code/datums/ai/generic/find_and_set.dm
/datum/ai_behavior/find_and_set | *find and set |
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/datum/ai_behavior/find_and_set/pawn_must_hold_item | Variant of find and set that fails if the living pawn doesn't hold something |
/datum/ai_behavior/find_and_set/edible | Variant of find and set that also requires the item to be edible. checks hands too |
/datum/ai_behavior/find_and_set/in_hands | Variant of find and set that only checks in hands, search range should be excluded for this |
/datum/ai_behavior/find_and_set/in_list | Variant of find and set that takes a list of things to find. |
/datum/ai_behavior/find_and_set/in_list/turf_location | Like find_and_set/in_list, but we return the turf location of the item instead of the item itself. |
/datum/ai_behavior/find_and_set/animatable | Variant of find and set which returns an object which can be animated with a staff of change |
/datum/ai_behavior/find_and_set/nearest_wall | Variant of find and set which returns the nearest wall which isn't invulnerable |
/datum/ai_behavior/find_and_set/friendly_corpses | Variant of find and set which returns corpses who share your faction |
/datum/ai_behavior/find_and_set/conscious_person | A variant that looks for a human who is not dead or incapacitated, and has a mind |