code/datums/components/hazard_area.dm
/datum/component/hazard_area | This is a relatively simple component that attempts to deter the parent of the component away from a specific area or areas. By default it simply applies a penalty where all movement is four times slower than usual and any action that would affect your 'next move' has a penalty multiplier of 4 attached. |
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/datum/status_effect/hazard_area | The dedicated status effect for the hazard_area component - use with caution and know what it does! |