# code/datums/components/gunpoint.dm

GUNPOINT_SHOOTER_STRAY_RANGE | How many tiles around the target the shooter can roam without losing their shot |
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GUNPOINT_DELAY_STAGE_2 | How long it takes from the gunpoint is initiated to reach stage 2 |

GUNPOINT_DELAY_STAGE_3 | How long it takes from stage 2 starting to move up to stage 3 |

GUNPOINT_BASE_WOUND_BONUS | If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering |

GUNPOINT_MULT_STAGE_1 | How much the damage and wound bonus mod is multiplied when you're on stage 1 |

GUNPOINT_MULT_STAGE_2 | As above, for stage 2 |

GUNPOINT_MULT_STAGE_3 | As above, for stage 3 |

## Define Details

### GUNPOINT_BASE_WOUND_BONUS

If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering

### GUNPOINT_DELAY_STAGE_2

How long it takes from the gunpoint is initiated to reach stage 2

### GUNPOINT_DELAY_STAGE_3

How long it takes from stage 2 starting to move up to stage 3

### GUNPOINT_MULT_STAGE_1

How much the damage and wound bonus mod is multiplied when you're on stage 1

### GUNPOINT_MULT_STAGE_2

As above, for stage 2

### GUNPOINT_MULT_STAGE_3

As above, for stage 3

### GUNPOINT_SHOOTER_STRAY_RANGE

How many tiles around the target the shooter can roam without losing their shot