/tg/ Station 13 - Modules - Types

code/datums/components/hazard_area.dm

/datum/component/hazard_areaThis is a relatively simple component that attempts to deter the parent of the component away from a specific area or areas. By default it simply applies a penalty where all movement is four times slower than usual and any action that would affect your 'next move' has a penalty multiplier of 4 attached.
/datum/status_effect/hazard_areaThe dedicated status effect for the hazard_area component - use with caution and know what it does!