code/datums/components/chasm.dm
CHASM_REGISTER_SIGNALS | Doesn't drop the movable, but registers a few signals to try again if the conditions change. |
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/obj/effect/abstract/chasm_storage | An abstract object which is basically just a bag that the chasm puts people inside |
/proc/get_chasm_category | Returns a key to store, remove and access fallen mobs depending on the z-level. This stops rescuing people from places that are waaaaaaaay too far-fetched. |
Define Details
CHASM_REGISTER_SIGNALS
Doesn't drop the movable, but registers a few signals to try again if the conditions change.