH_MAP_RATVAR_WRECK
Seethrough component for the ratvar wreck, in shape of the ratvar wreck
SEE_THROUGH_MAP_SHIPPING_CONTAINER
Two rows of three wide, but offset one tile to the left because thats how shipping containers work
SEE_THROUGH_MAP_THREE_X_THREE
A 3x3 area 2 tiles above the atom (trees love to be this shape)
SEE_THROUGH_MAP_THREE_X_TWO
two rows of three tiles above the atom (small but thick trees love these)