# code/controllers/subsystem/explosions.dm

/proc/dyn_explosion | Using default dyn_ex scale: |
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/proc/explosion | Makes a given atom explode. |

QUAKE_CREAK_PROB | The probability that a quaking explosion will make the station creak per unit. Maths! |

ECHO_CREAK_PROB | The probability that an echoing explosion will make the station creak per unit. |

CREAK_DELAY | Time taken for the hull to begin to creak after an explosion, if applicable. |

FAR_LOWER | Lower limit for far explosion SFX volume. |

FAR_UPPER | Upper limit for far explosion SFX volume. |

FAR_SOUND_PROB | The probability that a distant explosion SFX will be a far explosion sound rather than an echo. (0-100) |

NEAR_SHAKE_CAP | The upper limit on screenshake amplitude for nearby explosions. |

FAR_SHAKE_CAP | The upper limit on screenshake amplifude for distant explosions. |

NEAR_SHAKE_DURATION | The duration of the screenshake for nearby explosions. |

FAR_SHAKE_DURATION | The duration of the screenshake for distant explosions. |

FREQ_LOWER | The lower limit for the randomly selected hull creaking frequency. |

FREQ_UPPER | The upper limit for the randomly selected hull creaking frequency. |

## Define Details

### CREAK_DELAY

Time taken for the hull to begin to creak after an explosion, if applicable.

### ECHO_CREAK_PROB

The probability that an echoing explosion will make the station creak per unit.

### FAR_LOWER

Lower limit for far explosion SFX volume.

### FAR_SHAKE_CAP

The upper limit on screenshake amplifude for distant explosions.

### FAR_SHAKE_DURATION

The duration of the screenshake for distant explosions.

### FAR_SOUND_PROB

The probability that a distant explosion SFX will be a far explosion sound rather than an echo. (0-100)

### FAR_UPPER

Upper limit for far explosion SFX volume.

### FREQ_LOWER

The lower limit for the randomly selected hull creaking frequency.

### FREQ_UPPER

The upper limit for the randomly selected hull creaking frequency.

### NEAR_SHAKE_CAP

The upper limit on screenshake amplitude for nearby explosions.

### NEAR_SHAKE_DURATION

The duration of the screenshake for nearby explosions.

### QUAKE_CREAK_PROB

The probability that a quaking explosion will make the station creak per unit. Maths!