code/datums/ai/basic_mobs/basic_ai_behaviors/targeting.dm 
| /datum/bt_node/ai_behavior/acquire_target/update_combat_targets | Used to find combat targets; Allow finding things hidden in things such as lockers too. |
|---|---|
| /datum/bt_node/ai_behavior/acquire_target/update_combat_targets/most_wounded | Picks targets based on which one has the lowest health. |
| /datum/bt_node/ai_behavior/acquire_target/update_combat_targets/prioritize_trait | Prioritizes targets carrying the trait named by our trait_key blackboard key over the rest. |