This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items). These items take a specific time to eat, and can do most of the things our original food items could.
Behavior that's still missing from this component that original food items had that should either be put into separate components or somewhere else: Components: Drying component (jerky etc) Processable component (Slicing and cooking behavior essentialy, making it go from item A to B when conditions are met.)
|EAT_TIME_FORCE_FEED||Normal time to forcefeed someone something|
|EAT_TIME_VORACIOUS_MULT||Multiplier for eat time if the eater has TRAIT_VORACIOUS|
|EAT_TIME_VORACIOUS_FULL_MULT||Multiplier for how much longer it takes a voracious folk to eat while full|
Normal time to forcefeed someone something
Multiplier for how much longer it takes a voracious folk to eat while full
Multiplier for eat time if the eater has TRAIT_VORACIOUS