code/datums/ai/basic_mobs/basic_ai_behaviors/find_flee_location.dm 
| /datum/bt_node/ai_behavior/find_flee_location | Finds the best adjacent turf to flee to away from a threat and stores it in a blackboard key. Tries get_step_away first, then falls back to shuffled directions if blocked. Returns INSTANT SUCCESS if a step was found, INSTANT FAILURE if completely cornered. |
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