/tg/ Station 13 - Modules - Types

code/datums/ai/basic_mobs/basic_ai_behaviors/targeting.dm

/datum/bt_node/ai_behavior/acquire_target/update_combat_targetsUsed to find combat targets; Allow finding things hidden in things such as lockers too.
/datum/bt_node/ai_behavior/acquire_target/update_combat_targets/most_woundedPicks targets based on which one has the lowest health.
/datum/bt_node/ai_behavior/acquire_target/update_combat_targets/prioritize_traitPrioritizes targets carrying the trait named by our trait_key blackboard key over the rest.