code/datums/ai/basic_mobs/basic_subtrees/run_away_from_target.dm 
| /datum/bt_node/subtree/run_away_from_target | Flee from BB_CURRENT_TARGET, gated by BB_BASIC_MOB_STOP_FLEEING. Computes a flee waypoint each loop via find_flee_location then moves to it. |
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| /datum/bt_node/subtree/run_away_from_target/run_and_shoot | Flee variant that fires ranged attacks at the current target while moving. |